Released July 11, 2012
Features[]
- Feign death upgrade.
- Adrenaline upgrade.
- Commander ping.
Summit[]
- Fixed Gorge stuck issue in Computer Lab.
- Smoothed out player collisions in the Reactor Core vent.
Balance[]
- Upped energy cost of Vortex to 60.
- Reduced gravity on Leap so Skulks have more of a fighting chance against jetpackers.
- Reduced fully-mature Hydra health by 12.5% and shifted some hit points into armor.
- Lowered initial cyst health further to prevent dropping in combat.
- Increased Shade cost to 15.
- Decreased spores damage per second from 16 to 13 to adjust for bigger and more transparent spores.
- Sped up Lerk (13 from 11) and reduced his armor (50 to 25).
- Infestation Spike lifetime now 5 seconds instead of 12, cooldown is now 10 seconds instead of 5.
Changes[]
- Toned down the celerity screen effect.
- Changed MACs and drifters to not collide with players anymore, instead they will get pushed away.
- Matched weapon and drop pack life time so players won't encounter constantly empty weapons.
- Armory/prototype lab buymenu shows now as default the currently active weapon instead of a blank screen.
- Marines drop now all their weapons which cost resources when dying.
- Drifters now uncloak when casting enzyme cloud.
- Blinking Fades can no longer trigger mines.
- Ink clouds now cancels any scans from the Marine Commander.
- Alien vision now lowers energy regen rate.
- Removed cyst build time.
- Reduced amount of flaps required to gain proper speed (around 50% less key presses required)
- Fade changes (full damage during blink, no max blink time, increased health)
Fixes[]
- Fixed script error caused by using sv_status at the dedicated server console.
- Fixed first person death effect triggered multiple times and causing FPS issues.
- Fixed error caused by attempting to join a server without first selecting one in the server browser.
- Handle the +connect command line option correctly (allows to join Steam friend's game)
- Fixed bug with echo costs not being subtracted correctly.
- Fixed bug where structures could be echoed off infestation.
- Fixed blink sound effects getting played twice for the local player.
- Fixed shadow step sound getting played twice for the local player.
- Fixed bug where you would slow down in mid air with jetpack when crouching.
- Triggers now correctly send out events to overlapping objects when enabled.
- Shade is allowed to cloak itself.
- Disabled spacebar to switch camera modes for team spectators.
- Removed camera animation when switching spectator follow targets.
- Fixed collision, physics and nav_debug console commands not working.
- Fixed build effect remaining on screen after construction has been completed.
- Fixed bug where bilebombs were dealing more damage to players than intended.
- Fixed bug where slowdown on land was not applied properly.
- Fixed bug where uncloaking stopped all sounds.
- Fixed bug where cloak effect was not canceled when switching to Marine team.
- Fixed bug where you could heal backwards through walls.
- Fixed bug where distress beacon is not canceled when observatory gets vortexed.
- Unsocketed power nodes can no longer get parasited.
- Fixed Commander hotgroups and problem when comming both sides in a single game.
- Fixed problem where the giving orders required 2 clicks after unit selection.
- Right click and Escape now correctly cancels any Commander action/ghost model.
- Various crashes related to collision objects being destroyed.
- The Bloom graphics setting now works correctly.
- Non-armed weapons now update their position before being dropped.
Improvements[]
- Add lock icon for passworded games in the server browser.
- Added priorities for team alerts, so messages like "Command Station is under attack" won't get lost when a less important structure was attacked right before.
- Changed Marine waypoint line to "breadcrumb" arrows.
- Added heal indicator to Armory.
- Added life form icons above pre-evolved eggs.
- Health bars of players appear now color coded for Commanders when parasited/poisoned.
- Changed land sounds to be triggered client side only.
- Added the ability to ban players by Steam ID that are not currently connected to the server (Thanks devicenull!)
- Fixed control select and added double click select for Commanders (selects all units of the same kind on screen)
Optimizations[]
- Improved server performance by moving many structure animations to only play on the client.
- The Infantry Portal no longer attempts to stop the spin effects every tick.
- Ping updates are sent less often.
- Damage indicators now use less network bandwidth.
- Disable PhysX visualization unless debug draw enabled.
SDK[]
- Added PerfAnalyzer tool.
- Fixed bug where playing a cinematic attached to a view model in the Cinematic Editor would not display properly.
- Added the ability to specify help text for properties in the editor_setup.xml file.
- Fixed issue where the camera would start out below the ground plane in the Cinematic Editor.
- Added support for sphere, box and plane emitters in the Cinematic Editor.
- Fixed bug where setting the visible property for physics emitters to false would not hide them.
- Added the ability to serve static content from the built in web server.
- Added Ring Buffer implementation to core scripts.
- Added sv_listbans command.
- Provided more feedback on the sv_ban related commands.
- Fixed script error caused by not providing a duration to the sv_ban command.
- Added sv_unban to remove players from the ban list.
- Removed obsolete FlashPlayer bindings.
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