Released August 9, 2012
Features[]
- Added community spectator mod "Insight" to the game (thanks Huze, Dghelneshi and Rantology!).
- Added an option to select the language.
- Added support for "fullscreen windowed" mode.
- Removed hard-coded loading screens (can be customized by script). Added new loading screen with animated spinning graphic.
- Added placeholder shader for parasited marines
Balance[]
- Armories heal armor. Armories now take "energy" to heal (1 energy = 1 heal = 1 second). Armories can have a max of 10 energy. So if an Armory isn't drained too much, it will heal everything full speed, but if a lot of marines start leeching, it will slow down. Armories start with 0 energy (so will be full after 10 seconds).
- Evolving Crag/Shift/Shade hive reduced from 20 to 15.
- Heal spray no longer builds structures at a simple fixed rate of .6. It now adds .25 + a scalar between .25 and .7, depending on the last time it was sprayed. This makes multiple Gorges helpful, but increasingly less effective.
- Heal-spray tuning so Hives can't be rejuvenated so quickly.
- Increased Skulk bite and leap costs a little they have to pause from destruction occasionally.
- Increased energy cost on healspray from 10 to 12.
- Parasite duration increased from 15 to 30 seconds.
- Players on fire recover energy 20% slower (.2 instead of .25).
- Reduced mature Cyst health from 650 to 550.
- Regeneration now takes 8 seconds to kick in instead of 5 and heals 20/second instead of 12%/second(better for lower lifeforms, slower for higher lifeforms.
- Sped up Gorge speed with Celerity to make him better able to defend hives.
- Tweaking Fade energy costs. Swipe takes less energy (-14%), shadow step (+27%) and blink (+33%) take more. Should decrease Fade dominance, esp. with long blink times with Adrenaline.
Improvements[]
- Redesigned the create game menu screen.
- Redesigned the options menu screen.
- Added energy cost to belly slide.
- Added small energy cost to flap for Lerk and Shadow Step.
- Aliens keep their abilities after Hive has been killed until they change life form or die.
- Aliens no longer lose an upgrade which they already have evolved once the upgrade structure is destroyed.
- Changed vents to be colored on the minimap (requires vent geometry to be in a group called "Vents"). Maps will be updated soon to support this.
- Current units are deselected upon selecting the Build, Advanced, or Assist Commander tabs.
- Disabled % text on builder / welder (is shown as progress bar / crosshair text).
- Eggs from hives under attack are now preferred for respawning.
- Only upgrades from different hives can be evolved at the same time.
- Removed Hive Sight.
- Removed team color tinting from maximap.
- Waypoints are now hidden when constructing something.
- Welder is now also constructing during welding, to prevent confusion (same rate as builder).
- Added arrow to ghost model UI when ghost structure requires an attach point (Hive, CC, Extractor, etc).
- Added objective bar, displays always the health of nearest hive / command station under attack.
- Improved welder hit detection.
- Smoothed out lerk movement and model orientation (thanks twiliteblue!).
- Added progress bars (showing up when building, welding).
Fixes[]
- Added a few missing localization strings from the Commander selection panel and the Armory/Prototype Lab.
- Added mouse wheel handling when raw input is switched off.
- Added precaching for some shaders to reduce hitches during gameplay.
- Adjust Monkeys to loss of game-name in OnConnectionPacket protocol.
- Build tab is displayed correctly when a Commander first logs in.
- Don't ever show help widgets in the ready room.
- Don't reposition rooted whips.
- Don't switch maps right away after game ends - always wait at least 20 seconds after Ready Room.
- Fixed 1 frame hitch when starting the main menu.
- Fixed ARC attack timing being inconsistent.
- Fixed bug where "ns2_summit" was displayed as the default map name instead of "Summit".
- Fixed bug where a Hive would fail to find valid spawn points for eggs in some circumstances.
- Fixed bug where a MAC couldn't weld a Command Station.
- Fixed bug where a structure would be unpowered if built in an area containing a dead Power Point after the point was welded.
- Fixed bug where holding down the buy key while evolving to a new lifeform would cause the buy menu to get stuck on the screen.
- Fixed bug where leap was not affected by carapace.
- Fixed bug where losing the crag hive would prevent you from evolving the specific upgrades, even with the upgrade structures alive.
- Fixed bug where players could switch weapons while using something.
- Fixed bug where research at buildings was not canceled when the structure became unpowered.
- Fixed bug where sound events were not cleaned up in some cases.
- Fixed bug where the arrows on the left and right of a dropdown list would not be properly shown or hidden when the value was changed.
- Fixed bug where the font in a text input could not be changed.
- Fixed bug where the physics representation for cylinders was not properly constructed.
- Fixed bug where the sound sliders would be reset to 0 in the options screen when the resolution changed.
- Fixed crash when calling Client.PlayMusic during the loading phase.
- Fixed crash when downloading a mod from Steam Workshop.
- Fixed crash when playing back an incompatible replay.
- Fixed error caused by placing all mines after the Marine had dropped their primary and secondary weapons.
- Fixed hitching the first time a model is seen.
- Fixed multi-threading and memory leak issues with HTTP requests.
- Fixed parasite not marking enemies as sighted.
- Fixed potential crash when accessing a precached model that was reloaded.
- Fixed problem where LOS is not updated when a player changes his view direction and is not moving.
- Fixed script error when a projectile moved outside the valid bounds of the world.
- Fixed starting a listen server using a level mod.
- It is no longer possible to stack structures on top of the Infantry Portal.
- Jump land sound effects no longer play twice.
- Raw input gets correctly enabled on startup.
- Removed unused "lan" option in menu.
- Smooth out lerk/skulk movement on slopes and stairs.
- The MAC will now auto-weld Marine armor when they are near a Marine.
- The Sentry and Hydra will no longer do damage to friendly units if they are between the target and the shooter.
- The Sentry no longer makes a scanning noise while unpowered.
- Unified the text for waypoints with the rest of the Marine HUD.
- Update the navmesh when an entity is repositioned.
- Use raw input to handle mouse buttons 4 and 5 even when raw input is disabled.
Optimizations[]
- Added configuration for network vectors allowing efficient transmission of velocity.
- Changed commander height maps to not be created for non-local clients.
- Changed level height maps to only be loaded once on the client and server at startup.
- Compile snapshots in its own thread.
- Disabled double tap code and network fields.
- Improved Cyst connection code.
- Optimized memory allocation for particle emitters.
- Optimized particle emitter vertex buffer updating.
- Optimized the GUI animation system.
- Reduced Infestation network usage by 8 bytes.
- Reduced the complexity of determining the location of an entity for relevancy checking.
- Send origin changes as deltas where possible.
- Transmit times relative to current time, use fixed time steps.
- Analysis of movement pattern to optimize network transfer of positions.
- Speed up entity origin changes in EntityQueryManager.
- Trim network fields to cut down bandwidth use.
- Use less bandwidth for origin.
Docking[]
- Added a gap in the upper level railings in Maintenance.
- Added reflection probes to the map.
- Added some cover to Ballcourt.
- Better player collision in Maintenance.
- Detailed vents.
- Fixed CommanderNoBuild in Landing Pad.
- Fixed invisible barrier issue in Locker Rooms.
- Fixed some CommanderInvisible in Terminal.
- Fixed texture alignment issues in Terminal.
- Modified East wing connection to Tram.
- Modified Stability connection to Tram renamed to 'North Point'.
- Modified the lower section of Tram.
- Moved Cafeteria power node.
- Moved RT and Power node in Tram.
- Moved Tram techpoint further north.
- Moved and rotated Tram to the north east.
Summit[]
- Fixed evolution stuck point in Computer Lab vent.
- Fixed gorge stuck point in Crossroads.
- Fixed skulk movement issues in Pipe Junction.
- Smoothed out player movement in Crossroads.
SDK[]
- Added an error message in the model compiler when a syntax error was detected in a model_compile file.
- Added max particles field for particle emitters.
- Added network logging to p_logall, extend PerfAnalyser with network traffic analyser.
- Changed animated material files to specify numFrames instead of frameHeight to be independent of texture resolution.
- Changed the texture quality setting in the Editor to update immediately (no longer requires restart).
- Fixed bug where the font renderer did not take into account any padding that was added into the font when exporting.
- Fixed issue where events at the beginning of a cinematic would be triggered multiple times.
- Removed Shared.GetWebpage (use Shared.SendHTTPRequest instead).
- Updated PerfAnalyser.
- PerfAnalyser now handles large version 2+ logs.
- Handle search for child-entities properly.
Sound[]
- Harvester idle with added NS1 mud,.
- NS1 tooltip in the docking welcome sound for nostalgia.
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