Machine Gun | |
Hotkey | 1
|
TRes | 20 to drop |
PRes | 20 to buy |
Damage | vs structures: 7 (7.7/8.4/9.1) vs players: 10.5 (11.55/12.6/13.65) |
Type | Puncture (150% versus Players) |
Fire Rate | 1 round per 0.055 seconds |
Spread | 3.2 degree |
Reload Speed | 3.5 seconds |
Clip Size | 100 |
Ammo | 500 |
Weight | 0.18 |
Introduction
The Machine Gun is a fast firing primary weapon that deals extra damage against players. It holds 100 rounds in each magazine and a Marine can carry a maximum of 4 extra magazines, making for a total ammo pool of 500 rounds. The Machine gun has a spread of 4 radians. The Machine Gun has a weight of 0.18, which is more than the Grenade Launcher and highest of all weapons. The Machine Gun slows down movement speed for Marines the most.
Info: Running with a Machine Gun in the inventory and a Pistol in hand is just as fast as running with an Assault Rifle in hand. |
The Machine Gun is also a support weapon made to provide a covering fire for teammates. It's a heavy weapon, it takes a long time to reload, and is pretty bad in close combat compared to the shotgun.
Tactics
Think about it like a static and mounted heavy gun above the ground. It's best usage is by covering people in front of it and by staying behind.
- Stay behind your team mates, your mission is to keep them alive. A shotgun will be way better for the front job.
- Don't shoot unless an alien is going to bite a team mate. You are not holding a rifle and each time you take the risk to reload, that's a window of time you are not capable of proving the cover you are supposed to.
- Overall, only reload if you have less than 40 bullets left (+10 pistol shots), 25 bullets are enough to kill a skulk or even two. Same as above, the more you reload the less you are capable of defending your teammates.
- Don't shoot RTs, Cysts or buildings. You are supposed to protect shotgunners at the front against skulks and lifeforms.
- Pairing with a jetpack can increase your survivability with this weapon, enabling you to dodge and retreat from combat to reload.
Additional Tips
- Do not shoot aliens on sight
- Do not Reload when you are at 90/100 bullets (leading to you reloading 80% of the time)
- Do not be the first pushing the front line, and dying because you are spraying all your bullets in close combat.
- Do not shoot buildings, it doesn't deal much damages and will lead you to certainly die before the end of your first reload.
Variants
There are currently 5 variations of the Machine Gun skin available for use by TSF Marines.
Info: • Not all variants are available for purchase.
• Skins are purely cosmetic and offer no augmented or additional stats in-game. |
Camouflage variants & availability | |||
---|---|---|---|
Variant | Description | Acquisition | Notes |
Normal | Default Armor. | Provided with game. | Comes with the base game. |
Forge | Black and red with orange highlights. | Can be bought in the Customization Screen in-game. | Released with the Forge Pack DLC as part of the NS2 5 year anniversary update (Build 319), and completed with the Merry Gorgemas! update (Build 336). |
Kodiak | Green jungle camouflage. | Can be bought in the Customization Screen in-game. | Released with the Kodiak update, and completed with the Merry Gorgemas! update (Build 336). |
Sandstorm | Black and gold with red highlights | Can be bought in the Customization Screen in-game. | Released with the Catalyst update (Build 324). |
Tundra | White and blue design. | Can be bought in the Customization Screen in-game. | Released with the Tundra update (Build 285), and completed with the Merry Gorgemas! update (Build 336). |
Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Mechanics - Marine Commander • Power Nodes • Resource Model
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
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In Game - Damage Types • Status Icons • Ranking System • Badges