Date: July 24, 2013
Highlights
- Cystem
- Queuing Orders
Changelog
Features
- Added queued orders (hold shift to queue orders on Drifters, MACs, etc)
- Added ‘Cystem’ for placing multiple Cysts at once
Balance
- Reduced Flamethrower damage by 18%
- Reduced Minigun damage by 20%
- Reduced Grenade Launcher splash radius by 20%
- Reduced Cyst auto build time by 2 seconds
- Cysts can no longer be built by Drifters and and only 1 per Hive will auto construct (Gorges can still use Heal Spray on them)
- Reduced Babbler hitbox size to make it fit the actual model size better
Improvements
- Explosions now trigger a slight camera shake
- Added shell ejection effects to the Assault Rifle, Pistol and Shotgun
- Pickups are now prioritized by item cost
- Added a link to a player’s Steam profile page on the player list page in the server web admin (Thanks CheesyPeteza
- Spectators now have access to the request menu
- Cysts can now be placed everywhere and all Cysts in between will be created automatically when the nearest parent is too far away
- Added Power indicator for Marine Commander when dropping structures
- Added subtle view model rotation for wall walking Skulks
- Added hidden mode for dedicated server, use the “-hidden” switch while starting the server process to use this feature
- Added minimum life time for Grenades before they are allowed to detonate
Fixes
- Fixed invisible elements in Commander UI blocking mouse clicks
- Fixed bug causing some non-NS2 servers to be listed on the NS2 tab in the server browser
- Fixed a script error caused by using Alt+Enter to switch full screen mode while in the main menu
- Fixed bug preventing the team resource graph UI from updating properly in spectator mode
- Fixed bug causing move forward to not work if it was bound to a mouse button while in free camera spectator mode
- Fixed camera tilt for wall walking skulks
- Fixed bug where cycling through abilities didn’t work properly for Lerks
- Fixed bug where recycling got cancelled on power loss
- Fixed Marine Commander being able to drop Infantry Portals or Phase Gates in a way that players could get stuck
- Fixed Echo Harvesters sometimes not working when being blocked by a Cyst
- Fixed bug where Blinking downwards gives you high amounts of extra speed
- Skulk ragdoll no longer appears after using Xenocide
- Fixed bug causing the main menu alert message box to appear below the main menu news box
- Fixed bug allowing Commander to place certain items outside the map (Ammo Pack, Med Pack, weapons, etc)
- Fixed Parasite model outline sometimes not working
- Fixed bug preventing the help widgets from appearing until the player encounters a Gorge tunnel
- Fixed Onos camera animations
- Fixed Exos not being affected by Parasite
- Fixed Echoed Eggs not being usable
- Fixed Wall Jumping sometimes giving more speed than intended
SDK
- Added Server.GetServerHidden() function
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