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Hand Grenades
Grenades.png
Cluster, Nerve and Pulse Grenades
"Anybody got a splatter shield?"
TSA.png Frontiersmen
Personal Resources
Icon personal resource neutral.png 2
Abilities and Upgrades
Abilities:
Cluster Explosion, Nerve Gas, Electrify
Miscellaneous
Tech Requirements:
Research Hand Grenades (Armory)
Buy From: Armory
Purchase By: Marines
Limit: 1 of 1 type per player

Introduction

Hand Grenades are single-use Frontiersmen weapons researched by the Marine Commander at the Armory. There are three types of Hand Grenades: Cluster, Nerve Gas, and Pulse, each with different functions; One Hand Grenade is provided on each purchase, and each Marine may only carry 1 grenade type at a time. Hand Grenades are accessible from the weapon 5 slot. Hand Grenades are the only weapons that Marines will not drop upon death (other than Mines and the default Pistol and Axe).



Cluster Grenade

Cluster Grenade
Grenade Cluster.png
Explodes and scatters smaller explosives into the area.
  • Against structures: Damage x 250%
  • Against Players: Damage x 20%
  • Fragments scatter in random directions, but are always spread out.
  • Damage tapers based on distance.
  • Explosions can damage owner as well.
Hotkey
5
PRes Icon personal resource neutral.png 2
Damage 72 (Grenade), 20x8 (frags)
Type Cluster
Radius 10 (Grenade), 6 (frags)
Delay 1.2 seconds or on impact seconds
Weight 0
Targets Lifeforms, Structures, Self, Ground
The Cluster Grenade specializes in dealing moderate damage over a large area. Once thrown, the Cluster Grenade explodes on impact, scattering smaller short-fused bombs into the vicinity.

Nerve Gas Grenade

Nerve Gas Grenade
Grenade Nerve.png
Emits a blue-colored gas gloud that deals damage over time against Armor
  • Does not detonate on impact
  • Can be hard to aim due to bouncing
Hotkey
5
PRes Icon personal resource neutral.png 2
Damage 15 to Armor, 3 times per second
Type Nerve Gas
Radius 10 (Grenade), 6 (frags)
Duration 8 seconds
Delay 2 seconds
Weight 0
Targets Lifeforms, Structures
The Nerve Gas Grenade specializes in dealing Armor damage over time in a wide area. Once thrown, the Nerve Gas Grenade lingers on the ground, as it emits a blue-colored gas cloud that dissipates after a short period.

Pulse Grenade

Pulse Grenade
Grenade Spark.png
Dealing high burst damage while exploding and reducing the attack speed of nearby lifeforms
  • Detonates on impact or near impact for players (0.17m)
  • It deals it full damage across the entire radius
  • Has no line of sight check (deals damage through walls)
Hotkey
5
PRes Icon personal resource neutral.png 2
Damage 50
Type Normal
Radius 4
Delay 1.2 (detonates without impact) seconds
Weight 0
Targets Lifeforms, Structures
The Pulse Grenade specializes in dealing high burst damage and reducing Kharaa lifeform attack speed in a small area. Once thrown, the Pulse Grenade explodes on impact or near impact, unleashing an energy pulse that electrocutes lifeforms for a short time.



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