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M39 Assault Rifle
Cosmetic Variants:

Rifle

Normal Assault Rifle

Kodiak rifle

Kodiak Assault Rifle

Tundra rifle

Tundra Assault Rifle

Skull rifle

Skull 'n' Crossfire Assault Rifle

Forge rifle

Forge Assault Rifle

Sandstorm rifle

Sandstorm Assault Rifle

Chroma rifle

Chroma Assault Rifle

Golden rifle

Golden Assault Rifle

Dragon rifle

Dragon Assault Rifle

Hotkey
1
Damage 10 (11/12/13) per round
Type Normal
Fire Rate 1 round per 0.055 seconds
Spread 2.8 degree
Reload Speed 2.25 seconds
Clip Size 50
Ammo 200
Weight 0.13

Introduction

The Assault Rifle or LMG is the Default primary weapon for all Marines. It holds 50 rounds in each magazine and a Marine can carry a maximum of 4 extra magazines, making for a total ammo pool of 250 rounds. The Assault Rifle has a weight of 0.13, which is the smallest (other than 0.0 of Switch-Axe/Welder, Pistol, Mines, and Grenades) and therefore the Assault Rifle slows down movement speed for Marines the least.

This weapon excels at medium to long range combat and Marines should try to maintain distance between them and any Aliens to take advantage of this.

Damage Type

Main Article: Damage Types

The Assault Rifle deals Normal damage meaning that Alien armour will absorb 2 damage for every 1 point of armour.

Example

A basic Skulk spawns with 75 health and 10 armour. Using the formula below, you can calculate the effective health given by health and armour combined and therefore the exact amount of damage needed to kill a Skulk.

Effective Health formula
Effective
Health
Base
Health
Damage
Negated
Total
Armor


Therefore in the example above, it takes 10 rifle shots to kill a Base Skulk, with no Weapon Upgrades.

Rifle Bash

Rifle Bash
Rifle Bash
Hotkey
Mouse 2
Damage 20 (22/24/26) per bash
Type Normal
Fire Rate 0.85 seconds
Natural_Selection_2_-_Reload_Cancel_Demonstration

Natural Selection 2 - Reload Cancel Demonstration

The alternate fire of the Assault Rifle is a melee strike with the butt of the weapon. Marines should only use this attack when they are certain it will kill an enemy, as doing so will interrupt a reload cycle, leaving the Marine vulnerable.

If timed correctly during the reload (at ~50%), it speeds up the reload process by about 12% (or ~0.27 seconds) and also allows for some free damage if the Bash hits a target.

Variants

There are currently 9 variations of the rifle skin available for use by TSF Marines.

Info Info:  • Not all variants are available for purchase.

          • Skins are purely cosmetic and offer no augmented or additional stats in-game.

Camouflage variants & availability
Variant Description Acquisition Notes
Normal Default Armor. Provided with game. Comes with the base game.
Chroma Carbon fiber look. Can be bought in the Customization Screen in-game. Released with the Merry Gorgemas! update (Build 336).
Dragon Blue with an orange dragon. Can be bought in the Customization Screen in-game. Released with the Merry Gorgemas! update (Build 336).
Forge Black and red with orange highlights. Can be bought in the Customization Screen in-game. Released with the Forge Pack DLC as part of the NS2 5 year anniversary update (Build 319), and completed with the Merry Gorgemas! update (Build 336).
Golden The name says it all. Can be bought in the Customization Screen in-game. Released with the Merry Gorgemas! update (Build 336).
Kodiak Green jungle camouflage. Can be bought in the Customization Screen in-game. Released with the Kodiak update, and completed with the Merry Gorgemas! update (Build 336).
Sandstorm Black and gold with red highlights Can be bought in the Customization Screen in-game. Released with the Catalyst update (Build 324).
Skull 'n' Crossfire Black and red with stylized red flames and a burning skull on the top. Can be bought in the Customization Screen in-game. Released with the update Build 300.
Tundra White and blue design. Can be bought in the Customization Screen in-game. Released with the Tundra update (Build 285), and completed with the Merry Gorgemas! update (Build 336).


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