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Date: May 16, 2016
Highlights
- New Alien Abilities
- HMG for Marines
Changelog
Tweaks/Improvements
- Alien abilities have been shuffled around, and two new abilities have been added!
- Crag Hive – Crush
- Increases armor damage to structures up to 15%, when you have 3 shells
- Increases armor-fraction used on players up to 15% (amount of armor that is used when calculating damage) on players by 15%. Does not affect early game balance
- Crag Hive – Crush
- Shade Hive – Vampirism (replaces Phantom)
- Provides cloaking and heals your health every time you damage players with a direct attack (excludes Spores / Bilebomb / Stomp / etc )
- Lifeform specific values for life leech (at 3 veils):
- Skulk: 14hp for bite
- Gorge: 15hp for spit
- Lerk: 2hp for spikes, 10hp for bite
- Fade: 20hp for swipe
- Onos: 40hp for gore
- Lifeform specific values for life leech (at 3 veils):
- Provides cloaking and heals your health every time you damage players with a direct attack (excludes Spores / Bilebomb / Stomp / etc )
- Shade Hive – Vampirism (replaces Phantom)
- Shift Hive – Silence
- This was moved from the Shade Hive to Shift, and split out from Phantom
- Makes all movement and attacks silent
- Shift Hive – Silence
- Biomass scaling has been increased for Lerk and Onos to help their survivability in late game
- Lerk has been increased from 2 to 3hp per biomass
- Onos has been increased from 25 to 30hp per biomass
- Onos Bone Shield has been revamped, and now refills armor!
- Costs 40 energy to trigger, can only be held for at most 4 seconds, and a 10 second cooldown has been added
- Regenerates 100 armor / second while in use
- Will now block 66% of damage from the front instead of 75%
- No longer saps energy while in use
- Cysts no longer die when disconnected from hive
- Cysts instead rapidly lose maturity when the chain is disconnected, making them easier to destroy. When reconnected, maturity is regained rapidly.
- Nutrient mist can be used to prevent the maturity loss.
- Contamination Tweaks
- Increased cooldown to 6 seconds (was 5)
- Bile now sprays every 2 seconds, up to 3 times, and can be stopped by destroying the pustule
- HMG has been added, to help deal with those pesky lifeforms
- Note: Sounds and art assets for HMG are temporary.
- Jetpacks now use more fuel based on a weapon’s weight
- Shotgun and Flamethrower now use 7.6% more fuel
- Grenade Launchers use 15% more fuel
- HMGs uses 130% more fuel
- Mine changes
- eHP changed to 40 (from 100)
- Cost reduced from 15 to 8
- You now get 2 mines instead of 3
- Medpacks can snap to players from a slightly larger radius, snapping already existed but previously was not shown to the commander
- Alien vision has been replaced with “Huze’s Minimal”
- Alien vision will default to On every time you spawn in
- Crosshairs have been updated with new art
- If you prefer the old ones, you can still use them by activating the mod[1]
- Power nodes can now be rebuilt at the same speed with a build tool as with a welder
- Wrench damage icons now show how hurt teammates are, and have an outline if you have a welder
- Dropped weapons expiration bar will now be colored based on how much time is left before it is destroyed
- Range circle indicators have been added for many alien commander abilities, as well as a secondary circle to Shifts to indicate the radius of the energy regeneration passive effect
- Mines and Welders will be highlighted and show as pickupable even if you already have one
- Dropped weapons will be picked up automatically, if you have an empty slot
- Server browser:
- Added the ping filter
- The server details window now has a short delay so users can doubleclick at the server entries wherever they like.
- The server count display is not clickable anymore and has a tooltip
- Favorites and History are now a toggle, clicking again at them while show your previous game selection
- Reduced amount Enzyme particle effects obscure view
- Death screen blood splatter effects will disappear immediately when you start respawning
Fixes
- Fixed issue Issue with ragdolls never deleting
- Players will no longer have nutrient mist effects applied to them unless they are an embryo
- Server browser Join button should work better
- Reduce network cost of the concede cinematics slightly
- Fixed an issue where welders would build faster with E than with LMB
- Fixed that medpacks got weirdly offset when hovered over marines. It will now show where the medpack will actually spawn
Notes
- ↑ Old Crosshair Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=686960508 (Retrieved 10/03/22).
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