It's always helpfull to have the entities list for Spark Editor and Natural Selection 2 !!
Note : Lights are not listed as Enities, see Spark_Light
Entities List (Alphabetical Order)[]
Name
|
Action
|
Ambient_sound
|
Play an FMOD sound*
|
Ambient_sound_player
|
|
Ambush_example
|
Tutorial entity
|
arc
|
ARC (siege turrets)
|
arc_range_circle
|
Display the range on an Arc
|
area_trigger
|
trigger an event (sound for example)
|
armory
|
Armory
|
armslab
|
Arms Lab
|
babbler
|
Gorge's weapon
|
bot_spawn
|
|
button_emitter
|
|
camera_origin
|
|
cheering_marine
|
|
Cinematic
|
Create a 3D sprite (or flickering light)
|
Clog
|
|
Commander Camera
|
|
Commandstation
|
|
Contamination
|
|
Crag
|
|
Cyst
|
|
death_trigger
|
|
decal
|
see Spark_Decals
|
door
|
|
egg
|
|
egg_spawn_range_circle
|
|
exo
|
|
extractor
|
Marine Extractor
|
fade
|
Fade
|
finish_line
|
|
forcefield
|
???
|
gorge
|
Gorge
|
harvester
|
Alien Extractor
|
hive
|
Alien Hive
|
hydra
|
Alien Turret
|
infantryportal
|
Infantry Portal
|
ip_attach_range
|
Automatic IP spawn range
|
ladder
|
ladder
|
lerk
|
Lerk
|
location
|
Bloc Entity for Locations
|
marine
|
Marine
|
mine
|
Mine
|
minimap_extents
|
Bloc Entity for Minimap & Overview
|
ns2_gamerules
|
Basic NS2 rules. 1 by map
|
observatory
|
Observatory
|
onos
|
Onos
|
pathing_settings
|
parametters for pathings (for Bots & Drifter/Mac)
|
phasegate
|
Phase Gate
|
power_point
|
Power Point, 1 by location
|
powerpack
|
Turret's battery
|
prop_dynamic
|
|
prop_dynamic_animator
|
|
prototypelab
|
Prototype lab (JP & Exo)
|
ready_room_start
|
Basic starting point
|
reflection probe
|
Cubemap Entity for reflections (Tools > Update Reflectio
|
revelancy_range_circle
|
Help getting max distance models are visible (1536 units)
|
ressource point
|
|
reverb
|
Sound Effect I guess ?
|
roboticsfactory
|
Robotics Factory
|
sentry
|
Turret
|
shade
|
Alien Shade (Cloaking chamber)
|
shell
|
Alien Shell (Defensive upgrades)
|
shift
|
Alien Shift (mouvement chamber)
|
skulk
|
skulk
|
skulk_challenge_gamerules
|
Tutorial entity
|
skybox
|
skybox entity
|
sound_effect
|
|
spawn_selection_override
|
|
spur
|
Alien Spur (Mouvement upgrades)
|
target
|
|
team_join
|
Team Join for Ready Room
|
tech_point
|
Where Hives and Command center appears
|
teleport_destination
|
|
teleport_trigger
|
|
timed_emitter
|
|
veil
|
Alien Veil (Cloaking upgrades)
|
whip
|
Alien Turret
|
worldtooltip
|
Display a message ?
|
Entities List (Gameplay)[]
Name
|
Action
|
bot_spawn
|
|
camera_origin
|
|
ladder
|
ladder
|
revelancy_range_circle
|
Help getting max distance models are visible (1536 units)
|
teleport_destination
|
|
teleport_trigger
|
|
Entities List (NS2 Specific + Ready Room)[]
Name
|
Action
|
arc_range_circle
|
Display the range on an Arc
|
Commander Camera
|
|
extractor
|
Marine Extractor
|
location
|
Bloc Entity for Locations
|
minimap_extents
|
Bloc Entity for Minimap & Overview
|
ns2_gamerules
|
Basic NS2 rules. 1 by map
|
pathing_settings
|
parametters for pathings (for Bots & Drifter/Mac)
|
power_point
|
Power Point, 1 by location
|
ressource point
|
|
spawn_selection_override
|
|
tech_point
|
Where Hives and Command center appears
|
Name
|
Action
|
ready_room_start
|
Basic starting point
|
team_join
|
Team Join for Ready Room
|
Entities List (Graphism & Sounds)[]
Name
|
Action
|
Cinematic
|
Create a 3D sprite (Or Flickering light)
|
decal
|
|
door
|
|
forcefield
|
???
|
prop_dynamic
|
|
prop_dynamic_animator
|
|
reflection probe
|
Cubemap Entity for reflections (Tools > Update Reflection)
|
skybox
|
skybox entity
|
Name
|
Action
|
Ambient_sound
|
Play an FMOD sound*
|
Ambient_sound_player
|
|
reverb
|
Add Reverb Effect ?
|
sound_effect
|
|
*FMOD is a program that creates sound events. From 1 sound (ie : a gun shot) you can have different variants.
See This Topic to learn more about FMOD and add custom sounds.
Entities List (Triggers)[]
Name
|
Action
|
area_trigger
|
trigger an event (sound for example)
|
button_emitter
|
|
death_trigger
|
Kill Player (for big holes)
|
timed_emitter
|
|
Entities List (Tutorial Specific)[]
Name
|
Action
|
Ambush_example
|
Tutorial entity
|
finish_line
|
|
skulk_challenge_gamerules
|
Tutorial entity
|
target
|
|
worldtooltip
|
Display a message ?
|
Entities List (Alien Specific)[]
Name
|
Action
|
babbler
|
Gorge's weapon
|
Clog
|
Gorge's Clog
|
Contamination
|
lvl 10 biomass ultimate weapon
|
Crag
|
Alien Crag (Defensive chamber)
|
Cyst
|
Alien Infestation
|
egg
|
Alien Spawn
|
egg_spawn_range_circle
|
Alien Spawn Range
|
fade
|
Fade
|
gorge
|
Gorge
|
harvester
|
Alien Extractor
|
hive
|
Alien Hive
|
hydra
|
Alien Turret
|
lerk
|
Lerk
|
onos
|
Onos
|
shade
|
Alien Shade (Cloaking chamber)
|
shell
|
Alien Shell (Defensive upgrades)
|
shift
|
Alien Shift (Movement chamber)
|
skulk
|
skulk
|
spur
|
Alien Spur (Movement upgrades)
|
veil
|
Alien Veil (Cloaking upgrades)
|
whip
|
Alien Turret
|
Entities List (Marine Specific)[]
Name
|
Action
|
arc
|
Arc
|
armory
|
Armory
|
armslab
|
Arms Lab
|
cheering_marine
|
Marine Model
|
Commandstation
|
Command Station
|
exo
|
Exo
|
infantryportal
|
Infantry Portal
|
ip_attach_range
|
Automatic IP spawn range
|
marine
|
Marine
|
mine
|
Mine
|
observatory
|
Observatory
|
phasegate
|
Phase Gate
|
powerpack
|
Turret's battery
|
prototypelab
|
Prototype lab (JP & Exo)
|
roboticsfactory
|
Robotics Factory
|
sentry
|
Turret
|