Drifter | |
"Something in alien. I dont know what, I'm just the editor." | |
Kharaa | |
Team Resources 8 |
|
Supply 5 / 200 |
|
Health 300 |
Armor 20 |
Abilities and Upgrades | |
Abilities: Enzyme Cloud, Hallucination Cloud, Mucous Membrane, Patrol, Follow, Grow |
|
Miscellaneous | |
Tech Requirements: Build on Infestation |
|
Build Time: | 7 seconds |
Builds From: | Alien Commander |
Buy From: | Build Tab |
Hotkey: | D
|
Introduction
The Drifter is an alien lifeform that the Alien Commander directly control. Apart from the ability to speed up the growing of Alien Structures, it has several active and passive abilities tied to what type of Hive the aliens have. Drifters build at a speed of 1.25 which is 2.5 times faster than the self-building rate of 0.5. This means a Harvester (build time 38s) takes 76s to build on its own and 30.4s if a Drifter grows it.
These abilities can be used to assist the aliens in battles and in expanding fast.
Unlike the ARC and MAC the drifter does provide vision for the Commander, which makes patrolling Drifters a useful defensive tool to spot Phase Gates or Marine pushes early enough to form an effective response.
Passive Abilities
- Shift Hive
- Celerity: Drifters move 18% faster
- Crag Hive
- Regeneration: Drifters regenerate 3% max hp/sec
- Shade Hive
- Camouflage: Drifters gain Camouflage when they are idle
Tactical Summary - Spotting Hallucinations
- Hallucinations die in a dark cloud instead of a disintegrating ragdoll.
- Killing Hallucinations does not yield points.
- Hallucinated structures will appear built on the Minimap (not grayed out) but have the unbuilt model.
- The Switch-Axe will only deal half damage to a hallucinated structure, since it is not considered a structure.
Abilities
Drifter Abilities | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Enzyme Cloud |
Hallucination Cloud | ||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||
Mucous Membrane |
Default | ||||||||||||||||||||||||||||||
|
Base Abilities
Skulk - (Sneak • Wall Walking • Bite • Parasite) • Gorge - (Belly Slide • Spit • Heal Spray • Build Menu) • Lerk - (Flight • Roost • Poison Bite • Spikes) •
Fade - (Swipe • Blink) • Onos - (Gore)
Skulk - (Leap • Xenocide) • Gorge - (Bile Bomb) • Lerk - (Spores • Umbra) • Fade - (Metabolize • Advanced Metabolize • Stab) • Onos - (Charge • Bone Shield • Stomp)
Shift Hive - (Adrenaline • Celerity • Crush)
Shade Hive - (Aura • Camouflage • Focus)
Crag Hive - (Carapace • Regeneration • Vampirism)
Mechanics - Alien Commander • Biomass • Infestation • Maturation • Consume • Resource Model
Gorge - Babbler • Hydra • Clog • Webs
Build - Cyst • Harvester • Drifter • Tunnel • Hive (Egg) • Pheromones
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges