Date: October 30, 2013
Highlights
- NS2 1 Year Anniversary!
- Shadow Gorge + toys
- Lerk
- and more!
Changelog
Fixes
- Fixed crash in the animation system
- Fixed Biomass UI and tech map sometimes not showing tooltip info for Commanders
- Fixed Marine HUD Health bar appearing corrupted when leaving Command Station at low health
- Fixed script error preventing an unbuilt Gorge Tunnel entrance from being consumed when a third one is being built
- Fixed Webs blocking bullets and projectiles (only Welder and Flamethrower will hit them now)
- Fixed Heal Spray effects being visible to Marine Commander without LOS
- Fixed Gorge Tunnels being droppable in areas which Marines can’t reach
- Fixed Skulk aligning their model in midair to other players / entities they are about to collide with
- Fixed some icons staying greyed out in Alien tech map once requirements have been reached
- Fixed wrong side of the Gorge Tunnel flinching when attacked
- Fixed main menu background sound continuing to play while the menu is closed (thanks Mendasp!)
- Fixed Nano Shield sometimes failing and possibility of applying to dead units but still costing resources
- A commander is no longer able to go to the Ready Room and rejoin their team to gain 20 resources
- The game no longer attempts to load female versions of Alien voice overs (Thanks Samusdroid!)
- Fixed bug causing sound volume to increase after failed connections
- Lerk idle sound will no longer play in 2D space (Thanks Samusdroid!)
Improvements
- Improved hit registration of Flamethrower (damage application was slightly offset from crosshair)
- Improved behavior of Flamethrower fire effect when colliding with a surface
- Waypoints and Pings will now fade out while aiming at their direction
- Removed cooldown from Scan (old nearby Scans are removed to prevent effect spam)
- Improved behavior and client side misprediction of Grenades
- Dead end Gorge Tunnel entrances can no longer be entered. They will now show a specific pose depending on if they are connected or not to fix the confusion when having multiple Tunnel entrances in one room.
- Increase size of Hand Grenades when thrown to make them more visible
- Enzyme Cloud effect is less obtrusive
- Improved explosion effects for the Grenade Launcher
- Improved Onos Gore effects
- Linux dedicated server now requires the Steam runtime. This is documented in the Dedicated_Server_Usage.txt file.
Additions
- Shadow Gorge + Toys
- Shadow Lerk
Balance
- Reduced Nanoshield damage absorb to 32% (down from 75%)
- Increased Nanoshield duration to 5 seconds (up from 3)
- Removed marine dodge jump
Optimization
- Optimized animation computations
- The score update network message now uses less bandwidth
- Compressed all audio which saves a lot of in game memory
Editor
- Dynamic props now have a default model (Thanks Samusdroid!)
SDK
- The default Builder setup will now generate minimaps and correctly copy CSS files (Thanks Samusdroid!)
- Fixed security issue where a mod could potentially read files outside of the sandboxed directories (Thanks Deco!)
ns2_Refinery
- Moved location of Containment Power Node.
- Made some fixes to commander visibility.
- Adjusted detailing in Conduit
- Filled bucked in smelting with cooled ore to prevent gorge nest madness.
- Deleted empty prop_static entities.
- Changed death triggers on lava falls to do damage over time (no more lerk insta-death).
- Fixed flickering textures.
- Added power node to Falls Approach.
- Fixed exploit where you could build outside the map near Lava Falls.
- Raised pipes in Conduit to remove an exploit spot.
- Improved pathing mesh.
- Thanks to SamusDroid for his help bug-squashing.
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