Date: May 20, 2013
Highlights
- In-game voting system
- Basic training Bots
- Veil changes
- Descent change
Changelog
Features
- Added Server Details window to the server browser
- Added “server name” field to server browser filters
- Added filter tabs in server browser
- Added history tap to server browser
- Added in game voting system (change map, kick player, reset round)
- Added Quick Switch key (default V) to switch to last chosen weapon
Improvements
- Password prompt window will now join a server when pressing enter
- Added key bindings for “Vote Yes” and “Vote No”
- Limit pistol fire rate to 10 bullets per second (thanks matso, xDragon)
Fixes
- Fixed bug causing multiple order sounds to play in a row (build order for example)
- Fixed problem with marquee selection not being prevented / canceled when performing another action like dropping medpacks
- Fixed problem where enemy players could differentiate between normal eggs and gestating aliens
- Fixed bug causing the last character in chat to not be sent when the chat message is at the maximum length
Editor
- Entity selection wasn’t aware of the layer lock mode
- Added ability to drag layers in the layer list to reorder them
- Fixed crash when creating lines along edges of existing face
- Added a “Commander Invisible” parameter to Cinematics to hide certain cinematics from Commanders
- Added “CommanderInvisibleVents” group for vents that should be hidden for Commanders but that should display on minimaps
SDK
- The SoundInfo tool now generates soundinfo files for wav files
- Fixed issue where Lua-style single line comments containing Lua keywords could break the profiler
- Added Client.GetServerPlayerDetails() function to retrieve information about players on a server after a call to Client.RequestServerDetails()
- Added Client.GetModDetails() function
Veil
- Reworked exit from Pipeline to The Dome
- Added new corridor between The Dome and Y-Junction
- Removed 45 degree corridor from Skylights
- Added crates in East/West Junction
- Removed one of the glass panes in West Junction
- Columns in Cargo are hidden from Commander view
- Added cover in The Dome
- Removed the ladder access to The Dome
- You can now build behind the RTs in Nanogrid
- Reduced the pipeline power node influence to just the main room, and extended the utility location to cover those areas
- Extended the geometry behind the pipeline resource node and rotated the node so that skulks and marines can fit behind and around it
Mineshaft
- Fixed a stuck spot in Cave
Descent
- Shifted energy flow to the east, in the place of the piperoom next to silo
- Moved Energy Flow Resource node to the bottom corner of the room
- Added new location “fluid transfer” to offset the changes to energy flow(adds a new power node so this area can be used as a staging point)
- Widened all the vents so skulks can pass each other
- Modified monorail vent to be less confusing and reduce travel time
- Added cover to fabrication hive
- Added cover to Hydroanalysis hive
- Removed some cover from monorail tech point and pushed the wall by the tech point back
- Added some boxes in gravity control so skulks cant hide on top of the tunnel as easily
- Commander invisible vents should now be visible on the minimap
- Gravity control rings should no longer be visible to the commander
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