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Introduction[]

The very first map designed and created for NS2, Tram is probably the map that has seen the most change over its lifetime. Thematically designed as the section of the facility that handles the transportation, storing, packing, tracking and shipping of the refined materials, the map takes its name from the tram tunnel that runs like a spine through the center of the map. Thematically designed as one of four sections of a larger complex, the other three being Refinery, Mineshaft and Docking.

Overview ns2 tram.png

How to play[]

Shipping start[]

Aliens[]

Get a Tunnel in either Ore Processing or Mezzanine as fast as possible. If need be, Repair Room or Elevator Transfer will do too. Try to control Hub or at least try to deny a Marine foothold there. Expand to either Repair Room or Elevator Transfer, whichever side has the Tunnel.

Marines[]

Try to send one squad of Marines through Hub to cut the Cyst-chain in North Tunnels and if possible deny the Harvester in Platform. Establish a foothold in Hub and deny Elevator Transfer and Repair Room from there. ARCs can be very useful on Tram, because especially Warehouse from North Tunnels or Elevator Transfer, either from Hub or Observation side are quite vulnerable to them.

Warehouse Start[]

Aliens[]

Protect North Tunnels at all costs, if possible with Gorge structures. Get a Tunnel and Crag in Mezzanine and expand to Server Room. 1st or 2nd Hive ought to be Shift Hive to enable Ink to protect Warehouse from ARCs. The way through Hub is excellent to bite Logistics and Observation Extractor.

Marines[]

Try to control Hub, cut the Cyst-chain in South Tunnels and deny a Tunnel in Mezzanine. Deny as many Harvesters as possible. Going to Logistics via Hub is an excellent way to deny one Harvester and cut the Cyst-chain.

Server Room Start[]

Aliens[]

Get a Tunnel and possibly a Crag in Ore Processing and fight for Repair Room. Expand either to there, or Warehouse. When expanding to Warehouse make sure to get a Shift Hive if you do not already have one, to enable Ink. Elevator Transfer should only be an option if your team is desperate for another Hive location and you cannot get any other, because it can be destroyed with ARCs quite easily from Observation, which is the Marines' natural.

Marines[]

Try to control Hub, cut the Cyst-chain in South Tunnels and deny a Tunnel in Ore Processing. Deny as many Harvesters as possible. Going to Logistics via Hub is an excellent way to deny one Harvester and cut the Cyst-chain.

Points of Interest[]

  • Ore Processing
    • Popular location for the first Tunnel if Aliens start in Shipping or Server Room.
  • Mezzanine
    • Popular location for the first Tunnel if Aliens start in Shipping or Warehouse.
  • Hub
    • Strategically important location in the center of the map. Popular location for a Phase Gate.
  • North Tunnels
    • Vulnerable position for the Cyst-chain if the Marines start in Shipping, and good position to destroy Warehouse Hive with ARCs.
  • South Tunnels

About[]

Name: ns2_tram
Release Date: 02010-07-26Jul 26, 2010
Patch: 149
Author: Olmy
Contributors: ?

Media[]

Loading screens[]

Trivia[]

Tram does not have a secret room.
The tunnels of Tram allow Skulks to reach high speeds with the right Technique

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