Date: June 12, 2013
Highlights
- Disabled Whip Grenade whack
- Docking changes
- Increased Client and Server performance
Changelog
Improvements
- LuaJIT now used by the Client and Server for increased performance (Thanks fsfod!)
- Grenades are now predicted and updated in the shooters world
- Improved the look of the vote menu (Thanks Agiel!)
Balance
- Increased grenade launcher reserve ammo to 28 (up from 16)
- Disabled Whip Grenade whack
Fixes
- Fixed a nil/number being leaked onto the Lua stack every time the server error count is fetched causing the Lua stack to overflow eventually crashing the server (Thanks fsfod!)
- Fixed incorrect time being displayed on the server details window
- Filtering by map name and server name is no longer case sensitive
- Fixed edge case where voting to concede could cause a script error while transitioning to the ready room
- Fixed script error caused by spectating around a Hallucinated structure
- Fixed bug causing chat input text to be misaligned after changing resolution without restarting the game
- Fixed crash on some computers when starting the game
- Fixed script error caused by killing an entity with the Flamethrower in a single attack before it was set on fire
- Fixed bug causing the password prompt to sometimes not appear before joining passworded servers that you had previously joined
SDK
- Fixed bug in ReplaceLocals() where only one local was replaced
- Moved the loading of “PreLoadMod.lua” and “PostLoadMod.lua” out of Client.lua, Server.lua, and Predict.lua. Mods should be loading these files.
- Fixed bug in AddClientUIScriptForClass() when the passed in class name wasn’t already used
Docking
- Moved Generator further North
- Fliped Generator 180 degrees
- Moved Stability further north
- Moved stability rt and power node
- New section that connects stability to courtyard “junction”
- Redesigned maintenance
- New section that connects maintenance to generator “pressure control”
- Redesigned courtyard
- Deleted north point
- New section that connects departures to stability and junction “strand”
- New section that connects courtyard to maintenance “maintenance access”
- Removed locker rooms as marine spawn, once again alien only
- Fixed occlusion bug in bar
- Power in Back Alley now works as intended
- Deleted Cafe tech point, marines now only spawn in terminal
Tram
- Cleaned up commander view around Elevator Transfer, and South Tunnel->Observation corridor (makes overview clearer).
- Removed some obstructive faces from commander view in Observation and Ore Processing.
- Fixed stuck point in Observation vent, and power issue in Warehouse (thanks to Mendasp)
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