Date: September 4, 2014
Highlights
- Force Even Team now use the new Hive Skill rating
- Minor bug fixes
Changelog
FIXES
- Fixed issues of the texture manager which caused the client to crash while loading textures which use rgba compression or include mipmaps
- Fixed that using non precached cinematics crash the client
- Fixed Quick Join
- Fixed long load times with some HDDs caused by overloading the io queue with too many worker threads
- Fixed Alien Lifeform Counters in the Alien Buy Menu
- Fixed that Jetpacks did not show up correctly at the scoreboard
- Fixed triggers and models having incorrect settings in the editor_setup causing things like e.g. ladders not to work at maps
- Fixed that client mods which fail the consistency check were not disabled.
- Fixed some other issues with cinematics (causing things like client crashes when someone used umbra)
- Fixed that echoed structures were not attacked by arcs.
- Added draw calls back to r_stats
- Fade Blink sound volume was corrected
- Fixed Overview.exe crash
- Fixed some issues with the linux client
Improvements
- “ForceEvenTeams” vote now uses the skill ratings from hive to balance teams. It avoids moving players that have already chosen a team and first tries to balance the teams using the players in the readyroom. If it must swap players that have already chosen a team, it uses the minimum number of them so most people will stay on the same team.
- New commands for controlling loading behavior:
- res_workers n (n = number of used loading worker threads, default 1 )
- res_prelock on/off
- res_preload on/off
- res_verbose 1-3 ( turns on verbose logging at loading )
- Commander Hints are now fully translatable
- Polish translation is now 100% done (thanks to Carnage and Acedude)
SDK
- Fixed Editor volumes missing the size parameter.
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