250 (+4 per Biomass)
|Max Amount||10 per Player|
The Clog is a structure created by the Gorge using the Build ability. Used mostly for... well, 'clogging' (get it?) doorways, it can block off marines if placed correctly and blocks access for Exosuits, but also blocks Onos from exiting if you aren't careful. These can only be built in sets of 10 by a single player, limiting the overall amount available in the game to how many players you have willing to go Gorge. It is weak to fire, but absorbs burst damage from grenades and mines, meaning that mines placed in vents can be blocked by a gorge partially and spit to set them off, limiting damage dealt to any aliens in the vent.
Clogs are limited, and the oldest living clog built by a player will die if they try to exceed the set limit of buildable clogs for their limit. Gorges can also willingly digest their clogs, destroying them for their bigger team mates, such as Onos, which cannot go through vents and can only access hallways which Clogs are designed to... well, clog.
Later on, after Onos are more common, the best place to put Clogs is over evolution buildings or utility buildings, such as Veils, Shades, Shells, Crags, etc, so that when Marines rush a Hive base, the grenade-spamming which usually kills off all your support buildings has to go through the burst-resistant Clogs before it can reach the upgrade building. Beware, however, as Clogs cannot be healed or repaired, and are susceptible to fire, making them an easy target for any firepower toting marine.
Clogs can be hidden in Infestation Blobs a lot easier, too, allowing you to hide your clogs and evolution buildings beneath the carpet of green from the eyes of the enemy. They are not harmed by lack of infestation, but any buildings they may protect can be harmed, so make sure you have a 'peeking point' where you can reach the structure underneath to heal it, as alien structures struggle to heal themselves, and often are incapable of healing without Gorge assistance.
|Flammable Kharaa structures will take extra damage from fire-based weapons.|
|Damage||Damage x 250%|
|Targets||Bone Wall, Clog, Cyst, Egg, Hydra, Web|
|Requires||Cluster Grenade, Flamethrower, Welder|
Clogs are very flammable receiving not 500% damage from flame type damage but 1400% (200% for being a structure and 700% for being a Clog).
|Info: • Not all variants are available for purchase.
• Skins are purely cosmetic and offer no augmented or additional stats in-game.
|Camouflage variants & availability|
|Normal||Default camouflage.||Provided with game.||N/A|
|Auric||Teal eyes and tendrils, grey skin, golden extrusions teeth-like spikes.||Can be earned via Matched Play in-game.||Part of Matched Play rewards system introduced in the Tanith update (Build 340).|
|Shadow||Orange eyes, green skin, teeth-like spikes.||Can be bought in the Customization Screen in-game.||Originally part of the Reinforcement Program for Shadow Tier & above, and completed with the Merry Gorgemas! update (Build 336).|
|Kodiak||Green eyes, jungle effect skin.||Can be bought in the Customization Screen in-game.||Released with the Kodiak update, and completed with the Merry Gorgemas! update (Build 336).|
|Reaper||Red eyes, white skin, black exo-skeletal features.||Can be bought in the Customization Screen in-game.||Released with the Reaper update, and completed with the Merry Gorgemas! update (Build 336).|
|Abyss||Blue eyes, blue skin.||Can be bought in the Customization Screen in-game.||Skulk was originally awarded for playing on Caged at its release, Gorge for Origin and Lerk for Metro.The set was completed with the Merry Gorgemas! update (Build 336).|
|Nocturne||Purple eyes and tails.||Can be bought in the Customization Screen in-game.||Release with the Nocturne DLC as part of the NS2 5 year anniversary update (Build 319).|
|Toxin||Green glowing eyes, green patches of skin and green belly.||Can be bought in the Customization Screen in-game.||Released with the Catalyst update (Build 324).|
Skulk - (Sneak • Wall Walking • Bite • Parasite) • Gorge - (Belly Slide • Spit • Heal Spray • Build Menu) • Lerk - (Flight • Roost • Poison Bite • Spikes) •
Fade - (Swipe • Blink) • Onos - (Gore)
Skulk - (Leap • Xenocide) • Gorge - (Bile Bomb) • Lerk - (Spores • Umbra) • Fade - (Metabolize • Advanced Metabolize • Stab) • Onos - (Charge • Bone Shield • Stomp)
Frenzy • Swarm • Phantom • Silence • Feign Death • Hyper-mutation
Heal Wave • Ink • Echo • Nutrient Mist • Rupture • Bone Wall • Contamination • Enzyme Cloud • Hallucination Cloud • Mucous Membrane
Crag • Shade • Shift • Whip • Shell • Veil • Spur