Date: April 5, 2013
Highlights
- Improved Med-/Ammopack precision
- MAC/ARC improvements
Changelog
Change
- Reduced extractor death and Spikes tracer effect intensity.
- Distress beacon sound has no longer a distance restriction.
Feature
- Added capturing of dump information from the TechSupport.exe tool if NS2.exe is running.
- Clicking an already selected hot group will cause the view to jump to the units position.
Fix
- Fixed “runtime error” that occurred sometimes on map change.
- Fixed bug where AI units could push each other off of pathable ground.
- Fixed a bug where the microphone is muted until you enter sound options menu.
- Reload sounds stop playing when a player drops a weapon or dies.
- Fixed medpacks being created under tech points.
- Fixed Commander double clicks preventing single click actions from being performed.
- Fixed bug where vortexed Marines / Exos take damage inside Gorge tunnels.
- Fixed bug where distress beacon could teleport Marines back to an already destroyed Command Station.
- Commanders are no longer able to see projectiles from units which are not sighted.
- Fixed bug where vortexed Exosuit can smash eggs.
- Fixed bug where Commanders select/deselect units unintentionally the moment they perform an action (cast enzyme, drop medpack)
- Fixed rookie status drawn in red in the scoreboard.
- Fixed bug where you could switch weapons during building.
- The camera will no longer jitter while waiting to spawn at an Infantry Portal due to players running over the IP.
- Fixed bug where dead players could trigger taunt voice over.
- Fixed resource towers / command structures being slightly offset on the minimap.
Balance
- Increased Infantry Portal cost to 20 (up from 15)
- Reduced nano shield duration to 3 seconds (down from 8)
- Increased nano shield effectiveness to 75% (up from 50%)
- Increased arms lab upgrade costs to 20/30/40 (was 15/25/35)
- Reduced gorge tunnel research cost to 10 (was 30)
- Reduced gorge tunnel cost to 5 (was 10)
- Increased gorge tunnel armor by 100
Improvement
- Added “fps” console command to toggle displaying the framerate on the top left of the screen.
- Improved precision of marquee and Ctrl-Click selection.
- Improved med/ammo pack drop precision.
- Its now easier to give attack / defend orders on moving targets.
- Changed the default player limit on the server if no parameter is specified to 16.
- Steam Ids are now also displayed in the traditional format in the Server console (STEAM_0:1:XXXXXXX)
- Changed the scoreboard font to match the other in-game fonts.
- Added numbers in front of player names on scoreboard to facilitate communication.
- Its now easier to hit with parasite (thanks Matso!)
Optimization
- Low-level shader optimizations.
- Disabled compiler generated buffer security checks.
- Effects inherit now the relevancy from their triggering entities.
Editor
- Fixed bad texture scales when creating faces; texture scale behavior changed: larger scale values mean texture is stretched – should not affect existing maps;
- Added “spawn_selection_override” entity to more directly control how initial spawns are selected.
SDK
- Added Class_Reload(className, networkVars) for easier overriding classes.
- Added loading of entry points for multiple mods (see lua/entry/readme.txt for more info)
- Created simplified sound system that allows sound files to be played without using FMOD projects.
- Client.PlayMusic now requires a the FEV project name as part of the cue name (e.g. “sound/NS2.fev/Main Menu” instead of “Main Menu”)
- ClientUI.lua is now more moddable with exposed functions to add more UI scripts.
- Removed support for TTF fonts (bitmap fonts should be used instead)
Refinery
- Moved Containment hive to a less snipeable position.
- Adjusted cover in Containment in aliens’ favour.
- Added vent from Containment to Containment/Chasm Entrance, and vent from Chasm to Chasm/Turbine entrance to provide more flanking opportunity in the area.
- Added cover at exit of vent over the chasm in Chasm.
- Adjusted Turbine cover to prevent sniping from Conduit entrance.
- Added random spawns for both teams in Flow Control, Smelting, Turbine and Containment, with close spawning prohibited.
Mineshaft
- Rotated Deposit tech point around so it is no longer able to be arced from central drilling
- Modified Repair tech point with better cover and fewer LOS issues
- Modified Cave tech point with more cover for the hive, as well as made the middle path leading into crusher cystable for easier expansion to the resource node.
- Modified Operations tech point for better cover also moved the resource node away from the wall so aliens can move behind it
- Modified Sorting tech point for better cover, also added a stairway on the north side, to make cysting into north tunnels much simpler
- Moved cavern resource node to be centered between the repair and cave tech points
- Moved pilot drill resource node to be centered between repair and operations
- Modified central drilling to have better cover for aliens, moved the southern resource node to the north, on the upper platform, also added a stairway on the southwest side for better accessibility to the gap
- Modified and extended the vent leading from cave to north tunnels
- Added a vent from Deposit to the Gap
- Added more cover for aliens in Crusher
- Modified the minimap to be easier to navigate in places that overlapped or were unclear
Descent
- Temporarily disabled the music in Club due to a bug(should be fixed for the next patch)
227 • 228 • 229 • 230 • 231 • 232 • 233 • 234 • 235 • 236 • 237 • 238 • 239 • 240 • 241 • 242 • 243 • 244 • 245 • 246 • 247 • 248 • 249 • 250 • 251 • 253 • 254 • 255 • 256 • 257 • 258 • 259 • 260 • 261 • 262 • 263 • 264 • 265 • 266 • 267 • 268 • 269 • 270 • 271 • 272 • 273 • 274 • 275 • 276 • 277 • 278 • 279 • 280 • 281 • 282 • 283 • 284 • 285 • 286 • 287 • 288 • 289 • 290 • 291 • 292 • 293 • 294 • 295 • 296 • 297 • 298 • 299 • 300 • 301 • 302 • 303 • 304 • 305 • 306 • 307 • 308 • 309 • 310 • 311 • 312 • 313 • 314 • 315 • 316 • 317 • 318 • 319 • 320 • 321 • 322 • 323 • 324 • 325 • 326 • 327 • 328 • 329 • 330 • 331 • 332 • 333 • 334 • 335 • 336 • 337 • 338 • 339 • 340 • 340B • 341 • 342 • 343 • 344
155 • 156 • 157 • 158 • 159 • 160 • 161 • 162 • 163 • 164 • 165 • 166 • 167 • 168 • 169 • 170 • 171 • 172 • 173 • 174 • 175 • 176 • 177 • 178 • 179 • 180 • 181 • 182 • 183 • 184 • 185 • 186 • 187 • 188 • 189 • 190 • 191 • 192 • 193 • 194 • 195 • 196 • 197 • 198 • 199 • 200 • 201 • 202 • 203 • 204 • 205 • 206 • 207 • 208 • 209 • 210 • 211 • 212 • 213 • 214 • 215 • 216 • 217 • 218 • 219 • 220 • 221 • 222 • 223 • 224 • 225 • 226