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− | <div style="float:right;"> |
+ | <div style="float:right;">{{Gorge}}</div> |
+ | __noeditsection__ |
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− | {{Class |
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− | | alienname=Gorge |
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− | | icon=[[File:{{#setmainimage:Gorge barf.gif}}]] |
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− | | quote=Oh man, I just lost my appetite... |
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− | | aliens=Kharaa |
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− | | pres=10 (+1 per [[Evolution]]) |
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− | | health=160 (+2 per [[Biomass]]) |
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− | | armor= 75 ([[Carapace|83 / 92 / 100]]) |
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− | | energy=100 ([[Adrenaline|110 / 120 / 130]]) |
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− | | spawnfrom=[[Egg|Gorge Egg]] |
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− | | landspeed=6.0 ([[Celerity|6.5 / 7.0 / 7.5]]) |
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− | | crouchspeed=3.0 |
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− | | slidespeed=8.9 (ground), 14 (downhill) |
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− | |||
− | | aliencat1=Abilities and Upgrades |
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− | | ability=[[Alien Vision]], Evolve Menu, Hive SightGorge, Belly Slide, Digest, Spit, Heal Spray, Build Menu (Hydra, Clog, Babbler Egg, Bile Mine Web), Bile Bomb, Babbler Bait |
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− | | evolution=[[Carapace]], [[Regeneration]], [[Vampirism]], [[Aura]], [[Camouflage]], [[Focus]], [[Adrenaline]], [[Celerity]], [[Crush]] |
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− | | upgrade=[[Bile Bomb]] at biomass 3 |
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− | |||
− | | aliencat2=Miscellaneous |
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− | | buyfrom=[[Evolve Menu]] |
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− | | buy=Player |
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− | | gestate=7 |
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⚫ | |||
− | </div> |
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− | |||
{{rtoc}} |
{{rtoc}} |
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===Introduction=== |
===Introduction=== |
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− | The '''Gorge''' is a bulbous and passive-aggressive [[Kharaa]] lifeform. It is often found near [[Hive |
+ | The '''Gorge''' is a bulbous and passive-aggressive [[Kharaa]] lifeform. It is often found near [[Hive]]s, upon [[Infestation]], and around other lifeforms. While appearing rather harmless, it can provide crucial support to lifeforms and structures; by exhaling its infectious breath, the Heal Spray, the Gorge can rapidly heal its allies as well as itself. Additionally, Heal Spray is able to accelerate structure growth, to help grow and nourish the Kharaa habitat established by the [[Commanding#Alien Commander|Alien Commander]]. |
− | The Gorge's namesake refers to its tendency to regurgitate various types of organic growths, namely the [[Hydra]] for static defense, the [[Clog]] to impede enemy movement; the [[Bile Mine]] to kill the Marines armor, and [[Web |
+ | The Gorge's namesake refers to its tendency to regurgitate various types of organic growths, namely the [[Hydra]] for static defense, the [[Clog]] to impede enemy movement; the [[Bile Mine]] to kill the Marines armor, and [[Web]]s that ensnare [[Frontiersmen|Marines]]. |
====Background==== |
====Background==== |
||
− | The Gorge is a pudgy, scaly, and mossy alien. |
+ | The Gorge is a pudgy, scaly, and mossy alien. We thought his pudgy visage needn't say "I want to eat you" but instead, "No one appreciates my slime-piles". His semi-awkward face armor implies that he needs to stay safe more than he needs to attack fast-moving targets and the upturned armor "ears"...well, they're just cute. His glowing belly ties him into the hive somewhat, in that both play a key role in the team's abilities and advancement. |
Though we now know that the Gorge consumes more resources than any other species, the name has less to do with their consumption, and more with their portly body type, and that they always seem to be slurping away at a chamber, spitting a wad of acid, or just in general doing things with their mouths that are disturbing to watch. |
Though we now know that the Gorge consumes more resources than any other species, the name has less to do with their consumption, and more with their portly body type, and that they always seem to be slurping away at a chamber, spitting a wad of acid, or just in general doing things with their mouths that are disturbing to watch. |
||
The developers' aim for the Gorge is a fun class that straddles the line between attacker and defender and has a lot to do near combat and in alien bases. He'll never be much of an attacker, but this butterball is the team medic and engineer and thus, deserves to be loved (by anything with slime on it at least). |
The developers' aim for the Gorge is a fun class that straddles the line between attacker and defender and has a lot to do near combat and in alien bases. He'll never be much of an attacker, but this butterball is the team medic and engineer and thus, deserves to be loved (by anything with slime on it at least). |
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+ | {{clear}} |
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− | |||
====Controls==== |
====Controls==== |
||
:''Main article: [[Options (Natural Selection 2)#Bindings|Options]]'' |
:''Main article: [[Options (Natural Selection 2)#Bindings|Options]]'' |
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+ | |||
{{Gorge Controls Table}} |
{{Gorge Controls Table}} |
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== Lifeform Abilities == |
== Lifeform Abilities == |
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− | {| |
+ | {| |
|- |
|- |
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| colspan="2" style="vertical-align:top;width:800;" | |
| colspan="2" style="vertical-align:top;width:800;" | |
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|- |
|- |
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| style="vertical-align:top;width:25%;" |{{Belly Slide}} |
| style="vertical-align:top;width:25%;" |{{Belly Slide}} |
||
− | | style="vertical-align:top;width:50%;" |'''Belly Slide''' is the Gorge's unique movement mechanic, which allows it to gain speed by sliding on flat or sloped surfaces. While sliding, forward movement has dominance over other directional movement controls; in other words, sharp turns become difficult to execute. However, with practice, skilled Gorges can drift around corners and escape unscathed.<br>Additional information about movement techniques can be found in [[Movement Techniques (Natural Selection 2)|Movement]]. |
+ | | style="vertical-align:top;width:50%;" |'''Belly Slide''' is the Gorge's unique movement mechanic, which allows it to gain speed by sliding on flat or sloped surfaces. While sliding, forward movement has dominance over other directional movement controls; in other words, sharp turns become difficult to execute. However, with practice, skilled Gorges can drift around corners and escape unscathed.<br />Additional information about movement techniques can be found in [[Movement Techniques (Natural Selection 2)|Movement]].<br />[[Image:BellySlide.gif|alt=Belly Slide animation|300px|Belly Slide Animation|centre]] |
+ | |||
|- |
|- |
||
| colspan="2" style="horizontal-align:left;width:100%;" |[[Image:belly slide thumb.jpg|thumb|300px|Belly Sliding down a hallway|centre]] |
| colspan="2" style="horizontal-align:left;width:100%;" |[[Image:belly slide thumb.jpg|thumb|300px|Belly Sliding down a hallway|centre]] |
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|} |
|} |
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+ | {{Tip1|tip = It takes 3 [[#Bile Bombs|Bile Bombs]] to destroy weapons on the ground.}} |
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⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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| colspan="2" style="vertical-align:top;width:800;" | |
| colspan="2" style="vertical-align:top;width:800;" | |
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|- |
|- |
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| style="vertical-align:top;width:25%;" |{{Heal Spray}} |
| style="vertical-align:top;width:25%;" |{{Heal Spray}} |
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− | | style="vertical-align:top;width:50%;" |'''Heal Spray''' is the Gorge's signature secondary attack that grants strong support capability. It will heal any damaged lifeform or structure, as well as the Gorge itself, while speeding up build time for unbuilt structures. Being a healer and builder, the Gorge allows the Kharaa to remain on the offensive. |
+ | | style="vertical-align:top;width:50%;" |'''Heal Spray''' is the Gorge's signature secondary attack that grants strong support capability. It will heal any damaged lifeform or structure, as well as the Gorge itself, while speeding up build time for unbuilt structures. Being a healer and builder, the Gorge allows the Kharaa to remain on the offensive. There is a softcap on all healing of 12% of [[Damage_Types#Effective_Health|eHP]]/s from all sources combined. Every heal amoung above that is reduced by 80%. |
|- |
|- |
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| colspan="2" style="vertical-align:top;width:50%;" |[[Image:heal spray thumb.jpg|thumb|300px|Heal Spraying structures to help them grow|centre]] |
| colspan="2" style="vertical-align:top;width:50%;" |[[Image:heal spray thumb.jpg|thumb|300px|Heal Spraying structures to help them grow|centre]] |
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|- |
|- |
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| style="vertical-align:top;width:25%;" |{{Bile Bomb}} |
| style="vertical-align:top;width:25%;" |{{Bile Bomb}} |
||
+ | | style="vertical-align:top;width:50%;" | |
||
− | + | '''Bile Bomb''' is the Gorge's long range siege attack that lobs an arcing bile sac, which then explodes on impact to shower the area in a lingering corrosive bile. Bile Bomb is highly effective against [[Armor]], robots, and structures; even dropped weapons on the ground are not safe from the bile's corrosion. Use it to quicken a Frontiersmen base's destruction or weaken [[Marine]]s and [[Exosuit]]s for your fellow lifeforms to finish! |
|
+ | |||
+ | Maximum splash radius is 6 m and damage falls off over distance following this formula:<br /> |
||
+ | <math style="background-color: white">\cos \left(\frac{\left(1-\frac{\textrm{distance}}{\textrm{max}~\textrm{distance}}\right)\cdot\pi}{2}+\pi\right)+1</math> |
||
|- |
|- |
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| colspan="2" style="vertical-align:top;width:50%;" |[[Image:bile bomb thumb.jpg|thumb|300px|Bile Bombing a Frontiersmen base in Mineshaft's Cave|centre]] |
| colspan="2" style="vertical-align:top;width:50%;" |[[Image:bile bomb thumb.jpg|thumb|300px|Bile Bombing a Frontiersmen base in Mineshaft's Cave|centre]] |
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|- |
|- |
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| style="vertical-align:top;width:25%;" |{{Babbler Bait}} |
| style="vertical-align:top;width:25%;" |{{Babbler Bait}} |
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− | | style="vertical-align:top;width:50%;" |'''Babbler Bait''' is a glowing ball that produces pheromones to attract Babblers, allowing the Gorge to direct its vicious little minions to do its bidding. Babblers' behavior will change depending on the target that the bait ball hits.<br>If the '''Babbler Bait''' hits: |
+ | | style="vertical-align:top;width:50%;" |'''Babbler Bait''' is a glowing ball that produces pheromones to attract Babblers, allowing the Gorge to direct its vicious little minions to do its bidding. Babblers' behavior will change depending on the target that the bait ball hits.<br />If the '''Babbler Bait''' hits: |
+ | |||
− | * |
+ | *a Lifeform: The Babblers ownership will be transferred to that Lifeform until it has 6 Babblers and form a [[Babbler Shield|Shield]]. |
* a Marine Structure or Player: The Babblers will attack that target. |
* a Marine Structure or Player: The Babblers will attack that target. |
||
* nothing: The Babbler will move to that position. |
* nothing: The Babbler will move to that position. |
||
− | ** |
+ | **If they moved or killed the target they will either attack the next nearby target or run back to its [[Gorge (Natural Selection 2)|Gorge]]. |
|- |
|- |
||
| colspan="2" style="vertical-align:top;width:50%;" |[[Image:babbler bait thumb.jpg|thumb|300px|Babblers clinging to a [[Skulk]]|centre]] |
| colspan="2" style="vertical-align:top;width:50%;" |[[Image:babbler bait thumb.jpg|thumb|300px|Babblers clinging to a [[Skulk]]|centre]] |
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===Build Menu=== |
===Build Menu=== |
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+ | |||
<center><gallery widths="232" heights="131"> |
<center><gallery widths="232" heights="131"> |
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[[Image:gorge build menu thumb.jpg|thumb|300px|right|Deciding on what to build]] |
[[Image:gorge build menu thumb.jpg|thumb|300px|right|Deciding on what to build]] |
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[[Image:build babbler egg thumb.jpg|thumb|300px|right|Growing Babbler Eggs on the floor]] |
[[Image:build babbler egg thumb.jpg|thumb|300px|right|Growing Babbler Eggs on the floor]] |
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</gallery></center> |
</gallery></center> |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | {|style="border-collapse: collapse;" |
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⚫ | |||
+ | |style="vertical-align:top; text-align:left; width:500px;"|{{Gorge Build Menu}} |
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⚫ | |||
+ | |style="vertical-align:top; text-align:right; width:600px;"|{{Hydra}}<br />{{Clog}}{{clear}}<div style="text-align:center>''Also see: [[Clog]]''</div> |
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⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
+ | |||
<center><gallery widths="232" heights="131"> |
<center><gallery widths="232" heights="131"> |
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Image:Gorge_Render_01.jpg|Gorge Front View |
Image:Gorge_Render_01.jpg|Gorge Front View |
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Image:SlidingGorge.jpg|Belly Sliding |
Image:SlidingGorge.jpg|Belly Sliding |
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Image:Shadow Gorge Art.jpg|Shadow Gorge |
Image:Shadow Gorge Art.jpg|Shadow Gorge |
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+ | Image:hydra_animation.gif|All variations of Hydras |
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+ | Image:clog_animation.gif|All variations of Clogs |
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+ | Image:bile_mine_animation.gif|All variations of Bile Mines |
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</gallery></center> |
</gallery></center> |
||
− | == |
+ | ==Variants== |
− | The following images show all the variations of |
+ | The following images show all the variations of Gorge camouflage ''([[Skins (Natural Selection 2)|skins]])'' that you may see in the game.<br /> |
⚫ | |||
− | Please note: |
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⚫ | |||
⚫ | |||
⚫ | |||
<gallery heights="200px" mode="packed-overlay" caption="Gorge Skin Variants"> |
<gallery heights="200px" mode="packed-overlay" caption="Gorge Skin Variants"> |
||
− | Image: |
+ | Image:gorge.png|<span style="color:white; font-size:12pt; font-family:Agency FB, Verdana, Helvetica, Arial">Normal</span> |
− | Image: |
+ | Image:shadow_gorge.png|<span style="color:white; font-size:12pt; font-family:Agency FB, Verdana, Helvetica, Arial">Shadow</span> |
− | Image: |
+ | Image:kodiak_gorge.png|<span style="color:white; font-size:12pt; font-family:Agency FB, Verdana, Helvetica, Arial">Kodiak</span> |
− | Image: |
+ | Image:reaper_gorge.png|<span style="color:white; font-size:12pt; font-family:Agency FB, Verdana, Helvetica, Arial">Reaper</span> |
− | Image: |
+ | Image:abyss_gorge.png|<span style="color:white; font-size:12pt; font-family:Agency FB, Verdana, Helvetica, Arial">Abyss</span> |
+ | Image:nocturne_gorge.png|<span style="color:white; font-size:12pt; font-family:Agency FB, Verdana, Helvetica, Arial">Nocturne</span> |
||
+ | Image:toxin_gorge.png|<span style="color:white; font-size:12pt; font-family:Agency FB, Verdana, Helvetica, Arial">Toxin</span> |
||
</gallery> |
</gallery> |
||
− | {| class="ns2table" style="margin: auto;" |
+ | {| class="ns2table mw-collapsible mw-collapsed" style="background-color:#2a2a2a margin: auto;" |
− | ! colspan="4" |
+ | ! colspan="4" style="align:center; background-color:#FF9933; color:#232323" |Camouflage variants & availability |
|- |
|- |
||
+ | ! style="align:center; background-color:#FF9933; color:#232323" |Variant |
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− | ! Variant |
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+ | ! style="align:center; background-color:#FF9933; color:#232323" |Description |
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− | ! Description |
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+ | ! style="align:center; background-color:#FF9933; color:#232323" |Acquisition |
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− | ! Acquisition |
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+ | ! style="align:center; background-color:#FF9933; color:#232323" | Notes |
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− | ! Notes |
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− | |- |
+ | |- |
− | | |
+ | |'''Normal''' |
− | | |
+ | |Default camouflage. |
− | | |
+ | |Provided with game. |
| N/A |
| N/A |
||
|- |
|- |
||
− | | |
+ | |'''Shadow''' |
− | | |
+ | |Red eyes, dark blue/purple skin, extrusions on exo-skeletal features. |
+ | |Can be bought in the [[Options_(Natural_Selection_2)#Customization_Screen|Customization Screen]] in-game. |
||
− | | |
+ | |Originally part of the Reinforcement Program for Shadow Tier & above, and completed with the Merry Gorgemas! update ([[Patches (Natural Selection 2)/Build 336|Build 336]]). |
− | | May also be found on the [http://steamcommunity.com/market/search?appid=4920 Steam Community Market]. |
||
|- |
|- |
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− | | ''' |
+ | | '''Kodiak''' |
− | | |
+ | | Green eyes, jungle effect skin. |
+ | |Can be bought in the [[Options_(Natural_Selection_2)#Customization_Screen|Customization Screen]] in-game. |
||
− | | Requires [http://store.steampowered.com/app/310100/ Reaper] DLC. |
||
− | | |
+ | |Released with the [[DLC/Kodiak_DLC|Kodiak]] update, and completed with the Merry Gorgemas! update ([[Patches (Natural Selection 2)/Build 336|Build 336]]). |
|- |
|- |
||
− | | |
+ | |'''Reaper''' |
+ | |Red eyes, white skin, black exo-skeletal features. |
||
⚫ | |||
+ | |Can be bought in the [[Options_(Natural_Selection_2)#Customization_Screen|Customization Screen]] in-game. |
||
− | | Requires [https://store.steampowered.com/app/740660 Nocturne] DLC. |
||
− | | |
+ | |Released with the [[DLC/Reaper_DLC|Reaper]] update, and completed with the Merry Gorgemas! update ([[Patches (Natural Selection 2)/Build 336|Build 336]]). |
+ | |- |
||
+ | |'''Abyss''' |
||
+ | |Blue eyes, blue skin. |
||
+ | |Can be bought in the [[Options_(Natural_Selection_2)#Customization_Screen|Customization Screen]] in-game. |
||
+ | |Was originally awarded for playing on Origin at its release. The set was completed with the Merry Gorgemas! update ([[Patches (Natural Selection 2)/Build 336|Build 336]]). |
||
+ | |- |
||
+ | |'''Nocturne''' |
||
⚫ | |||
+ | |Can be bought in the [[Options_(Natural_Selection_2)#Customization_Screen|Customization Screen]] in-game. |
||
+ | |Release with the [[DLC/Nocturne_DLC|Nocturne DLC]] as part of the NS2 5 year anniversary update ([[Patches_(Natural_Selection_2)/Build_319|Build 319]]). |
||
|- |
|- |
||
| '''Toxin''' |
| '''Toxin''' |
||
| Green glowing eyes, green patches of skin and green belly. |
| Green glowing eyes, green patches of skin and green belly. |
||
+ | |Can be bought in the [[Options_(Natural_Selection_2)#Customization_Screen|Customization Screen]] in-game. |
||
− | | Requires [http://store.steampowered.com/app/926020 Catalyst Pack] DLC. |
||
− | | |
+ | |Released with the [[DLC/Catalyst_DLC|Catalyst]] update ([[Patches_(Natural_Selection_2)/Build 324|Build 324]]). |
|} |
|} |
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+ | {{AliensTabbedNav}} |
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+ | |||
+ | |||
+ | |||
− | {{AliensNav}} |
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|energy = 100 |
|energy = 100 |
||
|speed = 5.1 |
|speed = 5.1 |
||
− | |gestation time = 10 seconds|image = [[File:Kharaa_gorge_render.jpg|250px]]|resource cost = 10}}<span style="color:rgb(225,225,225);font-family:sans-serif;line-height:19.046875px;">The |
+ | |gestation time = 10 seconds|image = [[File:Kharaa_gorge_render.jpg|250px]]|resource cost = 10}}<span style="color:rgb(225,225,225);font-family:sans-serif;line-height:19.046875px;">The </span>'''Gorge'''<span style="color:rgb(225,225,225);font-family:sans-serif;line-height:19.046875px;"> is a bulbous and passive-aggressive </span>[[Kharaa (Natural Selection 2)|Kharaa]]<span style="color:rgb(225,225,225);font-family:sans-serif;line-height:19.046875px;"> lifeform. It is often found near </span>[[Hive (Natural Selection 2)|Hives]]<span style="color:rgb(225,225,225);font-family:sans-serif;line-height:19.046875px;">, upon </span>[[Dynamic Infestation|infestation]]<span style="color:rgb(225,225,225);font-family:sans-serif;line-height:19.046875px;">, and around other lifeforms. While appearing rather harmless, it can provide crucial support to lifeforms and structures; by exhaling its infectious breath, the Heal Spray, the Gorge can rapidly heal its allies as well as itself. Additionally, Heal Spray is able to accelerate structure growth, to help grow and maintain the Kharaa habitat established by the </span>[[Alien Commander]]<span style="color:rgb(225,225,225);font-family:sans-serif;line-height:19.046875px;">. The Gorge's namesake refers to its tendency to regurgitate various types of organic growths, namely the </span>[[Hydra]]<span style="color:rgb(225,225,225);font-family:sans-serif;line-height:19.046875px;"> for defensive purposes, and the Clog</span><span style="color:rgb(225,225,225);font-family:sans-serif;line-height:19.046875px;"> to funnel enemy movement.</span> |
== Attacks & Abilities == |
== Attacks & Abilities == |
||
− | * '''Spit''': |
+ | * '''Spit''': The primary ability of the Gorge. A ranged attack which deals 30 damage to a direct target. Keep in mind that a single armor point can absorb up to 4 damage. Relatively weak attack. |
* '''Bile Bomb:''' A devastating stacking attack with a similar Damage-over-time rate as infection on buildings, only worse. This ability stacks, making it a truly devastating attack against any and all marine buildings. A tactic with this DPS, AOE spit-up is a 'Gorge Rush' where gorges rush into the main marine base and do as much damage as possible at low cost to the Alien team. |
* '''Bile Bomb:''' A devastating stacking attack with a similar Damage-over-time rate as infection on buildings, only worse. This ability stacks, making it a truly devastating attack against any and all marine buildings. A tactic with this DPS, AOE spit-up is a 'Gorge Rush' where gorges rush into the main marine base and do as much damage as possible at low cost to the Alien team. |
||
* '''Heal Spray, 'Breath':''' The most useful ability of the Gorge, applied with a right click by default. Heals and assists in growth of Alien structures, heals your team mates, does a truly pitiful amount of damage to marines in a panic, and overall one of the best supporting abilities of the Gorge. By aiming at the ground directly, you can heal yourself. |
* '''Heal Spray, 'Breath':''' The most useful ability of the Gorge, applied with a right click by default. Heals and assists in growth of Alien structures, heals your team mates, does a truly pitiful amount of damage to marines in a panic, and overall one of the best supporting abilities of the Gorge. By aiming at the ground directly, you can heal yourself. |
Latest revision as of 09:40, 16 April 2022
Gorge | |
Cosmetic Variants: | |
"Oh man, I just lost my appetite..." | |
Kharaa | |
Personal Resources 10 (+1 per Evolution) |
|
Health 160 (+2 per Biomass) 190 in Matched Play |
Armor 50 (62 + 2.00 per Biomass) |
Energy 100 |
|
Spawns From: | Gorge Egg |
Base Field of View: | 95° |
Ground Speed: | 6.0 (6.5 / 7.0 / 7.5) |
Crouch Speed: | 3.0 |
Slide Speed: | 8.9 (ground), 14 (downhill) |
Abilities and Upgrades | |
Abilities: Alien Vision, Evolve Menu, Hive Sight, Belly Slide, Spit, Heal Spray, Build Menu (Hydra, Clog, Bile Mine, Web), Bile Bomb, Babbler Bait, spawn Babblers (Passive) |
|
Evolutions: Carapace, Regeneration, Vampirism, Adrenaline, Celerity, Crush, Camouflage, Aura, Focus |
|
Upgrades: Bile Bomb at biomass 3 |
|
Miscellaneous | |
Buy From: | Evolve Menu |
Purchase By: | Player |
Gestation Time: | 7 seconds |
Introduction
The Gorge is a bulbous and passive-aggressive Kharaa lifeform. It is often found near Hives, upon Infestation, and around other lifeforms. While appearing rather harmless, it can provide crucial support to lifeforms and structures; by exhaling its infectious breath, the Heal Spray, the Gorge can rapidly heal its allies as well as itself. Additionally, Heal Spray is able to accelerate structure growth, to help grow and nourish the Kharaa habitat established by the Alien Commander.
The Gorge's namesake refers to its tendency to regurgitate various types of organic growths, namely the Hydra for static defense, the Clog to impede enemy movement; the Bile Mine to kill the Marines armor, and Webs that ensnare Marines.
Background
The Gorge is a pudgy, scaly, and mossy alien. We thought his pudgy visage needn't say "I want to eat you" but instead, "No one appreciates my slime-piles". His semi-awkward face armor implies that he needs to stay safe more than he needs to attack fast-moving targets and the upturned armor "ears"...well, they're just cute. His glowing belly ties him into the hive somewhat, in that both play a key role in the team's abilities and advancement.
Though we now know that the Gorge consumes more resources than any other species, the name has less to do with their consumption, and more with their portly body type, and that they always seem to be slurping away at a chamber, spitting a wad of acid, or just in general doing things with their mouths that are disturbing to watch.
The developers' aim for the Gorge is a fun class that straddles the line between attacker and defender and has a lot to do near combat and in alien bases. He'll never be much of an attacker, but this butterball is the team medic and engineer and thus, deserves to be loved (by anything with slime on it at least).
Controls
- Main article: Options
Gorge Player Controls | |||||
---|---|---|---|---|---|
Movement | Abilities | Contextual | |||
W
|
Forward | Mouse 1
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Attack | E
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Use |
A
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Left | Mouse 2
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Heal Spray | F
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Alien Vision |
S
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Backward | 1
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Spit | B
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Evolve Menu |
D
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Right | 2
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Build Menu | C
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Map |
Space
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Jump | 3
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Bile Bomb | X
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Voice Overs Menu |
Shift
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Belly Slide | 4
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Babbler Bait | ||
Ctrl
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Crouch | V
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Last Weapon |
Player Abilities
Alien Player Abilities | |||||||||||||
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Alien Vision | |||||||||||||
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All Kharaa lifeforms possess hypersensitive retinas that allow Alien Vision (or Dark Vision), which changes the lifeform's perspective in order to distinguish between organisms, structures, and the terrain. | ||||||||||||
Evolve Menu | |||||||||||||
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The Evolve Menu allows Kharaa players to select different lifeforms and unlocked Traits to evolve using Personal Resources. It contains information about each lifeform, such as name, cost, Health, Armor, abilities, effects of each Trait, and more. | ||||||||||||
Hive Sight | |||||||||||||
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Hive Sight is an innate passive ability for all Kharaa lifeforms. All nearby visible players, units and structures will be highlighted in an orange glow at all times. Friendly players will also be visible through walls, allowing players to coordinate and position themselves against incoming Frontiersmen forces. |
Lifeform Abilities
Belly Slide | |||||||||||||||||
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Belly Slide is the Gorge's unique movement mechanic, which allows it to gain speed by sliding on flat or sloped surfaces. While sliding, forward movement has dominance over other directional movement controls; in other words, sharp turns become difficult to execute. However, with practice, skilled Gorges can drift around corners and escape unscathed. Additional information about movement techniques can be found in Movement. | ||||||||||||||||
Tip: It takes 3 Bile Bombs to destroy weapons on the ground. |
Slot Abilities
Spit | ||||||||||||||||||||||||||||||||
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Spit is the Gorge's primary range attack that shoots a quick projectile over very long distances. It is often used to ward off Marines or to attack structures behind enemy lines, that are otherwise unreachable by melee Kharaa lifeforms. Although Spit is perfectly accurate since it travels in a straight line, the Gorge must predict its target's movement for the projectile to hit. | |||||||||||||||||||||||||||||||
Heal Spray | ||||||||||||||||||||||||||||||||
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Heal Spray is the Gorge's signature secondary attack that grants strong support capability. It will heal any damaged lifeform or structure, as well as the Gorge itself, while speeding up build time for unbuilt structures. Being a healer and builder, the Gorge allows the Kharaa to remain on the offensive. There is a softcap on all healing of 12% of eHP/s from all sources combined. Every heal amoung above that is reduced by 80%. | |||||||||||||||||||||||||||||||
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Bile Bomb | ||||||||||||||||||||||||||||||||
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Bile Bomb is the Gorge's long range siege attack that lobs an arcing bile sac, which then explodes on impact to shower the area in a lingering corrosive bile. Bile Bomb is highly effective against Armor, robots, and structures; even dropped weapons on the ground are not safe from the bile's corrosion. Use it to quicken a Frontiersmen base's destruction or weaken Marines and Exosuits for your fellow lifeforms to finish! Maximum splash radius is 6 m and damage falls off over distance following this formula: | |||||||||||||||||||||||||||||||
Babbler Bait | ||||||||||||||||||||||||||||||||
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Babbler Bait is a glowing ball that produces pheromones to attract Babblers, allowing the Gorge to direct its vicious little minions to do its bidding. Babblers' behavior will change depending on the target that the bait ball hits. If the Babbler Bait hits:
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Build Menu
The Build Menu is the Gorge's signature construction ability that provides a wide selection of unique structures; from Hydras that shoot spikes or clogs to shape your environment, the Build Menu will keep track of the number of existing structures.
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Also see: Clog
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Media
Variants
The following images show all the variations of Gorge camouflage (skins) that you may see in the game.
Info: • Not all variants are available for purchase.
• Skins are purely cosmetic and offer no augmented or additional stats in-game. |
Camouflage variants & availability | |||
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Variant | Description | Acquisition | Notes |
Normal | Default camouflage. | Provided with game. | N/A |
Shadow | Red eyes, dark blue/purple skin, extrusions on exo-skeletal features. | Can be bought in the Customization Screen in-game. | Originally part of the Reinforcement Program for Shadow Tier & above, and completed with the Merry Gorgemas! update (Build 336). |
Kodiak | Green eyes, jungle effect skin. | Can be bought in the Customization Screen in-game. | Released with the Kodiak update, and completed with the Merry Gorgemas! update (Build 336). |
Reaper | Red eyes, white skin, black exo-skeletal features. | Can be bought in the Customization Screen in-game. | Released with the Reaper update, and completed with the Merry Gorgemas! update (Build 336). |
Abyss | Blue eyes, blue skin. | Can be bought in the Customization Screen in-game. | Was originally awarded for playing on Origin at its release. The set was completed with the Merry Gorgemas! update (Build 336). |
Nocturne | Purple eyes and tails. | Can be bought in the Customization Screen in-game. | Release with the Nocturne DLC as part of the NS2 5 year anniversary update (Build 319). |
Toxin | Green glowing eyes, green patches of skin and green belly. | Can be bought in the Customization Screen in-game. | Released with the Catalyst update (Build 324). |
Base Abilities
Skulk - (Sneak • Wall Walking • Bite • Parasite) • Gorge - (Belly Slide • Spit • Heal Spray • Build Menu) • Lerk - (Flight • Roost • Poison Bite • Spikes) •
Fade - (Swipe • Blink) • Onos - (Gore)
Skulk - (Leap • Xenocide) • Gorge - (Bile Bomb) • Lerk - (Spores • Umbra) • Fade - (Metabolize • Advanced Metabolize • Stab) • Onos - (Charge • Bone Shield • Stomp)
Shift Hive - (Adrenaline • Celerity • Crush)
Shade Hive - (Aura • Camouflage • Focus)
Crag Hive - (Carapace • Regeneration • Vampirism)
Mechanics - Alien Commander • Biomass • Infestation • Maturation • Consume • Resource Model
Gorge - Babbler • Hydra • Clog • Webs
Build - Cyst • Harvester • Drifter • Tunnel • Hive (Egg) • Pheromones
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges