Frontiersman Structures[]
Marine structures are easily deployable equipment used by the TSF. Typically printed with nano-technology and from Alterra Corporation approved pre-fabricated equipment patterns, the structures of the TSF are compact, storable, easily constructed items to provide technology to their troops on the front. All structures come in two formats basic and advanced each of these trees contain two separate paths and research requirements and have individual Team Resource requirements in order to build them. One requirement that all buildings must have is a Power Nodes supplying ample power to the buildings in that room otherwise the equipment will revert to its powered down storage state.
Base TSF Buildings[]
Base buildings are primary buildings that offer base technology advantages. Usually, they require minimal amounts of Team Resources to build and are required to unlock advanced structures.
Basic Structures | ||||
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Structure | Description | Shared Attributes | Additional Information | |
Command Station |
Frontiersmen command structure that houses the Marine Commander. |
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Extractor |
Extracts Team and Personal Resources for the Frontiersmen to build and upgrade. |
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Infantry Portal |
Respawn structure for Marines. |
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Armory |
Marine resupply point and weapons arsenal. |
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Robotics Factory |
ARC |
Robotics Factory - Robot manufacturing structure. ARC - Deployable mobile siege cannon. MAC - Worker unit that performs repair and construction. |
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MAC | ||||
Arms Lab |
Weapons and Armor upgrade structure. |
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Advanced TSF Buildings[]
Advanced buildings are secondary or mid-game buildings that offer specific technology advantages. Usually, they require a higher amount of Team Resources to build along with base building prerequisites.
Advanced Structures | ||||
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Structure | Description | Shared Attributes | Additional Information | |
Sentry |
Sentry Battery |
Sentry - Static defense that shoots Kharaa lifeforms on sight. Sentry Battery - Provides power for Sentry turrets. |
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Observatory |
Detection structure that highlights Kharaa units and structures. |
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Phase Gate |
Teleportation system for Marines. |
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Prototype Lab |
Marine equipment arsenal. |
Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Mechanics - Marine Commander • Power Nodes • Resource Model
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges