Date: November 1, 2014
Changelog
**PATCH NOTE** WE HAVE UPDATED SOME SHADERS, THIS WILL MAKE YOUR INITIAL LOAD TIME FOR EACH MAP MUCH LONGER THAN NORMAL! Ready Rooms are now Halloween themed and players can throw candy!
FIXES
- Fixed players having voice communication cut off while entering or exiting commander mode
- Lerks will no longer grunt when moving at low speed
- Bots will not be counted towards the number of players that are required to pass a vote
- Fixed an issue which would result in a second IP being spawned at the start of the game with less than nine players
- Fixed conflicting default key-bind between the show map key and the 10th commander grid spot (this will only affect new players, current players need to change their bindings manually)
- Fixed fullscreen windowed mode to not minimize when alt+tabbing on Windows
- If you have something bound to the same key as VoteYes/VoteNo, it will no longer be triggered when casting a vote
- Fixed that it was possible to transfer pres between rounds
- Fixed occasional error when attempting to enter the Mods menu
- Fixed Commander bindings menu not saving cleared binds
- Fixed server crash that could be caused by exos in the readyroom
- Fixed small visual glitch while in exo that was causing nameplate borders to show up when they shouldn’t be
- Fixed customize menu to ensure the variants always show in the proper order
- Fixed customize menu to only show arrows when appropriate
- Fix marines losing the parasite outline when switching variants / sex
- Fixed Clogs having decals projected onto them
IMPROVEMENTS
- In the voice request menu you can now select items by moving the mouse past them (similar to NS1)
- Added an option in the sound tab to continue recording after the microphone button has been released for a fraction of a second to help ensure your last word isn’t cut off (defaults to 150ms)
- The number of players connecting to the server will now be shown on the scoreboard
- Building range circles now use decals instead of models
- Votes that cannot pass anymore fail immediately
- Made Fade and Onos view models not highlighted in Alien vision
- Babbler eggs are now highlighted in Alien vision
SDK
- Added Server.GetNumPlayersTotal() which will return the number of players that have an active connection to the server, regardless of if they have passed authentication and are finished loading yet
- Allow materials to specify a 0.5 highlight value to not be highlighted in Alien vision and not have decals projected onto them
BALANCE
- Raised mature tunnel health by 10% to give aliens a little bit longer to respond to a tunnel that is under attack, and raised its maturity time by 15 seconds to compensate
ENGINE
- Upgraded Awesomium library to version 1.7
- Upgraded LuaJIT to version 2.0.3
MAPS
Biodome
- Fixed stuck spot between Agri Labs and Falls
- Fixed stuck spot in West Route
Descent
- Fixed exploit in monorail vent
Refinery
- Fixed bug / exploit in lava falls
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