Extractor | |
Cosmetic Variants: | |
"If I had a million res nodes..." | |
Frontiersmen | |
Team Resources 10 |
|
Health 2400 |
Armor 1050 |
Abilities and Upgrades | |
Abilities: Extractor Resources, Recycle |
|
Miscellaneous | |
Tech Requirements: Build On Resource Nozzle |
|
Build Time: | 12 seconds |
Builds From: | Marine Commander |
Buy From: | Build Tab |
Hotkey: | S
|
Introduction
The Extractor is a Marine structure that automatically gathers resources for the Marine team while active on a Resource Nozzle.
Tactical Summary - Extractor
- Extractors provide your team with resources (both team and personal), and therefore are crucial for winning.
- Aliens will try to destroy your extractors (which is called resbiting). This is why new extractors should rather be placed on marine-controlled territory, which is protected by proper laning (guarding entry and choke points).
- Working (powered) extractors should generally not be recycled, even if under attack with small chances of being rescued. In most cases the amount of resources supplied by them to the moment of being destroyed exceeds what can be gained by recycling.
Abilities
Passive Abilities
Resource Production
Generate Team Resources | |
Gemerates Team Resources | |
TRes | 1 every 6 seconds |
Generate Personal Resources | |
Gemerates Personal Resources | |
PRes | 0.1 every 6 seconds |
Triggered Abilities
Recycle
- For more information see Resource Model or Recycle.
Recycle | |
Recycles the structure over time and refunds resources based on initial cost and current Health. Recycle can be canceled by Marine Commander or by destroying the structure. | |
Frontiersmen | |
Hotkey | V
|
TRes | 0.75 x initial cost x %HP left |
Duration | 6 seconds |
Recycle enables the Marine Commander to return a portion of Team Resources by recycling a structure. The recycling process lasts a short duration, after which a maximum of 75% Team Resources used to create the structure is refunded. However, the amount of Team Resources refunded depends on the remaining health of the structure on recycle completion. The higher the structure's health, the more resources are refunded.
Warning: You do not gain any resources while recycling. Therefore it is not recommended to recycle Extractors in most cases. |
Variants
The following images show all the variations of Extractor camouflage (skins) that are available for Marine Commanders.
Info: • Not all variants are available for purchase.
• Skins are purely cosmetic and offer no augmented or additional stats in-game. |
Camouflage variants & availability | |||
---|---|---|---|
Variant | Description | Acquisition | Notes |
Normal | Default Armor. | Provided with game. | Comes with the base game. |
Forge | Black and red with orange highlights. | Can be bought in the Customization Screen in-game. | Released with the Merry Gorgemas! update (Build 336). |
Kodiak | Green jungle camouflage. | Can be bought in the Customization Screen in-game. | Released with the Merry Gorgemas! update (Build 336). |
Sandstorm | Black and gold with red highlights and a golden scorpion. | Can be bought in the Customization Screen in-game. | Released with the Catalyst update (Build 324). |
Tundra | White and blue design. | Can be bought in the Customization Screen in-game. | Released with the Merry Gorgemas! update (Build 336). |
Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Mechanics - Marine Commander • Power Nodes • Resource Model
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges