The Marines are one of the two forces in Natural Selection 2. The game is still currently in production, so abilities and features remain liable to change.
Marines play very differently to the Kharaa.
Marines have a choice of a wide range of weapons but always spawn with a Light Machine Gun.
The weapons available are:
- Assault Rifle
- Grenade Launcher
The Light Machine Gun is an automatic firearm, capable of dispatching enemies at a medium range. This is the Marine's default primary weapon.
The Pistol, although stronger then the Assault Rifle , is your secondary weapon in Natural Selection 2, this is because of its lower ammo amount.
The switch-axe is the last resort weapon in Natural Selection 2, unless you intend to attack a building with it, as it deals double damage against them, or purposely going for a humiliating Knife Kill.
The Shotgun is a firearm available for Marines, capable of dispatching enemies at close range.
The Grenade Launcher is the strongest weapon per projectile, mainly used for attacking the Alien's structures. It's also the only weapon, along with the mine, that deals damage to the user; there is no friendly fire, however.
The flamethrower is used to clear infestation, it is a good anti-building and support weapon, as it prevents whips from firing when burning and damage buildings as they burn. Burning aliens have a hindered energy replenishment rate.
Trip Mines are stationary explosive devices. They deploy upon being placed down and are activated when stepped on by an Alien. They are detonated by infestation and other mines. Aliens can blow them up by shooting them.
The welder is a device with the primary purpose of repairing Marine structures, armors and exos.
The Marines have a range of structures for pretty much everything.
- Command Chair
- Power Node
- Infantary Portal
- Armoury (can be upgraded to Advanced Armoury)
- Turret Factory (can be upgraded to Advanced Turret Factory)
- Seige Cannon
- Arms Lab
- Prototype Lab
- Phase Gate
- Robotics Factory
|General||Marine · Marine Commander · Power Node · Resource Model|
|Weapons||Assault Rifle · Pistol · Switch-Axe · Shotgun · Grenade Launcher · Flamethrower|
|Equipment||Mine · Welder · Jetpack · Exosuit|
|Support||ARC · MAC · Med Pack · Ammo Pack|
|Structures||Command Station · Extractor ·Infantry Portal · Armory · Robotics Factory · Arms Lab · Sentry · Sentry Battery · Observatory · Phase Gate · Prototype Lab|