Date: December 3, 2013
Highlights
- More Kharaa balance changes
- Less hitching in early game
Changelog
Fixes
- Fixed Hive steam effect looping instead of being endless
- Fixed overlapping server tabs on low resolutions
- Fixed player status overlapping on lower resolutions, and aligned icons with text underneath
- Fixed WHIPBOMB missing in gamestrings
- Fixed World Championship badges using wrong path
- Fixed ARCs not playing/stopping sounds/effects when they should
- Fixed ladders not working for Ready Room players
- Fixed Drifters always turning east before completing a move order
- Fixed axe blocking sprint movement when attempting to use it before it’s fully deployed
- Fixed out-dated information, and typos in gamestrings files
- Fixed bug where the chat would not block the show map key from opening the minimap when typing, dead, and spectating
- Fixed tech map not showing tooltips for Contamination, Bone Wall, and Rupture.
- Fixed being able to increase shotgun rate of fire when tapping primary attack in the right moment
- Distress Beacon now guarantees that all players will be teleported when at least one spawn point or IP has been found (No, really this time.)
- Fixed Armory Health bar offset not adjusting according to model
- Fixed ARCs not updating their target position
- Simplified rifle logic, possibly fixing some instances of weapon jams. (More testing required)
- Fixed grass clipping into a tree in the main menu
- Fixed health bars clipping inside the model on the Armory, Advanced Armory, Sentry Battery, and players in the Ready Room.
Balance
- Removed Carapace heal penalty
- Slightly reduced Jetpack fuel replenish rate (It now takes 0.6 seconds longer to fully restore the fuel tank)
- Fade movement will now ignore air-friction immediately after using the Shadow Step ability
- Slightly reduced energy used by Bone Shield ability
- Vortex ability now returns energy cost when consumed
- Reduced Swipe energy cost by 1
- Increased Enzyme Cloud and Mucous Membrane cost to 2 (up from 1)
- Merged enzyme with Storm
- Enzyme requires now a Shift Hive
- Drifters turn rate increased slightly
Features
- Added loading screen background on game startup
- Added Commander Bindings
- Spectators can now toggle with F (flashlight) outlining players on their team
- Added Chuckle and Request Weld console binds, to allow binding to a key. Type “chuckle” or “requestweld” in console to perform the action.
- Added minimal HUD option.
Optimizations
- Damage effect decals are now precached (Mitigates hitching during first encounters)
- Added precaching for a few files causing big hitches when joining a team
Improvements
- Never allow step moves onto other players
- Players now use separate physics models for melee and world collision detection
- Marines will now spawn closer to their spawning Infantry Portal
- Score popups are now green for kills to more clearly separate them from assists
- Made Gorge Tunnels easier to place in areas with suboptimal pathing information
- Gorge Tunnels may now be placed in areas with slightly greater inclines
- Changed Prototype Lab minimap icon to use an unused placeholder icon (was using the Extractor icon)
- Destroying a sentry battery now uses a different sound than destroying a Power Node
- Lowered waterfall sound effect volume in the menu
- Added Team res to Alien HUD
- Made server browser more usable for lower resolution users, especially in 4:3 resolutions
- Improved Boneshield ability hit detection
- Default consistency config now ignores shaders/DarkVision.hlsl (allows easier modding of Alien Vision)
SDK
- Added teleport_destination and teleport_trigger entities
- Added console command “selecthallucinations” for debugging and testing purposes
Refinery
- Fixed some pathing problems in Containment causing inability to drop Infantry Portals in appropriate places
- Fixed several other pathing issues around the map
- Changed collision geometry on several staircases to make them more easily navigable
- Removed some props from Commander view
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