Natural Selection Wiki
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Introduction

The Exosuit (sometimes referred to as a "Mech") is an advanced suit of armor deployed by the Marines that is equipped with either dual railguns or dual miniguns. They are an intimidating presence on the battlefield and in the hands of a skilled Marine, are capable of dealing severe damage to the Aliens.

Attributes

  • Depends entirely on Armor and has no hit points.
  • Cannot use Phase Gates.
  • Is not recalled to base on an Distress Beacon
  • Targeting system highlights moving Alien lifeforms on screen.
  • Can use thrusters to dash forward or lift up.
  • Pilot can eject from Exosuit to resume Marine duties.
  • Can kill Eggs by walking on them.

Variants

Minigun

Minigun Exosuit
Cosmetic Variants:

Minigun.png

Normal Minigun Exo

Kodiak minigun.png

Kodiak Minigun Exo

Tundra minigun.png

Tundra Minigun Exo

Forge minigun.png

Forge Minigun Exo

Sandstorm minigun.png

Sandstorm Minigun Exo

"Initiating system..."
TSA.png Frontiersmen
Personal Resources
Icon personal resource neutral.png 55
Team Resources
Marines res.png 20 to research
Health
0
Armor
320 (350/380/410)
Base Field of View: 95°
Damage 10 (11/12/13)
Type Heavy
Spread 5 degree
Cooldown 5 seconds
Miscellaneous
Tech Requirements:
Prototype Lab, Exosuit Research
Researches From: Prototype Lab
Research Time: 90 seconds


Miniguns can overheat if shot for too long at a time. To prevent this you can either shoot one minigun till it overheats then shoot the second, or you can shoot both at the same time and just before it overheats you stop shooting and immediately start shooting again due to the windup taking long enough to almost reach the bottom.

Railgun

Railgun Exosuit
Cosmetic Variants:

Railgun.png

Normal Railgun Exo

Kodiak railgun.png

Kodiak Railgun Exo

Tundra railgun.png

Tundra Railgun Exo

Forge railgun.png

Forge Railgun Exo

Sandstorm railgun.png

Sandstorm Railgun Exo

"Warning! Minor system failure."
TSA.png Frontiersmen
Personal Resources
Icon personal resource neutral.png 55
Team Resources
Marines res.png 20 to research
Health
0
Armor
320 (350/380/410)
Base Field of View: 95°
Damage 12-150 (13-165/15-180/16-195)
Type structural
Spread 0 degree
Miscellaneous
Tech Requirements:
Prototype Lab, Exosuit Research
Researches From: Prototype Lab
Research Time: 90 seconds


Railguns can be charged up by holding the fire button. Their shots can penetrate structures and lifeforms and damage multiple targets at once.

Claw

Prior to Build 297 Exosuits also came in Claw variants with a ranged weapon on one arm and a melee claw on the other. These variants were the basic variant for a reduced price, and dual ranged Exosuits required an additional research. After Patch 297 Claw Exosuits were only available in the Ready Room and via Console Commands and since 336 they are no longer in the game at all. The reason for the removal of the Claw Exo was that "it was quite a noob trap" according to the devs, because it was "Very hard to use, encouraged players to get into melee range for things when they shouldn't, and it was always a "non-choice" compared to two Miniguns".


Variants

There are currently 5 variations of the Exosuit skin for each weapon available for use by TSF Marines.


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