Released April 27, 2011
Changelog[]
- Fixed bug where flying units exiting the world would cause the server to perform poorly
- Fixed sky boxes not rendering
- Fixed bug where Skulks would not properly walk up stairs or be attracted to walls
- Added ability for marines to repair power points by using them
- Added the ability for marines to temporarily open locked doors
- Fixed recycling costs to take into account upgraded versions of structures
- Fixed Rifle shoot effects not triggering if the Rifle had a Grenade Launcher
- Fixed bug where the Advanced Armory and Weapons Module attachments didn't appear on the Armory
- Updated tooltips
- Added a check that the computer supports SSE2 (for PhysX)
- Fixed bug where tech buttons now are properly disabled when the structure is building
- Fixed an issue where you could give an invalid command to a Drifter/MAC
- Fixed bug where the grow animations for Alien structures did not appear smooth
- Changed the rifle sound effects
- Fixed bug where ignoring an error in the script error dialog didn't work
- Added -debug command line parameter to enable script error dialogs in the ship build
- Fixed teamNumber is -1 error message
- Added a check to make sure the origin for an entity isn't set to a value outside a 10,000m box
- Eliminated the temporary garbage Vectors created by Actor:SetPhysicsDirty
- Changed how the server sleeps so that it sleeps for as little as possible when clients are connected and more often when there are no clients
- Fixed bug where you could not infest from a built Hive while another Hive was building
- Fixed view model animation errors in the console
- Fixed issue where the Drifter would play an animation even if the build location was not legal
- Fixed error when creating a unit from a Command Station Structure that had a rally point set
- Added additional robustness when computing the rotation of the third person Skulk
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