Natural Selection Wiki
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Date: January 31, 2013

Patch 238.png

Highlights

  • Shotgun spread rework
  • Gorge Spit rework
  • In-Game audio device selection
Blog Post

Changelog

Change

  • Shotgun uses now a symmetrical bullet spread pattern.
  • Reduced grenade launcher damage radius from 8 down to 6.
  • Reduced spit projectile speed by 12%
  • ARC menu will now always show both deploy and undeploy button.
  • Removed celerity sound and screen effects.
  • reduced Gorge spit damage from 40 to 30.
  • It is no longer possible to damage anything during the pre-game.

Optimization

  • Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect.
  • Reduced the memory usage from keeping level data in memory.
  • Reduced the memory usage pathing information.
  • Improved Infestation performance on the client (thanks Matso!)
  • Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS.

Feature

  • In-game audio device selection.

Fix

  • Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!)
  • Fixed bug where request menu was not opening when your team has no Commander.
  • Fixed bug where grenades were not dealing full damage on direct hits.
  • Fixed Whips being able to whack grenades through walls.
  • Fixed issue were client side and server side selection status are sometimes out of sync.
  • Drifters now uncloak when an enemy unit touch them.
  • Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases.
  • Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server.
  • Fixed “Couldn’t open ”” error messages appearing in the log.
  • Fixed Gorge build menu not getting immediately cleaned up upon death.
  • Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases.
  • Fixed melee attacks not triggering effects when hitting world geometry.
  • Fixed bug where the main menu music would play over the tutorial videos.
  • The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!)
  • Fixed bug preventing the MAC from attacking Hives.
  • Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process.
  • Gorge Bile Bomb will no longer interrupt the Gorge’s Celerity speed boost after shooting the bomb.
  • Fixed the “speed” console command not affecting player movement.
  • Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed.
  • Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque.
  • Chat will now display correctly in the dedicated server web interface (Thanks Sherman!)

Improvement

  • Cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes.
  • Selection and hotgroup creation works now without any delays.
  • Commanders can now select enemy units.
  • Increased number of allowed hotgroup to 9.
  • Hot key icons blink up red if a unit in this group is under attack.
  • Added shift+click for manipulating selection (add/remove units)
  • Cysts now “redeploy” instead of enforcing a minimum placement distance between existing Cysts.
  • Phase Gates now show a connection line between each other on the minimap.
  • Phase Gates show now the destination in their name.

Sdk

  • Added support for distortion effects (like refraction) in surface shaders.
  • Added Client.GetMusicVolume.

Veil

  • Blocked small vents in Topographical
  • Added cover to vents in Nanogrid


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