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The Mine
Mine.png
Hotkey
4
TRes Icon team resource neutral.gif 10 to research/Icon team resource neutral.gif 7 to drop
PRes Icon personal resource neutral.png 5 to buy
Research Time 20 seconds
Damage 130
Type Normal
Range 5 for explosion, 1.5 for trigger
Delay before armed: 4 seconds
Ammo 1 Mine
Weight 0
Requires (Armory)

Introduction[]

The Mine is a purchasable, single-use equipment from the Armory, of which is the structure for Mine research by the Marine Commander. Once purchased, 1 Mine is accessible in the fourth weapon slot. Mines can be placed on any surface nearby: any wall, floor, ceiling or stationary prop. 0.17 seconds after putting down a Mine, it will be armed and can explode.

Mines are mainly used as area denial and trap devices against lower lifeforms. It is best used defensively as they can't be placed on infestation and can hurt the owner of the Mines. Several good spots for mines include vents, below Power Nodes, and near important structures. See the placement section below for more info.

Mines are the only weapons that take your fourth slot. You can enter any Exosuit by pressing
E
. You may also drop the mines for others to use by pressing
G
.

Conditions for exploding[]


A Mine detonates if:

Warning.png Warning: The owner of a placed mine will take damage if it is detonated while he/she is in splash damage radius.
  • A Mine will not detonate if a Fade is using blink while being in the 1.5m trigger distance (not releasing the movement button).
  • A Mine will be destroyed but not detonate if 48 or more damage are dealt to it before it is completely armed.
  • The Mine has 30 health and 9 armour totalling 48 effective hitpoints.
  • Mines, like Grenades, are not dropped upon death.

Effects against lifeforms[]


Mines do Normal damage.

  • Against Skulks, mines will be lethal until very late-game or they have Carapace. Place them well and it will force them to either take damage or be exposed.
  • Against Gorges, mines won't kill but will take a good chunk of health. If the Gorge spots your mine, it can easily take your mines down with spit or bile bomb.
  • Against Lerks, mines will be near lethal if they have not full armor; if you place mines that catch the Lerk while it's escaping, it will most likely go down. Remember that Lerks have spikes and can take down your mines from a safe distance
  • Against Fades, mines will only provide moderate damage. It can easily blink over the mine to detonate the mine and avoid most of the damage. While blinking the Mine will not detonate
  • Against Onos, mines will only chip off a small portion of health. Stomp will prematurely detonate mines, making them useless.

Diagram[]


Mine Diagram.png

A:number of Mines you can place

B:the projection of where the Mine is going to be if you place it

C:if the Mine is tinted green, you can place it. if it is tinted red, you can't place it.

Placement[]

Mines are mainly used as area denial and trap devices against lower lifeforms. It is best used defensively as they can't be placed on infestation and can hurt the owner of the Mines. Ideal places for mines are around Phase Gate, Power Nodes, Observatory, Extractor or Infantry Portal. Other good places would be in narrow hallways, behind corners, and behind doors.

Don't place mines too close to each other or they will chain detonate.

Keep in mind that Mines are highlighted by the Alien Vision

places for a mine around an extractor

places for a mine around an infantry portal

places for a mine around an observatory

places for a mine around a phase gate

places for a mine around a power node

Tips and Tactics[]

  • If researched early, they are a very powerful area denial device.
  • Chain detonation will waste Personal Resources and mines. You want the mine threat to be constant, and not lose all your mines to a single Skulk. Do not place mines like the pictures above, they are too close together. Generally place mines behind the structure where the unsuspecting alien is not likely to see.
  • Mine fields are a very powerful area denial tactic, a few mines scattered about a corridor means marines can safely stand in the middle and shoot Skulks. An attacking Skulk could die to a mine and will help discourage packs descending on you as the damage range could kill multiple Skulks.
  • It takes 2 Mines next to each other to kill a Lerk, unless they have either Carapace or Biomass 12.
  • It takes 4 Mines next to each other to kill a Fade, unless they have either Carapace or Biomass 7.
  • Mines are always a good investment early-game.
  • Mines are not dropped upon death. Buy them once and you carry them with you until you use them.

Media[]

All_you_need_to_know_about_Mines
Video: All you need to know about Mines


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