Date: January 31, 2013
Highlights
- Shotgun spread rework
- Gorge Spit rework
- In-Game audio device selection
Changelog
Change
- Shotgun uses now a symmetrical bullet spread pattern.
- Reduced grenade launcher damage radius from 8 down to 6.
- Reduced spit projectile speed by 12%
- ARC menu will now always show both deploy and undeploy button.
- Removed celerity sound and screen effects.
- reduced Gorge spit damage from 40 to 30.
- It is no longer possible to damage anything during the pre-game.
Optimization
- Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect.
- Reduced the memory usage from keeping level data in memory.
- Reduced the memory usage pathing information.
- Improved Infestation performance on the client (thanks Matso!)
- Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS.
Feature
- In-game audio device selection.
Fix
- Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!)
- Fixed bug where request menu was not opening when your team has no Commander.
- Fixed bug where grenades were not dealing full damage on direct hits.
- Fixed Whips being able to whack grenades through walls.
- Fixed issue were client side and server side selection status are sometimes out of sync.
- Drifters now uncloak when an enemy unit touch them.
- Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases.
- Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server.
- Fixed “Couldn’t open ”” error messages appearing in the log.
- Fixed Gorge build menu not getting immediately cleaned up upon death.
- Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases.
- Fixed melee attacks not triggering effects when hitting world geometry.
- Fixed bug where the main menu music would play over the tutorial videos.
- The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!)
- Fixed bug preventing the MAC from attacking Hives.
- Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process.
- Gorge Bile Bomb will no longer interrupt the Gorge’s Celerity speed boost after shooting the bomb.
- Fixed the “speed” console command not affecting player movement.
- Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed.
- Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque.
- Chat will now display correctly in the dedicated server web interface (Thanks Sherman!)
Improvement
- Cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes.
- Selection and hotgroup creation works now without any delays.
- Commanders can now select enemy units.
- Increased number of allowed hotgroup to 9.
- Hot key icons blink up red if a unit in this group is under attack.
- Added shift+click for manipulating selection (add/remove units)
- Cysts now “redeploy” instead of enforcing a minimum placement distance between existing Cysts.
- Phase Gates now show a connection line between each other on the minimap.
- Phase Gates show now the destination in their name.
Sdk
- Added support for distortion effects (like refraction) in surface shaders.
- Added Client.GetMusicVolume.
Veil
- Blocked small vents in Topographical
- Added cover to vents in Nanogrid
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