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Date: March 10, 2016
Highlights
- Brand new tutorial voice-overs
- QoL fixes to several maps
- Launchpad enhancements for modders
Changelog
Tweaks/Improvements
- Re-recorded all Tutorial voice-overs
- Added Voice-over mute option in Tutorial
Fixes
- Fixed Onos and Skulk albino view-model showing incorrect texture (Thanks Samusdroid!)
- Fixed issue with Death Triggers that caused them to kill entities not in the triggers!!!
SDK
- Fixed Overview including special groups (Seasonals) in tga file (Thanks Salads!)
- Added support for LaunchPad to load specific project on start: -o [path to mod.settings] (Thanks Salads!)
Maps
Mix-master Zavaro is at it again! Thanks Zavaro for contributing all these fixes and improvements!
ns2_biodome
- Fixed an issue where OcclusionGeometry clipped through world in Platform
- Fixed an issue where OcclusionGeometry where detail props would disappear in Bioreactors
- Fixed an issue where OcclusionGeometry clipped through world in Filtration
- Fixed an issue with Atmospheric and Condensers not extending their locations to a conjoined room
ns2_derelict
- Fixed hole in Atmospheric Seeding allowing players to see outside the map
- Fixed hole in floor of Turbine allowing players to see outside the map
- Fixed face jutting out of floor in Turbine
- Fixed OcclusionGeometry in Turbine from showing on minimap
ns2_descent
- Duplicated and rotated proximity field textures to create cohesion in visual styles between maps
ns2_docking
- Updated Reflection Probes
ns2_summit
- Fixed CommanderBuild group in Crossroads to better accurately reflect floor and walls
- Fixed CommanderNoBuild in Crevice
ns2_tram
- Fixed CollisionGeometry on railing in Ore Processing to better accurately reflect prop locations
- Added CollisionGeometry to Ore Processing vent to keep players from getting stuck
- Fixed holes in Hub allowing players to see into North Tunnels through the walls==== ns2_docking ====
ns2_veil
- Fixed Y-Junction location name on minimap to intended Y Junction name
- Added OcclusionGeometry in Cargo to block Gorge Tunnels from being visible
- Fixed floating crates and other props in Cargo
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