Natural Selection Wiki

Released July 11, 2012



  • Fixed Gorge stuck issue in Computer Lab.
  • Smoothed out player collisions in the Reactor Core vent.


  • Upped energy cost of Vortex to 60.
  • Reduced gravity on Leap so Skulks have more of a fighting chance against jetpackers.
  • Reduced fully-mature Hydra health by 12.5% and shifted some hit points into armor.
  • Lowered initial cyst health further to prevent dropping in combat.
  • Increased Shade cost to 15.
  • Decreased spores damage per second from 16 to 13 to adjust for bigger and more transparent spores.
  • Sped up Lerk (13 from 11) and reduced his armor (50 to 25).
  • Infestation Spike lifetime now 5 seconds instead of 12, cooldown is now 10 seconds instead of 5.


  • Toned down the celerity screen effect.
  • Changed MACs and drifters to not collide with players anymore, instead they will get pushed away.
  • Matched weapon and drop pack life time so players won't encounter constantly empty weapons.
  • Armory/prototype lab buymenu shows now as default the currently active weapon instead of a blank screen.
  • Marines drop now all their weapons which cost resources when dying.
  • Drifters now uncloak when casting enzyme cloud.
  • Blinking Fades can no longer trigger mines.
  • Ink clouds now cancels any scans from the Marine Commander.
  • Alien vision now lowers energy regen rate.
  • Removed cyst build time.
  • Reduced amount of flaps required to gain proper speed (around 50% less key presses required)
  • Fade changes (full damage during blink, no max blink time, increased health)


  • Fixed script error caused by using sv_status at the dedicated server console.
  • Fixed first person death effect triggered multiple times and causing FPS issues.
  • Fixed error caused by attempting to join a server without first selecting one in the server browser.
  • Handle the +connect command line option correctly (allows to join Steam friend's game)
  • Fixed bug with echo costs not being subtracted correctly.
  • Fixed bug where structures could be echoed off infestation.
  • Fixed blink sound effects getting played twice for the local player.
  • Fixed shadow step sound getting played twice for the local player.
  • Fixed bug where you would slow down in mid air with jetpack when crouching.
  • Triggers now correctly send out events to overlapping objects when enabled.
  • Shade is allowed to cloak itself.
  • Disabled spacebar to switch camera modes for team spectators.
  • Removed camera animation when switching spectator follow targets.
  • Fixed collision, physics and nav_debug console commands not working.
  • Fixed build effect remaining on screen after construction has been completed.
  • Fixed bug where bilebombs were dealing more damage to players than intended.
  • Fixed bug where slowdown on land was not applied properly.
  • Fixed bug where uncloaking stopped all sounds.
  • Fixed bug where cloak effect was not canceled when switching to Marine team.
  • Fixed bug where you could heal backwards through walls.
  • Fixed bug where distress beacon is not canceled when observatory gets vortexed.
  • Unsocketed power nodes can no longer get parasited.
  • Fixed Commander hotgroups and problem when comming both sides in a single game.
  • Fixed problem where the giving orders required 2 clicks after unit selection.
  • Right click and Escape now correctly cancels any Commander action/ghost model.
  • Various crashes related to collision objects being destroyed.
  • The Bloom graphics setting now works correctly.
  • Non-armed weapons now update their position before being dropped.


  • Add lock icon for passworded games in the server browser.
  • Added priorities for team alerts, so messages like "Command Station is under attack" won't get lost when a less important structure was attacked right before.
  • Changed Marine waypoint line to "breadcrumb" arrows.
  • Added heal indicator to Armory.
  • Added life form icons above pre-evolved eggs.
  • Health bars of players appear now color coded for Commanders when parasited/poisoned.
  • Changed land sounds to be triggered client side only.
  • Added the ability to ban players by Steam ID that are not currently connected to the server (Thanks devicenull!)
  • Fixed control select and added double click select for Commanders (selects all units of the same kind on screen)


  • Improved server performance by moving many structure animations to only play on the client.
  • The Infantry Portal no longer attempts to stop the spin effects every tick.
  • Ping updates are sent less often.
  • Damage indicators now use less network bandwidth.
  • Disable PhysX visualization unless debug draw enabled.


  • Added PerfAnalyzer tool.
  • Fixed bug where playing a cinematic attached to a view model in the Cinematic Editor would not display properly.
  • Added the ability to specify help text for properties in the editor_setup.xml file.
  • Fixed issue where the camera would start out below the ground plane in the Cinematic Editor.
  • Added support for sphere, box and plane emitters in the Cinematic Editor.
  • Fixed bug where setting the visible property for physics emitters to false would not hide them.
  • Added the ability to serve static content from the built in web server.
  • Added Ring Buffer implementation to core scripts.
  • Added sv_listbans command.
  • Provided more feedback on the sv_ban related commands.
  • Fixed script error caused by not providing a duration to the sv_ban command.
  • Added sv_unban to remove players from the ban list.
  • Removed obsolete FlashPlayer bindings.