Date:November 16, 2010
Highlights
- Switched to Havok Physics
- Noticeable frame rate improvements
- New UI
Changelog
Technical
- Changed collision detection to use the Havok engine
- Optimized trace ray and sweep capsule tests
- Fixed bug where keys could get stuck down after a frame hitch
- Fixed bug where players could not be removed from the scoreboard after they left the game
- Fixed bug where bots would not be properly removed from the server
- Fixed crash on exit when trying to run the game without Steam running
- Fixed bug where particle systems weren't properly occlusion culled
- Fixed hardware cursors not being properly released on shutdown
- Fixed bugs with the occlusion culling system not properly determining if something is visible
- Changed the "Couldn't Connect" error message to be more descriptive
- Added net_messages console command to log network messages received
- Added r_gui console command to enable/disable drawing the GUI
- Added the ability to include PROFILE markers in script code
- Added support for Lua GUIs on models (i.e. ammo display on the Rifle)
Gameplay
- Completely re-did Marine, Alien and "shared" (waypoints, chat, death messages, etc.) interfaces in Lua (was in flash). You should see noticeable frame-rate improvements.
- Added very basic bots for load testing ("dev 1" at server, "addbots #" or "removebots #"
- Armory "buy" menu fully client-side now so it's much more responsive
- Hydras now build smoothly
- MACs and Drifters now cost energy to produce (further eliminating spam and overly simplistic defence)
- Sentries turn off completely without power
- Power Nodes have almost-dead and dead electricity/sparking effects
- Reduced number of network messages and footstep sounds dramatically
- Networking optimizations
- Power nodes work on level change
- Structure flinch animations fixed
- Changing weapons as marine is now faster and more responsive
- Added basic pathing for bots (when commanding)
- Fixed MAC welding effects
- Skulk Leap now requires research (on the Whip, coming soon)
- Fixed "doubling up" of some sounds
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