Introduction[]
Player Built Structures[]
Gorge Structures | |||||
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Owner | Structure | Description | Shared Attributes | Additional Information | |
Gorge |
Hydra |
Small static turret that detects Marine presence and shoots spikes at Frontiersmen units and structures. |
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Clog |
Organic blob that can act as blockade and absorbs all types of damage. |
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Bile Mine |
Oval-shaped egg that detonates when Marines get close or it's hit by Spot and deals corrosive (armor only) damage (15 dmg/sec) over 3 seconds | ||||
Babbler |
Spawn on the Gorge to give to use them with as Shield, or give them orders via Babbler Bait |
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Web |
Strand of webbing that slows Marines and Exosuits on contact. |
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Basic Commander Built Structures[]
Basic Structures | |||
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Structure | Description | Additional Information | |
Cyst |
Small structure that grows Infestation around itself. |
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Harvester |
Harvests Team Resources and Personal Resources for the Kharaa to be spent on building, upgrading, and evolving. |
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Cocoon |
Drifter |
Cocoon - Grows and hatches into a Drifter. Drifter - Worker unit that speeds up structure growth and uses unique abilities, depending on which Hive Upgrade path is chosen. |
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Hive |
Egg |
Hive - Kharaa command structure that houses the Alien Commander. Egg - Spawn point for Kharaa players who spawn from Eggs as Skulks. |
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Pheromones |
Waypoints that are only visible to all Kharaa players. |
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Advanced Commander Built Structures[]
Advanced Structures | |||
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Structure | Description | Shared Attributes | Additional Information |
Crag |
Semi-static support structure that heals nearby Kharaa units and structures and provides Heal Wave ability when one of the Aliens' Hives is a Crag Hive. |
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Shade |
Semi-static support structure that renders all nearby Kharaa units and structures invisible and provides the Ink ability if one of the aliens' Hives is a Shade Hive. |
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Shift |
Semi-static support structure that recharges nearby lifeforms' energy and provides the Echo ability if one of the Aliens' Hives is a Shift Hive. |
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Tunnel |
Large orifice that creates an underground organic tunnel opening, two of which can be connected to be used as a shortcut between two locations. |
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Whip |
Semi-static defense that whacks nearby Frontiersmen units and structures. |
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Shell |
Unlocks Carapace, Regeneration and Vampirism evolutions. |
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Veil |
Unlocks Aura, Focus and Camouflage evolutions. |
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Spur |
Unlocks Adrenaline, Celerity and Crush evolutions. |
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Base Abilities
Skulk - (Sneak • Wall Walking • Bite • Parasite) • Gorge - (Belly Slide • Spit • Heal Spray • Build Menu) • Lerk - (Flight • Roost • Poison Bite • Spikes) •
Fade - (Swipe • Blink) • Onos - (Gore)
Skulk - (Leap • Xenocide) • Gorge - (Bile Bomb) • Lerk - (Spores • Umbra) • Fade - (Metabolize • Advanced Metabolize • Stab) • Onos - (Charge • Bone Shield • Stomp)
Shift Hive - (Adrenaline • Celerity • Crush)
Shade Hive - (Aura • Camouflage • Focus)
Crag Hive - (Carapace • Regeneration • Vampirism)
Mechanics - Alien Commander • Biomass • Infestation • Maturation • Consume • Resource Model
Gorge - Babbler • Hydra • Clog • Webs
Build - Cyst • Harvester • Drifter • Tunnel • Hive (Egg) • Pheromones
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges