Arms Lab | |
Frontiersmen | |
Team Resources 20 |
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Health 1650 |
Armor 500 |
Abilities and Upgrades | |
Abilities: Recycle |
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Upgrades: Weapons 1 > 2 > 3, Armor 1 > 2 > 3 |
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Miscellaneous | |
Unlocks: Weapon Research, Armor Research |
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Build Time: | 20 seconds |
Builds From: | Marine Commander |
Buy From: | Build Tab |
Hotkey: | x
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Introduction
The Arms Lab is the Frontiersmen upgrade research structure created by the Marine Commander. Marines or MACs are required to assemble the unbuilt structure and Power Nodes nearby.
When powered, it can be used to research weapon and armor upgrades for Marines and Exosuits. If the Arms Lab gets destroyed while an upgrade is researching, the research gets aborted and the research costs are lost.
Tactical Summary - Arms Lab
- Arms Lab upgrades increase your marines combat strength, so it is recommended to get it early in the game.
- The research Armor 1 and 2 are considered very strong because they provide Marines with an additional hit by most Lifeforms.
Research
Info: You can't recycle the Arms Lab while researching an upgrade. Instead, you have to cancel the research first, then you can recycle the structure. |
Weapon Upgrades
Weapon Upgrades are damage upgrades researched by the Marine Commander from an Arms Lab. Each level increases damage of certain weapons by 10% and costs more Team Resources and time to research. Weapon Upgrades affect the following weapons: Assault Rifle, Shotgun, Machine Gun, Pistol, Switch-Axe and Exosuit Minigun and Railgun.
Weapon Upgrades | ||||
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Upgrades | Damage Increase | TRes Cost | Research Time | |
Weapons 1 |
Increases damage dealt by 10%. | 20 TRes. | 75 Seconds. | |
Weapons 2 |
Increases damage dealt by 20%. | 30 TRes. | 90 Seconds. | |
Weapons 3 |
Increases damage dealt by 30%. | 40 TRes. | 120 Seconds. |
Armor Upgrades
Armor Upgrades are a defensive upgrade researched by the Marine Commander from an Arms Lab. Each level increases Marine armor by 20 points and Exosuit armor by 45 points, as well as costs more Team Resources and time to research.
Armor Upgrades | ||||
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Upgrades | Armor Increase | TRes Cost | Research Time | |
Armor 1 |
Increases marine armor by 20 and Exosuit armor by 30. Adds an additional hit a Marine survives by Lerks. Marines now survive Skulks Parasite + two Bites combo. |
20 TRes. | 75 Seconds. | |
Armor 2 |
Increases marine armor by 40 and Exosuit armor by 60. Adds an additional hit a Marine survives by Skulks and Fades. |
30 TRes. | 90 Seconds. | |
Armor 3 |
Increases marine armor by 60 and Exosuit armor by 90.
Adds an additional hit a Marine survives by Lerks. |
40 TRes. | 120 Seconds. |
Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Mechanics - Marine Commander • Power Nodes • Resource Model
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges