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This article is about the Mods. For the the process of creating Mods, see Modding

Introduction[]

Natural Selection 2 is meant to be heavily modifiable. Mods can be found in the Steam Workshop of Natural Selection 2.

Depending on the modification the Mod can be run as a player or has to be be run on a Server.

Mod IDs[]

For some use cases you require the mod ID of a mod. This is a decimal number which is easy to acquire for every mod, as it can simply be copied from the mod's URL. The mod ID is simply the number after "/?id=" in the URL.

Example:
The NSL Badges mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2899635443) has the mod ID 2899635443.


If you have searched for a mod, the URL gets extended by your search text. In that case, the mod ID is the number between "/?id=" and "&searchtext=".

Example:
If you search for "shine" and find the Shine Administration mod (https://steamcommunity.com/sharedfiles/filedetails/?id=117887554&searchtext=shine), you can see it has the mod ID 117887554.

Old Hex IDs[]

Prior to the introduction of UGC mods, mod IDs used to be in a hexadecimal format. These hex IDs can still be used, but it is not recommended to do it. To convert decimal and hexadecimal IDs one only needs a converter, as the two IDs are only the respective equivalent of each other. In most cases, hex IDs require " " to work, for example in map cycle files.

Example:
Converting the Shine Administration hex ID "706d242" to decimal results in 117887554.


Example:
Converting the NSL Badges decimal ID 2899635443 to hexadecimal results in "acd4ecf3".

Whitelisting[]

Servers need to only have Whitelisted Mods in order to stay Ranked.

As a Modder you need to ask an official NS2 Developer if you want to whitelist your Mod. You can do so in the #mod-whitelist-request channel on Discord.

Client Mods[]

Mods that usually pass the consistency check of normal Servers can be used to modify certain things to your playstyle:

Examples:

CompMod[]

For Competitive Play a special Mod called CompMod is used to adjust balance differently from the base game.

Activating Client Mods[]

  1. In the Steam Workshop you can subscribe to Natural Selection 2 Mods.
  2. In the Main Menu -> Mods you can activate or deactivate the Mods. (Subscribed Mods are on top, after a new Patch has been released, usually the Mods will be reset.)
  3. When joining a Server check the console in case a mod creates errors or is deactivated due to a failed consistency check
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