Date: November 3, 2010
Highlights
- Fixed some networking issues, scripts, and other performance issues
Changelog
Technical
- Fixed the net_lag console command
- Fixed the player limit on servers
- Fixed bug where the server could send two updates with the same time
- Fixed bug where attempting to connect to a nonexistent server would not properly fail
- Fixed issue where time would not advance uniformly on the client causing motion to appear jerky
- Fixed bug where disconnecting and then reconnecting to a server could put the game in an incorrect state
- Fixed bug where clients sometimes couldn't move when when connected to a server
- Added support for extrapolation past the last update from the server
- Added a timeout for authenticating with the Steam servers
- Added displaying the average server tick rate with the net_stats console command
Gameplay
- Fixed problem where infinite MACs and Drifters could be built and cause problems (now limited to 25 units in an area)
- Fixed power node in tram marine expansion
- Power nodes can be repaired properly again
- Fixed extractor multiple upgrade bugs
- Fixed hive sight drawing incorrectly
- Fixed sentry accuracy problems
- Fixed lowered server CPU performance when using sentries
- Fixed problem with power nodes on map reset
- Fixed missing text tooltips for commander UIs
- Fixed build harvester problem from gestate menu
- Fixed death message weirdness
- Fixed ns2_junction minimap
- Changed power nodes to pulse red when out of power (makes it more obvious)
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