Date: October 14, 2013
Highlights
- Bugfixes
- Optimizations
Changelog
Fixes
- Fixed bug allowing Marines to place Mines on Webs
- Fixed bug where a Gorge Tunnel exit was usable until the Infestation completely receded
- Fixed a script error when the web request for Hive data fails
- Fixed the depth test not being properly set in D3D9 on the first rendered frame
- Fixed bug where shadows and ambient occlusion effects would be rendered incorrectly after a device reset in D3D9
- Fixed bug where Infestation would not be visible after a device reset in D3D9
- Fixed bug where going from windowed mode to fullscreen windowed mode and back to windowed mode would result in the loss of the window border
- Fixed bug where textures would be lost if the device was reset while the map was loading
- Fixed bug where UI textures were loaded into video memory and system memory
- The Recycled message will display the name of the current Commander instead of the Commander who originally built the structure being recycled
- Fixed bug causing MACs to sometimes not be able to repair a damaged structure
- Fixed bug where the Linux client would not work properly if the locale was not en_US
- Fixed bug where the “output” console command would crash the game
- Fixed bug where updating drivers on OpenGL would not cause the shaders to be recompiled
- Fixed hitching and visual artifacts when the menu menu cinematic was first shown
- Changed uncompressed animations to be sampled at a lower rate on 32-bit systems without large address space to conserve memory
- Fixed bug where textures would load in very slowly if texture streaming was disabled
- Fixed Drifters sometimes facing in the wrong direction when growing a structure
- Fixed Blink effect being visible to the Marine Commander without LOS to the Fade
- Fixed bug where toggling the bloom option on and off would cause graphical corruption in OpenGL
- Fixed crash in the sound system during map loading
Additions
- Added main menu loading screen (helpful during first run shader compilation)
Descent
- Fixed bug with Cysting out of fabrication hive
- Re-added “club” music and sound trigger(Sound file is still a little buggy, but functional)
Optimizations
- Added caching of compiled .effect files (speeds up loading shaders and reduces memory fragmentation during loading)
- Reduced overhead when opening files from the file system
- Changed sound occlusion to use the visual occlusion geometry for a level rather than the physics data
- Removed Server hitch caused by shooting the Shotgun in some cases
- Changed D3D11 shaders to compile at the maximum optimization level
Balance
- Reduced Mucous Membrane effectiveness by 50%
- Reduced Whip bombard damage to 250 (down from 400)
- Reduced whip bombard damage against marines to 57 (down from 112)
- Reduced Catpack research cost to 15 (was 20)
Changes
- Added main menu loading screen (helpful during first run shader compilation)
- Changed the profile display to not show the current frame unless it is paused (Thanks Asraniel!)
- Changed outgoing HTTP requests from the server to use the address that the server was bound to
SDK
- Improved model compile times
- Fixed the skybox rendering in the Editor
- Fixed tools not being visible in the orthographic views of the Editor
- Added generation of reflection probes in the Editor
227 • 228 • 229 • 230 • 231 • 232 • 233 • 234 • 235 • 236 • 237 • 238 • 239 • 240 • 241 • 242 • 243 • 244 • 245 • 246 • 247 • 248 • 249 • 250 • 251 • 253 • 254 • 255 • 256 • 257 • 258 • 259 • 260 • 261 • 262 • 263 • 264 • 265 • 266 • 267 • 268 • 269 • 270 • 271 • 272 • 273 • 274 • 275 • 276 • 277 • 278 • 279 • 280 • 281 • 282 • 283 • 284 • 285 • 286 • 287 • 288 • 289 • 290 • 291 • 292 • 293 • 294 • 295 • 296 • 297 • 298 • 299 • 300 • 301 • 302 • 303 • 304 • 305 • 306 • 307 • 308 • 309 • 310 • 311 • 312 • 313 • 314 • 315 • 316 • 317 • 318 • 319 • 320 • 321 • 322 • 323 • 324 • 325 • 326 • 327 • 328 • 329 • 330 • 331 • 332 • 333 • 334 • 335 • 336 • 337 • 338 • 339 • 340 • 340B • 341 • 342 • 343 • 344
155 • 156 • 157 • 158 • 159 • 160 • 161 • 162 • 163 • 164 • 165 • 166 • 167 • 168 • 169 • 170 • 171 • 172 • 173 • 174 • 175 • 176 • 177 • 178 • 179 • 180 • 181 • 182 • 183 • 184 • 185 • 186 • 187 • 188 • 189 • 190 • 191 • 192 • 193 • 194 • 195 • 196 • 197 • 198 • 199 • 200 • 201 • 202 • 203 • 204 • 205 • 206 • 207 • 208 • 209 • 210 • 211 • 212 • 213 • 214 • 215 • 216 • 217 • 218 • 219 • 220 • 221 • 222 • 223 • 224 • 225 • 226