Natural Selection Wiki
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Natural Selection Wiki

Natural Selection 2 and especially the Spark Engine have a huge work on lightning material.

Beware : there is a Special Group called "Low Lights" that is activated depending on you Video Settings (see https://steamcommunity.com/sharedfiles/filedetails/?id=351327660). If you don't have that "Low Lights" layer, the console will indicate a message : "No Low Light Mode for this map"

Basic Entities :[]

Light_point[]

Classic Light point

Light_spot[]

Directional Light

Light_ambient[]

Define a color per axis direction (left, right, up, down, front, back) based on a radius from the entity, it won't cast shadows or be otherwise occluded by objects.

In source (Half-Life 2) light_environment used the skybox tool texture to cast light, in spark this can be done at any point in the map and doesn't require the skybox. Ambient lights are the cheapest lights in spark

Flickering Lights[]

You can use cinematics for Flickering Light, example :

cinematics/environment/descent/descent_energyflow_lightflash.cinematic

Be aware that Cinematic will deactivate the possibility for light to be triggered by power_point

r_lights[]

r_decals is a tool for ingame but it's currently deactivated in build 327

Example lights :[]

Here is some example lights digged in ns2_eclipse (Note each prop has 2 lights) :

Prop Name Light type Color Intensity Max Distance Inner Angle Outer Angle Atmospheric Density Cast Shadow Shadow Fade rate Specular
eclipse_main_area_a_light light_point 239; 206; 107 21 22 FALSE 0,25 FALSE
eclipse_main_area_a_light light_spot 239; 206; 107 10 277 22,5 55 0 TRUE 0,01 TRUE
eclipse/eclipse_hallway_04_lamp light_point 255; 128; 64 30 25 FALSE 0,25 FALSE
eclipse/eclipse_hallway_04_lamp light_spot 255; 128; 64 10 418 30 50 0 TRUE 0,25 TRUE
biodome/biodome_lights_02_a_on light_point 128; 128; 192 50 57 FALSE 0,25 FALSE
biodome/biodome_lights_02_a_on light_spot 128; 128; 192 15 280 35 60 0 TRUE 0,1 TRUE
biodome/biodome_lights_01_str_01b light_point 100; 175; 255 50 50 FALSE 0,25 TRUE
biodome/biodome_lights_01_str_01b light_spot 100; 175; 255 65 325 25 N/A 0,03 FALSE 0,25 TRUE


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