Natural Selection Wiki

Date: April 10, 2013


  • Added news to main menu
  • Added cooldown to Medpacks
  • Tram changes
Blog Post



  • Added information about whether or not the server is VAC secured to the loading screen.
  • Added basic information about the mods running on a server to the loading screen.
  • Added news to the main menu.


  • Added a 0.3 second cool down for medpacks.


  • Fixed hitching associated with loading GUI textures.
  • Fixed crash due to race condition while sorting data.
  • Moving Drifters no longer remain cloaked by Shades.
  • Dead Hives no longer continue to heal nearby Aliens.
  • Bone Wall burst sound now audible for Alien Commander.
  • Fixed a couple of problems with adding bans in the server admin web client when a reason was not provided. (Thanks confused!)


  • Added current map name to the top of the scoreboard UI.
  • Switched scoreboard font back to Arial font.
  • Removed the distinction between modded and non-modded servers in the server browser (so that modded servers are not treated as “second class”).


  • Using knobs to modify texture mapping values no longer generates ton of undo steps.


  • Removed Mezzanine->Server vent.
  • Cleared up some of the debris around Platform RT area, added route for Skulk on south side Platform area.
  • Mezzanine more Alien friendly, vent exit from North Tunnels is higher up.
  • Ambush spots above doorways in the tram tunnels.
  • Added spawn configuration entities to prevent Warehouse-Server starts.
  • Warehouse elevator prop collisions enabled.