Natural Selection Wiki

Date: June 12, 2013

Patch 249.png


  • Disabled Whip Grenade whack
  • Docking changes
  • Increased Client and Server performance
Blog Post



  • LuaJIT now used by the Client and Server for increased performance (Thanks fsfod!)
  • Grenades are now predicted and updated in the shooters world
  • Improved the look of the vote menu (Thanks Agiel!)


  • Increased grenade launcher reserve ammo to 28 (up from 16)
  • Disabled Whip Grenade whack


  • Fixed a nil/number being leaked onto the Lua stack every time the server error count is fetched causing the Lua stack to overflow eventually crashing the server (Thanks fsfod!)
  • Fixed incorrect time being displayed on the server details window
  • Filtering by map name and server name is no longer case sensitive
  • Fixed edge case where voting to concede could cause a script error while transitioning to the ready room
  • Fixed script error caused by spectating around a Hallucinated structure
  • Fixed bug causing chat input text to be misaligned after changing resolution without restarting the game
  • Fixed crash on some computers when starting the game
  • Fixed script error caused by killing an entity with the Flamethrower in a single attack before it was set on fire
  • Fixed bug causing the password prompt to sometimes not appear before joining passworded servers that you had previously joined


  • Fixed bug in ReplaceLocals() where only one local was replaced
  • Moved the loading of “PreLoadMod.lua” and “PostLoadMod.lua” out of Client.lua, Server.lua, and Predict.lua. Mods should be loading these files.
  • Fixed bug in AddClientUIScriptForClass() when the passed in class name wasn’t already used


  • Moved Generator further North
  • Fliped Generator 180 degrees
  • Moved Stability further north
  • Moved stability rt and power node
  • New section that connects stability to courtyard “junction”
  • Redesigned maintenance
  • New section that connects maintenance to generator “pressure control”
  • Redesigned courtyard
  • Deleted north point
  • New section that connects departures to stability and junction “strand”
  • New section that connects courtyard to maintenance “maintenance access”
  • Removed locker rooms as marine spawn, once again alien only
  • Fixed occlusion bug in bar
  • Power in Back Alley now works as intended
  • Deleted Cafe tech point, marines now only spawn in terminal


  • Cleaned up commander view around Elevator Transfer, and South Tunnel->Observation corridor (makes overview clearer).
  • Removed some obstructive faces from commander view in Observation and Ore Processing.
  • Fixed stuck point in Observation vent, and power issue in Warehouse (thanks to Mendasp)