Introduction
The official UWE Extension is a Mod for Natural Selection 2. It was automatically loaded on any Dedicated Server and it was mandatory to run on all Ranked Servers. It was a way to add minor balance changes into the game without releasing a new Patch. With the introduction of UGC support with (Build 340) it was replaced by Matched Play Balance Mod. Every Player automatically subscribes to Matched Play Balance Mod in the Steam Workshop. The current Changes can be found by clicking the Balance Gorge Button (10) in the Main Menu. Not every iteration of the Mod is released to the public, which is why version numbers in the changelog are missing.
- Balance Gorge Button
- see also: Matched Play Balance on the Steam Workshop
- see also: UWE Extension on the Steam Workshop
Current Extension Mod Version: 1.9
Matched Play Balance Changelog
Every thing is merged as of now
Older versions that have been merged into the base game
Merged with Build 342 June 27, 2022
Version 1.9
- Date: May 11 2022
- ARC
- Fix ARCs able to target Contamination
Version 1.8
- Date: April 8 2022
- MAC
- Fix MACs not able to build structures
Version 1.7
- Date: April 7 2022
Version 1.6
- Date: February 3 2022
- Heal Sound
- Heal sound for Aliens is now only silent when it is caused by Regeneration.
- Aura
- Updated Matched Play Aura graphic
- Lerk
- Bone Shield (Onos)
- Increased TRes research cost to 25 (from 20)
- Decreased recharge rate to 80 (from 130)
- Moved UI to be more out of the way of Techpoint's hitpoints progress bar
- Fuel can now be recovered while Bone Shield is being used. (damage cooldowns, etc still apply)
- Fixed recovering too much fuel when being equipped in some cases
- Fixed UI not scaling with resolution changes
- ARC
- Non matched-play games now have a max ARC limit of 5. Matched play games still have a limit of 4.
Merged with Build 341 February 3, 2022
Version 1.5
- Date: January 14 2022
- Phase Gates
- Increased time before another Marine is allowed to phase through immediately after to 0.6 seconds (from 0.3)
- Bone Shield (Onos)
- Now blocks damage from only the front again
- Railgun now damages both Bone Shield and Onos.
- All Hand Grenadeses ignore Bone Shield.
- Exo minigun, Rifle, HMG, Shotgun, Grenade Launcher, Welder and Pistol are blocked by Bone Shield.
- Added yellow damage numbers when Onos is blocking with Bone Shield.
- These show up separately for each hit.
- New third-person Bone Shield effect when it's active!
- Mucous Membrane
- Added new effects for Drifter's Mucous Membrane to distinguish from healing mechanics
- New effects for showing Mucous Membrane on Aliens
- New "blood" hit effects when Aliens are hit when Mucous Membrane is active
- Heavy Machine Gun
- Decreased base damage to 7 (from 8)
- Skulk
- Leap energy cost decreased to 45 (revert)
- Fixes
- Fixed Regen upgrade still applying when Bone Shield is blocking all damage.
- Fixed Alien attacking silently on client-side when at extremely low Energy.
- Fixed Phase Gates phase-back. (Thanks 4sdf!)
- Fixed Webs not being 3 webs with 1 charge each in Matched Play servers.
- Fixed Bone Shield not recovering fuel when holstered.
- Fixed exploit with Robotics Factory being able to put structures inside it.
- Fixed Bone Shield absorbed damage not accounting for weapon damage types.
- Regen sound for players is now completely silent, instead of only audible for friends.
Version 1.3
- Date: December 27 2021
General:
- Resources:
- Healing Softcap:
- Softcap is now 12% eHP/s with an 80% penalty for excess healing (from 14% / 66%)
- Commander:
- Removed the ability to research Onos Charge as the onos now always has Charge
- Lerk:
- Movement
- Strafe force changed to 8.3 (from 7)
- Lerk glide makes a sound if a Lerk is gliding above 4.5 speed
- Added an air brake functionality to the Movement Modifier key (default is Shift key) that will slow glide speed down to 4.5 speed for silent gliding. Lerks will maintain a 4.5 speed glide while the key is pressed.
- Increased glide minimum speed clamp to 4.5 (up from 4)
- Spikes
- Reduce Spread to 3.3° (down from 3.8°)
- Projectile size reduced to 45mm (from 60mm)
- Spores
- Umbra
- Increase research cost to 30 (up from 20)
- Increase research time to 75 seconds (up from 45 seconds)
- Movement
- Fade:
- Blink energy cost changed to 12 (down from 14)
- Metabolize
- Cost changed to 10 (down from 25)
- Now restores 20 energy (down from 35)
- Tunnels:
- Removed "Infested Tunnel" upgrade
- Tunnels now become Infested Tunnels automatically upon reaching full maturity
- Mature health changed to 1400/250 (up from 1250/200)
- Time to Mature changed to 75 seconds (down from 120)
- Tunnel resource cost changed to 8 tres (up from 6)
- Bone Wall:
- No longer Flammable
- Shade/Shift/Crag:
- Structure movement speed increased by 15%
- Contamination:
- Eggs:
- Lerk Egg Drop Biomass requirement changed to 4 (from 2)
- Lerk Egg Drop cost changed to 40 (from 30)
- Gorge Egg Drop cost changed to 20 (from 15)
- Fade Egg Drop Biomass requirement changed to 8 (from 9)
- Fade Egg Drop cost changed to 80 (down from 100)
- Fixed an issue where players can spawn out of a Lifeform Egg and delete it as a result
- Clamped number of Lifeform Egg drops to 2 per Hive
- Drifters:
- Hover height to the ground was lowered
- Drifters cloaked by the Shade Hive upgrade will now un-cloak from further away (3m up from 1.5)
- Turn rate is instant on the first move command, but will return to the normal turn before moving behavior on subsequent move orders (this effect has a 4 second cooldown)
- Abilities:
- Enzyme
- Cooldown changed to 3 seconds (from 12 seconds)
- Hallucinations
- No longer affected by mucous
- Can no longer have babblers attached
- Hallucination Onos now has 100 HP
- Mucous
- Cooldown changed to 3 second (from 12 seconds)
- Cloud radius changed to 5 (from 8)
- Shield values now match Babbler Shield values (except Skulk - remains at 15 HP)
- Enzyme
- Gorge:
- Babblers
- Are now Flammable
- Bile Bomb
- Web
- Webs become visible from slightly farther away ( +1 meter)
- Webs have only 1 charge (down from 3) (MATCHED PLAY CHANGE ONLY)
- Health
- Gorge health changed to 190 (from 160) (MATCHED PLAY CHANGE ONLY)
- Spit
- Gorge Spit projectile speed changed to 45 (from 35)
- Babblers
- Skulk:
- Leap energy cost changed to 55 (up from 45)
- Adrenaline upgrade now grants 60% increased energy regeneration (up from 50%)
- Cysts:
- Build time changed to 4.5 Seconds (up from 3.33) (MATCHED PLAY CHANGE ONLY)
- Shade Hive Cyst reveal range changed to 8 (from 6)
- Cyst health changed to 400 near the hive and 200 far away (up from 300 / 200)
- Damage bonus from Welders changed to 5x from 7x
- Shift:
- Echo upgrades cost changed to 2 (from 1)
- Echo Egg cost changed to 1 (from 2)
- Crag player healing:
- Carapace:
- Regeneration:
- Healing amount changed to 6% (from 8%)
- Is now silent
- Aura:
- No longer reveals health (MATCHED PLAY CHANGE ONLY)
- Now has a unique UI element for the non-health revealing version (MATCHED PLAY CHANGE ONLY)
- Vampirism:
- Lerk
- Vampirism percentage changed to 6% (from 8%)
- Lerk
- Onos:
- Charge is now a baseline ability and does not require research from the Commander.
- Bone Shield has been reworked:
- No longer uses “fuel”
- Bone Shield now has 1000 hitpoints and prevents all damage
- Bone Shield now encompasses the entire Onos (not just the front half)
- While the shield is active, energy regeneration is reduced by 50% (this includes all sources)
- Bone Shield recharge occurs immediately while out of combat, or 3 seconds after Bone Shield is deactivated while in combat. Recharge rate is 130 shield hitpoints per second.
- When Bone Shield is broken, a unique sound will play and shield recharge penalty is increased to 6 seconds, visualized by a "broken" shield UI bar.
- Med Paks:
- ARCs:
- Health changed to 2000/500 (from 2600/400) (MATCHED PLAY CHANGE ONLY)
- Commanders can now only create a maximum of 4 ARCs (MATCHED PLAY CHANGE ONLY)
- Add tooltip to Robotics / ARC Factory regarding cap (MATCHED PLAY CHANGE ONLY)
- Pulse Grenade:
- Heavy Machinegun:
- Spread changed to 3.2° (from 4°)
- Shotgun:
- Shotgun damage per Weapon Upgrade changed to ~13.33 (from ~10) (Values for all 17 pellets combined)
- Gas Grenade:
- Made much less bouncy
- Observatory:
- Build time changed to 12 seconds (down from 17)
- Prototype Lab:
- Cost changed to 25 (from 35)
- Sentries:
- Supply:
- Sentry Supply cost changed to 15 (from 10)
- Sentry Battery Supply cost changed to 25 (from 15)
- Robotics Factory Supply cost increased to 10 (from 5)