Date: September 20, 2013
Highlights
- Bugfixes
- Improvements
- Optimizations
Changelog
Improvements
- Reduced input latency with all renderers
- Hooked up missing hatch effects for the Hive
- Improved Commander marquee selection logic
- Drifters now inherit selection state from the Egg they hatched from
- Cleaned up Alien tech map UI
- Added a background color for the tech map UI for better visibility
- Added additional error messages for cases when D3D9 fails to initialize
- Added the Steam Runtime and instructions on how to run the dedicated server on Linux to the dedicated server installation
Optimization
- Reduced the overhead of setting up shader constants in D3D9
- Old Umbra Clouds will get cleaned up when a new one is created nearby
- Fixed 80ms hitch on the server when a player connects due to compressing file names for consistency checking
- Improved the speed of compiling COLLADA models
- Reduced memory usage for storing model indices (saves about 16 MB on ns2_summit)
- Removed skinning information from Models is memory that don’t use it (saves 4 MB on ns2_summit)
- Fixed choppy performance in D3D11 fullscreen mode
= Balance
- Gorge Tunnels no longer require a research
Fixes
- Fixed bug where vsync would be enabled in OpenGL on startup regardless of the value set in the options
- Fixed bug preventing request voice overs from working in some cases
- Fixed Whip Bombard triggering a Bile Bomb sound which wasn’t get cleaned up properly
- Fixed wrong effect for Spores showing up for Aliens
- Fixed bug where leaving an Exosuit and re-entering it could sometimes disable Armor upgrades for that player
- Fixed bug where suicides counted as a kill in the score board
- Fixed Railgun cooldown display being imprecise
- Fixed Shade Ink ability not triggering any sound effect
- Fixed Whips resetting their position when Echoed while having an active move order
- Fixed structures being able to “move under ground” while being Echoed
- Fixed some pathing issues with Crags, Shades, and Shifts
- Fixed entities being able to create multiple obstacles on the pathing mesh
- Fixed alien structures not pushing each other away after teleported with Echo
- Fixed ARC impact effect sometimes not being visible to the Alien Commander
- Fixed most explosive weapons / abilities ignoring friendly units with friendly fire enabled
- Skulks no longer lose Leap while being alive
- Fixed alive Fades losing Shadow Step when last Shade is killed
- Fixed alive Onos losing Charge when last Crag is killed
- Fixed Skulks being able to unlock leap without having the required upgrade
- Fixed inconsistency with burning Whips and Hydras sometimes being able to attack
- Whips display now correctly the stop command while moving
- Fixed land sound effect being suppressed while Sneaking when moving at higher speeds
- Fixed weapon pickup priority not working properly
- Fixed Biomass progression for the next level in the Alien tech map UI
- Fixed tech map UI sometimes showing the wrong tech tree to the player
- Fixed Commander automatically attacking own Hive / Command Station when logging out
- Fixed Crags being able to heal when they are already dead
- Fixed bug causing newly spawned MACs to be visible on the minimap for Alien team players
- Fixed script error caused by an Exo stomping an Egg that the Alien Commander was researching into a lifeform egg
- Fixed bug causing “Danger music” to sometimes keep playing when it should have stopped
- Fixed main menu Twitter feed
- Fixed issue where D3D9 would not properly limit the number of frames in flight on the GPU to reduce input latency
- Fixed bug causing the Steam overlay to pop up while connecting to a server in some cases by accidentally clicking the store buttons on the main menu before joining
- Fixed old versions of mods not being properly removed on Linux
- Fixed bug where config files could not be written from Lua on Linux
- Fixed mouse buttons 4, 5 and 6 not being recognized on Linux
- Fixed bug where the game would not choose a valid resolution on start-up if the default resolution wasn’t supported by the device
- Changed the game to always use the en_US locale to eliminate issues with string generation in Lua
- Female voice overs now work correctly while in an Exosuit
- Fixed issue where props from one map wouldn’t be removed from memory when going to a new map
Editor
- Level autosaving speed improved
ns2_biodome
- Lighting optimisations in many areas, approximately 300 lights removed.
- Various other performance optimisations.
- Added Alex’s glass containers in Analysis and integrated his carousel changes into Seeding.
- Cleaned up commander view in some areas.
- Patched up nav mesh on tech point in Falls.
- Removed flickering face in Analysis.
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