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Date: February 23, 2016

Patch 286


Highlights

Blog Post

Changelog

Tweaks/Improvements

  • Added an Introduction to Natural Selection 2 video. It will play on first launch, and can be watching again from the Training menu
  • In locations with no structures that require power, and no blueprints, building the power node will become primed when fully built.
  • Pressing E to build while you have a welder will now use the welder instead of the build tool
  • Made minor improvements to the tutorial, but only 50% of players will see the improved version, so we can measure the effects (A/B testing)
  • Reduced resolution of some specular textures to improve memory usage
  • Increase rookie level to 5 so new players can keep playing and practicing on rookie-only servers for longer before joining the non-rookie servers. You can still play on any server you want after reaching level 1 or finishing the tutorial.
  • Added a ranked server filter to the server browser
    • The server browser will now highlight ranked servers. Listed as GOLD NS2 in the gamemode column. (Thanks mendasp!)
  • The server browser now shows the total number of servers available as well as the total number that pass your filter settings (Thanks mendasp!)
  • Resource nodes and tech points are now highlighted on the minimap (Thanks mendasp!)
  • Rookies are no longer banned from commanding on non-rookie servers, but instead will be shown a warning
  • Commanders are now credited with the average score on their team at the end of a round, so they will continue to level up as fast as all the other players even while commanding
  • Play Now will now prioritize joining into a ranked server over an unranked one

Fixes

  • Fixed awesomium_process.exe crash (occurred frequently in the tutorial, or for new players if tip videos were playing when they exited a game)
  • Fixed hangs on server join, disconnecting, and exiting the game
  • Fixed specular textures loading at a lower resolution than intended (shiny new prettiness)
  • Integrated fix for gorge tunnels not always opening when a player has dropped both sides
  • Throttled “illegal miplevel” error spam so if it happens, it won’t impact performance
  • Updated ns2_derelict overview to show new vents
  • Fixed another case of rifle jamming (Thanks xDragon and SamusDroid!)
  • Fixed looping rifle fire sounds while not firing (Thanks xDragon!)
  • Fixed locations in ns2_docking and ns2_tram where you could build structures that would be impossible to attack

SDK

  • Fixed Shared.SendHTTPRequest jobs not canceling properly when the lua vm is destroyed, which could cause hangs/crashes
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