Date: January 22, 2015
Changelog
IMPROVEMENTS
- Added ability to click on a player’s row in the scoreboard to check their Steam/Hive profiles
- Added option to mute Text chat
- Added icon to the scoreboard indicating if someone is your friend on Steam
- Made it so the scoreboard shortens the player name if it overlaps
- Muting a player’s voice/text chat will last 6 hours so it’s persistent across map changes
- Rookies will always show the “(rookie)” tag in chat even if they’re not in your own team
- Spectators are now sorted above ReadyRoom players
- Dropping structures as a Marine Commander will display the location name and status of the Power Node for the structure
- Missing files will now show up in the log instead of being silently ignored
- Added a new variant of Alien Vision based on Huzes’ AV – Thanks Huze!
- Added no_ip material which disallows placement of Infantry Portals on this surface
- Added a separate bind for movement override for commander
- Added consistency checking for hmp files
FIXES
- Stop sounds from playing on destroyed entities
- Stop Insert from running destructors on uninitialized memory
- Linux should now support non-ascii
- Fixed being able to tell who’s the enemy Commander by their chat color
- Fixed that commanders bots did not work or got kicked by the AFK kick
- Fixed that the Alien Buy-Menu messed up with some translations (e.g. Russian)
- Fixed embryos not having a taunt in the ready room
- Fixed Babblers being invisible when cloaked by a shade
- Fixed menu being unresponsive if mousing over webview while a window was loading
- Fixed sending blank chat messages causing messages to overlap
- Fixed being able to place an IP in eclipse where you shouldn’t be able to
STEAM
- PROTOTYPE – Added Utils\WorkshopBackup, a simple server to allow servers ops to add backup download for mods. See ns2\utils\workshopbackup\readme.txt for details.
- Added support for servers to point clients to a list of backup servers and clients to download from backup instead of Steam
- Backup servers also solves the problem of the server running an old version of a mod
- Fixed bug that required all http request to finish inside 15 seconds
- Made clients more stubborn when it comes to requesting downloading mods (10 retries)
- Improved progress reporting
PERFORMANCE
- Relevance calculation offloaded from main server thread, freeing up about 5-15% main thread CPU. It is now recommended to run the server on at least 2 cores.
- Servers running close to the edge will now show up as Loaded in the performance browser
BALANCE
- Decreased max GL player damage to 132 from 165.
- Increased FT player damage from 15 to 16, and increased structure damage from 15 to 18
- Reduced Flamethrower cost to 15 pres
KNOWN ISSUES
- The progress indication on mod download is broken – it stays zero until download complete. Late build blocker forced a revert, should be fixed in 274
MAPS
- Removed holiday themed ready rooms
Kodiak
- Fixed stuck spot in hangar bay vent for fades
Eclipse
- Fixed FPS problem in access alpha
Docking
- Removed random pipe prop in locker room
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