|GX Tactical Flamethrower|
|TRes||20 to drop|
|PRes||20 to buy|
|Damage|| 10 (11/11/12) direct damage (x2 vs structures)
8 (9/9/10) for burning and fire puddles
|Fire Rate||ignition time 0.7 seconds|
|Reload Speed||5.2 seconds|
|Clip Size||50 (about 8 seconds of fuel)|
The Flamethrower or FT is an area denial weapon employed by the Marines. It holds 12.5 seconds of accelerant at any one time and a Marine can carry a maximum of 4 extra accelerant tanks, making for a total burn time of 62.5 seconds, or just over one minute. The Flamethrower has a weight of 0.14, which is more than the Assault Rifle and same as the Shotgun. The Flamethrower slows down movement speed for Marines just slightly more than the Assault Rifle.
The Flamethrower can set Alien structures and units on fire, slightly reducing the energy regeneration of Lifeforms and disabling the passive abilities of structures:
- sets Players on Fire for maximum 2.1 seconds
- sets Structures on Fire for 2.1 seconds
- a single shot from the Flame Thrower increases the burning time by 2.1 seconds
- maximum burning time for structures is set to 6 seconds
Note that the burn duration of the flamethrower is only 2.1 seconds for Players., while the reload is 5.2 seconds. This means that whips initially disabled by being set on fire will be able to attack a flamethrower user before they finish reloading.
Effects of being (on) Fire:
Removal of On Fire
Main Article: Damage Types
The Flamethrower deals Flame damage, as well directly, as indirectly by setting the target on fire for up to 6 seconds and also through burning "puddles" of fire lingering on the floor, walls, and ceiling after hitting them with the Flamethrower.
It also does 200% damage to all non-flammable Alien structures, 250% damage to all flammable Alien non-structures (Eggs and Webs), 500% damage to all flammable Alien structures Bone Walls and Hydras) and 1400% damage to Clogs and Cysts.
There are currently 5 variations of the Flamethrower skin available for use by TSF Marines.
|Info: • Not all variants are available for purchase.
• Skins are purely cosmetic and offer no augmented or additional stats in-game.
|Camouflage variants & availability|
|Normal||Default Armor.||Provided with game.||Comes with the base game.|
|Forge||Black and red with orange highlights.||Can be bought in the Customization Screen in-game.||Released with the Forge Pack DLC as part of the NS2 5 year anniversary update (Build 319), and completed with the Merry Gorgemas! update (Build 336).|
|Kodiak||Green jungle camouflage.||Can be bought in the Customization Screen in-game.||Released with the Kodiak update, and completed with the Merry Gorgemas! update (Build 336).|
|Sandstorm||Black and gold with red highlights||Can be bought in the Customization Screen in-game.||Released with the Catalyst update (Build 324).|
|Tundra||White and blue design.||Can be bought in the Customization Screen in-game.||Released with the Tundra update (Build 285), and completed with the Merry Gorgemas! update (Build 336).|
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