It's always helpfull to have the entities list for Spark Editor and Natural Selection 2 !!
Note : Lights are not listed as Enities, see Spark_Light
Entities List (Alphabetical Order)[]
| Name
|
Action
|
| Ambient_sound
|
Play an FMOD sound*
|
| Ambient_sound_player
|
|
| Ambush_example
|
Tutorial entity
|
| arc
|
ARC (siege turrets)
|
| arc_range_circle
|
Display the range on an Arc
|
| area_trigger
|
trigger an event (sound for example)
|
| armory
|
Armory
|
| armslab
|
Arms Lab
|
| babbler
|
Gorge's weapon
|
| bot_spawn
|
|
| button_emitter
|
|
| camera_origin
|
|
| cheering_marine
|
|
| Cinematic
|
Create a 3D sprite (or flickering light)
|
| Clog
|
|
| Commander Camera
|
|
| Commandstation
|
|
| Contamination
|
|
| Crag
|
|
| Cyst
|
|
| death_trigger
|
|
| decal
|
see Spark_Decals
|
| door
|
|
| egg
|
|
| egg_spawn_range_circle
|
|
| exo
|
|
| extractor
|
Marine Extractor
|
| fade
|
Fade
|
| finish_line
|
|
| forcefield
|
???
|
| gorge
|
Gorge
|
| harvester
|
Alien Extractor
|
| hive
|
Alien Hive
|
| hydra
|
Alien Turret
|
| infantryportal
|
Infantry Portal
|
| ip_attach_range
|
Automatic IP spawn range
|
| ladder
|
ladder
|
| lerk
|
Lerk
|
| location
|
Bloc Entity for Locations
|
| marine
|
Marine
|
| mine
|
Mine
|
| minimap_extents
|
Bloc Entity for Minimap & Overview
|
| ns2_gamerules
|
Basic NS2 rules. 1 by map
|
| observatory
|
Observatory
|
| onos
|
Onos
|
| pathing_settings
|
parametters for pathings (for Bots & Drifter/Mac)
|
| phasegate
|
Phase Gate
|
| power_point
|
Power Point, 1 by location
|
| powerpack
|
Turret's battery
|
| prop_dynamic
|
|
| prop_dynamic_animator
|
|
| prototypelab
|
Prototype lab (JP & Exo)
|
| ready_room_start
|
Basic starting point
|
| reflection probe
|
Cubemap Entity for reflections (Tools > Update Reflectio
|
| revelancy_range_circle
|
Help getting max distance models are visible (1536 units)
|
| ressource point
|
|
| reverb
|
Sound Effect I guess ?
|
| roboticsfactory
|
Robotics Factory
|
| sentry
|
Turret
|
| shade
|
Alien Shade (Cloaking chamber)
|
| shell
|
Alien Shell (Defensive upgrades)
|
| shift
|
Alien Shift (mouvement chamber)
|
| skulk
|
skulk
|
| skulk_challenge_gamerules
|
Tutorial entity
|
| skybox
|
skybox entity
|
| sound_effect
|
|
| spawn_selection_override
|
|
| spur
|
Alien Spur (Mouvement upgrades)
|
| target
|
|
| team_join
|
Team Join for Ready Room
|
| tech_point
|
Where Hives and Command center appears
|
| teleport_destination
|
|
| teleport_trigger
|
|
| timed_emitter
|
|
| veil
|
Alien Veil (Cloaking upgrades)
|
| whip
|
Alien Turret
|
| worldtooltip
|
Display a message ?
|
Entities List (Gameplay)[]
| Name
|
Action
|
| bot_spawn
|
|
| camera_origin
|
|
| ladder
|
ladder
|
| revelancy_range_circle
|
Help getting max distance models are visible (1536 units)
|
| teleport_destination
|
|
| teleport_trigger
|
|
Entities List (NS2 Specific + Ready Room)[]
| Name
|
Action
|
| arc_range_circle
|
Display the range on an Arc
|
| Commander Camera
|
|
| extractor
|
Marine Extractor
|
| location
|
Bloc Entity for Locations
|
| minimap_extents
|
Bloc Entity for Minimap & Overview
|
| ns2_gamerules
|
Basic NS2 rules. 1 by map
|
| pathing_settings
|
parametters for pathings (for Bots & Drifter/Mac)
|
| power_point
|
Power Point, 1 by location
|
| ressource point
|
|
| spawn_selection_override
|
|
| tech_point
|
Where Hives and Command center appears
|
| Name
|
Action
|
| ready_room_start
|
Basic starting point
|
| team_join
|
Team Join for Ready Room
|
Entities List (Graphism & Sounds)[]
| Name
|
Action
|
| Cinematic
|
Create a 3D sprite (Or Flickering light)
|
| decal
|
|
| door
|
|
| forcefield
|
???
|
| prop_dynamic
|
|
| prop_dynamic_animator
|
|
| reflection probe
|
Cubemap Entity for reflections (Tools > Update Reflection)
|
| skybox
|
skybox entity
|
| Name
|
Action
|
| Ambient_sound
|
Play an FMOD sound*
|
| Ambient_sound_player
|
|
| reverb
|
Add Reverb Effect ?
|
| sound_effect
|
|
*FMOD is a program that creates sound events. From 1 sound (ie : a gun shot) you can have different variants.
See This Topic to learn more about FMOD and add custom sounds.
Entities List (Triggers)[]
| Name
|
Action
|
| area_trigger
|
trigger an event (sound for example)
|
| button_emitter
|
|
| death_trigger
|
Kill Player (for big holes)
|
| timed_emitter
|
|
Entities List (Tutorial Specific)[]
| Name
|
Action
|
| Ambush_example
|
Tutorial entity
|
| finish_line
|
|
| skulk_challenge_gamerules
|
Tutorial entity
|
| target
|
|
| worldtooltip
|
Display a message ?
|
Entities List (Alien Specific)[]
| Name
|
Action
|
| babbler
|
Gorge's weapon
|
| Clog
|
Gorge's Clog
|
| Contamination
|
lvl 10 biomass ultimate weapon
|
| Crag
|
Alien Crag (Defensive chamber)
|
| Cyst
|
Alien Infestation
|
| egg
|
Alien Spawn
|
| egg_spawn_range_circle
|
Alien Spawn Range
|
| fade
|
Fade
|
| gorge
|
Gorge
|
| harvester
|
Alien Extractor
|
| hive
|
Alien Hive
|
| hydra
|
Alien Turret
|
| lerk
|
Lerk
|
| onos
|
Onos
|
| shade
|
Alien Shade (Cloaking chamber)
|
| shell
|
Alien Shell (Defensive upgrades)
|
| shift
|
Alien Shift (Movement chamber)
|
| skulk
|
skulk
|
| spur
|
Alien Spur (Movement upgrades)
|
| veil
|
Alien Veil (Cloaking upgrades)
|
| whip
|
Alien Turret
|
Entities List (Marine Specific)[]
| Name
|
Action
|
| arc
|
Arc
|
| armory
|
Armory
|
| armslab
|
Arms Lab
|
| cheering_marine
|
Marine Model
|
| Commandstation
|
Command Station
|
| exo
|
Exo
|
| infantryportal
|
Infantry Portal
|
| ip_attach_range
|
Automatic IP spawn range
|
| marine
|
Marine
|
| mine
|
Mine
|
| observatory
|
Observatory
|
| phasegate
|
Phase Gate
|
| powerpack
|
Turret's battery
|
| prototypelab
|
Prototype lab (JP & Exo)
|
| roboticsfactory
|
Robotics Factory
|
| sentry
|
Turret
|