Date: February 14, 2014
Highlights
- Dropship Update
- Organized Play system and more!
Changelog
Fixes
- Fixed “name” console command not working with spaces in names
- Fixed bug where a bad value in the options file for the player skin would cause the menu to stop functioning
- Fixed aliens sometimes not being able to hear Distress Beacon sound
- Fixed sounds cutting out on Skulks and Fades
- Fixed lifeform name being hidden behind the lifeform icon in the Alien buy menu
- Fixed some structures not immediately destroying collision when destroyed (most prominent with Resource Towers)
- Fixed Power Nodes not blinking red on minimap when being attacked
- Fixed requestweld console bind not working for Exosuits
- Fixed progress bar for Aliens having a tiny piece of texture being where it shouldn’t in the top of the progress bar
- Fixed players being able to see the enemy commander on scoreboard
- Fixed mouse wheel events always being blocked in unpredicted code when mouse cursor is visible
- Fixed room name on hud not updating when the game first starts
- Fixed being able to use commander interface while menu is open
- Fixed voice chat being stuck on when entering a Command Structure
- Fixed alien buy menu Fade description
- Fixed Armories giving health while stunned
- Fixed main menu tip video layer being behind the tip videos content page.
- Fixed tip videos not hiding when you close the training page.
- Fixed bug in main menu with MouseIn / MouseOut events not handled properly
Features
- Added NS2WC emblems (Available in the Steam Store)
- Added NS2WC emblem stat tracking
- Added Organised play system (Organised play in main menu)
- Added subtle highlight to Steam friends nameplates and minimap icons
- Added ammo bars for the Marine Commander to nameplates
- Added low light graphics quality option (Thanks to Mendasp and Dragon for helping)
- Added random team console bind. j3 or jointeamthree in the console
- Added a new vote which tries to balance teams using previous round and hive stats
- Added previous menu theme back into the files under “sound/NS2.fev/main_menu_old”
- Added option to precache extra files. Default to ‘Off.’ (Allows you to balance load times against your desire to avoid early game hitching)
- Added queuing for servers with reserved slots in server browser. You can attempt to join the server if you think you can (i.e. you have a reserved slot)
- Added numerical values and input for sliders in options menu
- Added next / previous weapon keybind to main menu options
- Added evolve last upgrades keybind
- Added ability to unbind/clear keybinds
- Added interface sounds
- Added open/close fade animation to GUI’s on right side of menu (news box, logo, Reinforcement/store buttons)
- Added fade effect when opening credits
- Added line wrapping for long text chat messages
- Implemented option description tooltips
- Rearranged server browser tabs (all game modes are now grouped up on the left side)
- Added microphone input volume bar colours, which change based on input intensity
- Server list and chat font size now resizes for really small screen resolutions
Optimizations
- Consistency checking now uses a much faster algorithm which in many cases may decrease loadtimes
- Drastically reduced network traffic generated by scoreboard updates
- Optimized cloaked effect
- Reduced hitching when opening pages in the menu
Changes
- Player outlines now work in first person for neutral spectators
- Inactive/unbuilt structures appear now in a darker color on the minimap
- Observatories will now reveal nearby Cysts on the minimap
- Rookies are now always highlighted green on the scoreboard
- Muting a player will now also mute voice requests (like need ammo / medpack)
- Removed Drifter icon from tech map
- Made unavailable color very slightly darker to provide better differentiation between unbuilt grey color
- Increased weight of exclusive Female Marine Shadow badge taunt from 3% to 8%
- Increased max chat length to 120 from 80
- Remove skill ranking from main menu and scoreboard
- News ticker now opens in Steam Overlay for improved experience
- Smoother catpack view effect in dark areas (No more black oval when in dark places)
- Doors now open from further away for fast moving players to compensate for the speed of the player
- Moved HUD detail option to general options tab
SDK
- Added MouseWheelUp and MouseWheelDown as separate keys to bind (note for modders: InputKey.MouseZ is no longer being used)
- Added InputKey.None to allow clearing of bindings
- Added Client.GetIsSteamFriend(steamId)
- Added GUIHoverTooltip for providing tooltips offset from mouse cursor when hovering over something
- Added mapinfo console command to print out information like light and prop count to console
- Added MultiCheckbox form type which allow to have more than just true/false values
- Added console command chattime <number> to set how long chat messages display on screen. Must be at least 3 seconds.
- Changed profiler to use Left and Right key since old keybinds didnt work well with other keyboard layouts
- Added ControllerMixin:SetIgnorePlayerCollisions(time)
- Added client side loadtime console output
- Removed Cooked Mesh console output
- Fixed out of memory condition on Linux Kernel 3.12
- Fixed fatal error message box on Linux machines that didn’t have GTK
- Added gather_server tag in ServerConfig.json
- Send Commander time to Hive
Biodome
- Lighting optimisations, approximately 200 lights removed
- Removed 2 glass sections in Falls to reduce render calls
- Moved Condensers power node away from Filtration
- Improved occlusion in Falls and Alley
- Fixed gap in Gallery
- Cleaned up commander view in Falls.
- Repositioned Condensers and West Route power node.
Docking
[Note - There is a game-critical bug in Docking, and we recommend not playing it in 263. It will be fixed in 264.]
- Added additional vents to Ballcourt, Maintenance and Junction
- Reduced clutter around Maintenance RT
- Enlarged the space around Departures techpoint
- Fixed some CommanderInvisible around Departures
- Fixed the train in Departures not playing
- Slightly increased travel time to Maintenance through Courtyard
Summit
- Smoothed out movement in Flight Control
- Minor cosmetic fixes
Veil
- Fixed bad collision in Dome
Tram
- Removed buggy cable bundle from Logistics->South Tunnels connection.
Refinery
- Fixed Removed some unneeded collision geometry in Conduit
- Fixed pathing in Extraction
- Fixed gaps in location entities
- Fixed some unconnected pipes
- Fixed death trigger entities in lava falls
- Rotated smelting RT 180 degrees
- Fixed some flickering textures
- Smoothed out stairs in Falls Approach
Eclipse
- Hole fixes
- Removed center rail on Triad stairs
- Pathing fixes in Maintenance
- Expanded Core Access hallway to be larger and more favorable for aliens facing arcs from the bottom corner
- Expanded the archways in generator monitor for more space (replaced the doorway model with simple geometry)
- Removed crates in core access, south loop, generator monitors, and east foyer
- Adjusted the layout of crates in Comp Core
- Replaced false doorway in conduit, to reduce confusion
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