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Date: February 01, 2015

Patch 283


Blog Post

Changelog

General

  • Many but not all hitreg issues fixed:
    • Client and server agrees on where jumping targets actually are
    • Crouching shooters shoot from the same position on server and client
    • Server runs the moves with the same precision as the client
    • Client now bases animation only on state available to the server as well
    • The server (and the predict engine) now only uses the network state available to the client when it processed the move, instead of using all available state
  • hitreg and hitreg_always tools (console commands) added. Require cheats/tests and allows a client to compare data collected about shooter and target. See Hitreg.lua for details.
  • Default per-player bandwidth limit increased to 50,000 bytes/sec
  • Lingering player models gone
  • “Play Now”- Button
    • Do you want to play a round Natural Selection 2? But don’t want to spend up to 5 minutes inside the server browser?

Tweaks / Improvements

  • Reverted the “Sneaky Skulk” (introduced with build 276) by popular request. (Skulks could become exposed without noticing, or even partly glitch into walls)
  • Removed local talk bind due to it causing confusion to new players. Functionality still exists in engine, but the implementation needs to be reassessed before exposing it again.
  • Reduced snapshot history on servers to 2 seconds instead of 10, to reduce memory usage
  • Servers will now decrease send frequency to alt+tabbed clients after 1 second instead of 3 to reduce server bandwidth and cpu usage.
  • Added a filter for “rookie only” servers to the server browser
  • Lowered the speed with which the server browser updates the sorting to make it usable when you update the server list.
  • Added the new Extension System to Servers. Allows game-only updates to be released without the need for changes to be pushed through Steam.

Fixes

  • Fixed that the tutorial windows was always showing up for new player with Play Now.
  • Fixed server performance issues introduced in build 279
  • Fixed server memory leaks when flushing network snapshots.
  • Fixed server crash after a failed map load.
  • Fixed that you couldn’t play the “vs Bots” mode as “non rookie”
  • Fixed disconnection pop-up message box garbled text in main menu.
  • Fixed some smaller script error of the new bot code.

SDK

  • Updated to Steamworks v. 1.35a (our first time updating in 3 years!)

Editor

  • Reworked some of the internals of the editor so that hotkeys will now be stored with their tool name instead of their tool’s ID. This means that your hotkeys shouldn’t get scrambled every time a new command is added to the editor. Unfortunately, this means there will be a one-time reset of all hotkeys in the editor to their defaults, so if you’ve got a configuration you really like, write it down!!!
  • Added an error message that prevents the trim tool from working if there are duplicate vertices present. Before, this would create an invisible, infinitely sized face that would make it nearly impossible to select any other faces. Bad stuff.
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