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It's always helpfull to have the entities list for Spark Editor and Natural Selection 2 !!

Note : Lights are not listed as Enities, see Spark_Light

Entities List (Alphabetical Order)[]

Name Action
Ambient_sound Play an FMOD sound*
Ambient_sound_player
Ambush_example Tutorial entity
arc ARC (siege turrets)
arc_range_circle Display the range on an Arc
area_trigger trigger an event (sound for example)
armory Armory
armslab Arms Lab
babbler Gorge's weapon
bot_spawn
button_emitter
camera_origin
cheering_marine
Cinematic Create a 3D sprite (or flickering light)
Clog
Commander Camera
Commandstation
Contamination
Crag
Cyst
death_trigger
decal see Spark_Decals
door
egg
egg_spawn_range_circle
exo
extractor Marine Extractor
fade Fade
finish_line
forcefield ???
gorge Gorge
harvester Alien Extractor
hive Alien Hive
hydra Alien Turret
infantryportal Infantry Portal
ip_attach_range Automatic IP spawn range
ladder ladder
lerk Lerk
location Bloc Entity for Locations
marine Marine
mine Mine
minimap_extents Bloc Entity for Minimap & Overview
ns2_gamerules Basic NS2 rules. 1 by map
observatory Observatory
onos Onos
pathing_settings parametters for pathings (for Bots & Drifter/Mac)
phasegate Phase Gate
power_point Power Point, 1 by location
powerpack Turret's battery
prop_dynamic
prop_dynamic_animator
prototypelab Prototype lab (JP & Exo)
ready_room_start Basic starting point
reflection probe Cubemap Entity for reflections (Tools > Update Reflectio
revelancy_range_circle Help getting max distance models are visible (1536 units)
ressource point
reverb Sound Effect I guess ?
roboticsfactory Robotics Factory
sentry Turret
shade Alien Shade (Cloaking chamber)
shell Alien Shell (Defensive upgrades)
shift Alien Shift (mouvement chamber)
skulk skulk
skulk_challenge_gamerules Tutorial entity
skybox skybox entity
sound_effect
spawn_selection_override
spur Alien Spur (Mouvement upgrades)
target
team_join Team Join for Ready Room
tech_point Where Hives and Command center appears
teleport_destination
teleport_trigger
timed_emitter
veil Alien Veil (Cloaking upgrades)
whip Alien Turret
worldtooltip Display a message ?

Entities List (Gameplay)[]

Name Action
bot_spawn
camera_origin
ladder ladder
revelancy_range_circle Help getting max distance models are visible (1536 units)
teleport_destination
teleport_trigger

Entities List (NS2 Specific + Ready Room)[]

Name Action
arc_range_circle Display the range on an Arc
Commander Camera
extractor Marine Extractor
location Bloc Entity for Locations
minimap_extents Bloc Entity for Minimap & Overview
ns2_gamerules Basic NS2 rules. 1 by map
pathing_settings parametters for pathings (for Bots & Drifter/Mac)
power_point Power Point, 1 by location
ressource point
spawn_selection_override
tech_point Where Hives and Command center appears
Name Action
ready_room_start Basic starting point
team_join Team Join for Ready Room

Entities List (Graphism & Sounds)[]

Name Action
Cinematic Create a 3D sprite (Or Flickering light)
decal
door
forcefield ???
prop_dynamic
prop_dynamic_animator
reflection probe Cubemap Entity for reflections (Tools > Update Reflection)
skybox skybox entity
Name Action
Ambient_sound Play an FMOD sound*
Ambient_sound_player
reverb Add Reverb Effect ?
sound_effect

*FMOD is a program that creates sound events. From 1 sound (ie : a gun shot) you can have different variants.

See This Topic to learn more about FMOD and add custom sounds.

Entities List (Triggers)[]

Name Action
area_trigger trigger an event (sound for example)
button_emitter
death_trigger Kill Player (for big holes)
timed_emitter

Entities List (Tutorial Specific)[]

Name Action
Ambush_example Tutorial entity
finish_line
skulk_challenge_gamerules Tutorial entity
target
worldtooltip Display a message ?

Entities List (Alien Specific)[]

Name Action
babbler Gorge's weapon
Clog Gorge's Clog
Contamination lvl 10 biomass ultimate weapon
Crag Alien Crag (Defensive chamber)
Cyst Alien Infestation
egg Alien Spawn
egg_spawn_range_circle Alien Spawn Range
fade Fade
gorge Gorge
harvester Alien Extractor
hive Alien Hive
hydra Alien Turret
lerk Lerk
onos Onos
shade Alien Shade (Cloaking chamber)
shell Alien Shell (Defensive upgrades)
shift Alien Shift (Movement chamber)
skulk skulk
spur Alien Spur (Movement upgrades)
veil Alien Veil (Cloaking upgrades)
whip Alien Turret

Entities List (Marine Specific)[]

Name Action
arc Arc
armory Armory
armslab Arms Lab
cheering_marine Marine Model
Commandstation Command Station
exo Exo
infantryportal Infantry Portal
ip_attach_range Automatic IP spawn range
marine Marine
mine Mine
observatory Observatory
phasegate Phase Gate
powerpack Turret's battery
prototypelab Prototype lab (JP & Exo)
roboticsfactory Robotics Factory
sentry Turret


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