Gorge | |
"Oh man, I just lost my appetite..." | |
Kharaa | |
Personal Resources 10 (+1 per Evolution) |
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Health 160 (+2 per Biomass) |
Armor 75 (83 / 92 / 100) |
Energy 100 (110 / 120 / 130) |
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Spawns From: | Gorge Egg |
Ground Speed: | 6.0 (6.5 / 7.0 / 7.5) |
Crouch Speed: | 3.0 |
Slide Speed: | 8.9 (ground), 14 (downhill) |
Abilities and Upgrades | |
Abilities: Alien Vision, Evolve Menu, Hive Sight, Belly Slide, Spit, Heal Spray, Build Menu (Hydra, Clog, Bile Mine, Web), Bile Bomb, Babbler Bait, spawn Babblers (Passive) |
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Evolutions: Carapace, Regeneration, Vampirism, Adrenaline, Celerity, Crush, Camouflage, Aura, Focus |
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Upgrades: Bile Bomb at biomass 3 |
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Miscellaneous | |
Buy From: | Evolve Menu |
Purchase By: | Player |
Gestation Time: | 7 seconds |
Introduction
The Gorge is a bulbous and passive-aggressive Kharaa lifeform. It is often found near Hives, upon Infestation, and around other lifeforms. While appearing rather harmless, it can provide crucial support to lifeforms and structures; by exhaling its infectious breath, the Heal Spray, the Gorge can rapidly heal its allies as well as itself. Additionally, Heal Spray is able to accelerate structure growth, to help grow and nourish the Kharaa habitat established by the Alien Commander.
The Gorge's namesake refers to its tendency to regurgitate various types of organic growths, namely the Hydra for static defense, the Clog to impede enemy movement; the Bile Mine to kill the Marines armor, and Webs that ensnare Marines.
Background
The Gorge is a pudgy, scaly, and mossy alien. We thought his pudgy visage needn't say "I want to eat you" but instead, "No one appreciates my slime-piles". His semi-awkward face armor implies that he needs to stay safe more than he needs to attack fast-moving targets and the upturned armor "ears"...well, they're just cute. His glowing belly ties him into the hive somewhat, in that both play a key role in the team's abilities and advancement.
Though we now know that the Gorge consumes more resources than any other species, the name has less to do with their consumption, and more with their portly body type, and that they always seem to be slurping away at a chamber, spitting a wad of acid, or just in general doing things with their mouths that are disturbing to watch.
The developers' aim for the Gorge is a fun class that straddles the line between attacker and defender and has a lot to do near combat and in alien bases. He'll never be much of an attacker, but this butterball is the team medic and engineer and thus, deserves to be loved (by anything with slime on it at least).
Controls
- Main article: Options
Gorge Player Controls | |||||
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Movement | Abilities | Contextual | |||
W
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Forward | Mouse 1
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Attack | E
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Use |
A
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Left | Mouse 2
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Heal Spray | F
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Alien Vision |
S
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Backward | 1
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Spit | B
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Evolve Menu |
D
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Right | 2
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Build Menu | C
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Map |
Space
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Jump | 3
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Bile Bomb | X
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Voice Overs Menu |
Shift
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Belly Slide | 4
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Babbler Bait | ||
Ctrl
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Crouch | V
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Last Weapon |
Player Abilities
Alien Player Abilities | |||||||||||||
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Alien Vision | |||||||||||||
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All Kharaa lifeforms possess hypersensitive retinas that allow Alien Vision (or Dark Vision), which changes the lifeform's perspective in order to distinguish between organisms, structures, and the terrain. | ||||||||||||
Evolve Menu | |||||||||||||
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The Evolve Menu allows Kharaa players to select different lifeforms and unlocked Traits to evolve using Personal Resources. It contains information about each lifeform, such as name, cost, Health, Armor, abilities, effects of each Trait, and more. | ||||||||||||
Hive Sight | |||||||||||||
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Hive Sight is an innate passive ability for all Kharaa lifeforms. All nearby visible players, units and structures will be highlighted in an orange glow at all times. Friendly players will also be visible through walls, allowing players to coordinate and position themselves against incoming Frontiersmen forces. |
Lifeform Abilities
Belly Slide | |||||||||||||||||
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Belly Slide is the Gorge's unique movement mechanic, which allows it to gain speed by sliding on flat or sloped surfaces. While sliding, forward movement has dominance over other directional movement controls; in other words, sharp turns become difficult to execute. However, with practice, skilled Gorges can drift around corners and escape unscathed. Additional information about movement techniques can be found in Movement. | ||||||||||||||||
Tip: It takes 3 Bile Bombs to destroy weapons on the ground. |
Slot Abilities
Spit | ||||||||||||||||||||||||||||||||
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Spit is the Gorge's primary range attack that shoots a quick projectile over very long distances. It is often used to ward off Marines or to attack structures behind enemy lines, that are otherwise unreachable by melee Kharaa lifeforms. Although Spit is perfectly accurate since it travels in a straight line, the Gorge must predict its target's movement for the projectile to hit. | |||||||||||||||||||||||||||||||
Heal Spray | ||||||||||||||||||||||||||||||||
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Heal Spray is the Gorge's signature secondary attack that grants strong support capability. It will heal any damaged lifeform or structure, as well as the Gorge itself, while speeding up build time for unbuilt structures. Being a healer and builder, the Gorge allows the Kharaa to remain on the offensive. | |||||||||||||||||||||||||||||||
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Bile Bomb | ||||||||||||||||||||||||||||||||
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Bile Bomb is the Gorge's long range siege attack that lobs an arcing bile sac, which then explodes on impact to shower the area in a lingering corrosive bile. Bile Bomb is highly effective against Armor, robots, and structures; even dropped weapons on the ground are not safe from the bile's corrosion. Use it to quicken a Frontiersmen base's destruction or weaken Marines and Exosuits for your fellow lifeforms to finish! Maximum splash radius is 6 m and damage falls off over distance following this formula: File:Bile Formula.png | |||||||||||||||||||||||||||||||
Babbler Bait | ||||||||||||||||||||||||||||||||
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Babbler Bait is a glowing ball that produces pheromones to attract Babblers, allowing the Gorge to direct its vicious little minions to do its bidding. Babblers' behavior will change depending on the target that the bait ball hits. If the Babbler Bait hits:
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Build Menu
The Build Menu is the Gorge's signature construction ability that provides a wide selection of unique structures; from Hydras that shoot spikes or clogs to shape your environment, the Build Menu will keep track of the number of existing structures.
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Media
Variants
The following images show all the variations of Skulk camouflage (skins) that you may see in the game.
Please note:
- Not all variants are available for purchase.
- Skins are purely cosmetic and offer no augmented or additional stats in-game.
Camouflage variants & availability | |||
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Variant | Description | Acquisition | Notes |
Normal | Default Camouflage. | Provided with game. | N/A |
Shadow | Red eyes, Light red skin accents, Extrusions on exo-skeletal features. | Originally part of the Reinforcement Program for Shadow Tier & above. | May also be found on the Steam Community Market. |
Reaper | Red eyes, White skin, Black exo-skeletal features. | Requires Reaper DLC. | Released with the Reaper update. |
Nocturne | Purple eyes and belly. | Requires Nocturne DLC. | Release with the Nocturne DLC as part of the NS2 5 year anniversary update (Build 319). |
Toxin | Green glowing eyes, green patches of skin and green belly. | Requires Catalyst Pack DLC. | Released with the Catalyst update (Build 324). |
Classes - Skulk • Gorge • Lerk • Fade • Onos
Mechanics - Alien Vision • Evolve Menu • Hive Sight
Base Abilities - Skulk (Sneak • Wall Walking • Bite • Parasite) • Gorge (Belly Slide • Spit • Heal Spray • Build Menu) • Lerk (Flight • Roost • Poison Bite • Spikes) • Fade (Swipe • Blink) • Onos (Gore)
Unlockable Abilities - Sulk (Leap • Xenocide) • Gorge (Bile Bomb) • Lerk (Spores • Umbra) • Fade (Metabolize • Advanced Metabolize • Stab) • Onos (Stomp • Charge • Bone Shield)
Traits - Shift Hive (Adrenaline • Celerity • Crush) • Shade Hive ( Aura • Camouflage • Focus) • Crag Hive (Carapace • Regeneration • Vampirism)
Removed - Frenzy • Swarm • Phantom • Silence • Feign Death • Hyper-mutation
Mechanics - Alien Commander • Biomass • Infestation • Maturation • Consume • Resource Model
Abilities - Heal Wave • Ink • Echo • Nutrient Mist • Rupture • Bone Wall • Contamination • Enzyme Cloud • Hallucination Cloud • Mucous Membrane
Gorge - Babbler • Hydra • Clog • Webs
Build - Cyst • Harvester • Drifter • Tunnel • Hive (Egg) • Pheromones
Advanced - Crag • Shade • Shift • Whip • Shell • Veil • Spur
Miscellaneous
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges
Other - Skins • DLC • Mapping • Matched Play