Released April 21, 2011
Changelog[]
- Fixed clients receiving double sound/particle effects when a player is joining the server
- Fixed Skulk not playing footsteps when pressing the crouch button (Thanks Motig!)
- Improved Spike shooting for Lerk so they appear to come out of the right spot and don't tend to collide with the Lerk as much (Thanks Matso!)
- Fixed crash when minimizing and restoring the game while it was loading the main menu in fullscreen mode
- Fixed crash bug when joining a new game after disconnecting from a server
- Incorporated Matso's target cache improvement, faster targeting for Hydras, |Sentries, Whips, and Crags (BIG thanks to Matso for this contribution!!!)
- Better target tracking to Hydras (they try to predict where a target will be before shooting)
- Doubled Hydra health to 500
- Alien armor upgrades now give alien players more armor
- Fixed client crash due to screen effects being destroyed during rendering
- Fixed bots not moving
- Fixed bug where collision geometry would sometimes be visible after switching to a different map
- Optimized entity interpolation during lag compensation and client-side prediction
- Fixed annotations not working and made them update half a second after entering a new annotations for better feedback
- Fixed end game stats not being submitted
- Sentry spin up animation now fixed and some random variation added (Thanks Matso!)
- Fixed problem where the Rifle "attack_end" view model animation would start after the player had switched to the pistol and cancel the pistol's "draw" animation (which caused problems like the marine's hand not being visible)
- Fixed bug where the Sentry firing sound effect would not stop playing
- Fixed bug where all network variables would be rolled back (and not restored) during lag compensation on the server in some cases
- Changed the rifle state to not attacking when holstered (prevents weird effects when switching weapons back to the rifle after switching to another weapon while shooting the rifle)
- Removed message about accumulating too many snapshots
- Fixed bug where a child entity could be relevant even though the parent wasn't relevant (fixes sporadic parent != NULL assert)
- Fixed jump and footstep sounds being triggered twice on the local client instead of once on the local client and once for all other players
- Fixed bug allowing player to set their name to "" (nothing), also prevented the player from setting their name to all whitespace such as " "
- Fixed an assert triggered when building another Hive
- Fixed an assert related to OnEntityChange not being called inside ScriptActor_Server.lua to handle ownership changes
- Added the ability to place additional Alien structures in the Editor
- Fixed bug where entities could have OnUpdate called on them without having OnSynchronized called on them first
- Changed parent entities to have OnSynchronized called on them before child entities
- Fixed crash on hot loading script such as "local i = 1 / ", now displays error message as expected
- Fixed Location::GetIsPointInside error messages
- Fixed issue where entities that were created in one snapshot and then destroyed in the next one would never have their data fields set
- The async Shared.GetWebpage() function now works correctly
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