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Date: May 27, 2016
Highlights
- New in-game changelog
- Skull 'N' Crossfire Rifle skin
- New 'Focus' ability for Aliens
Changelog
Tweaks/Improvements
- Main Menu:
- Added a new changelog pop up:
- Will show up after the client has been updated
- Shows latest changelog
- Allows you to give feedback on the changes
- Tweaked the right side of the main menu slightly
- Replaced the reload, favorite and history icons in the Server Browser to look better.
- Added a new changelog pop up:
- Marines:
- Rifle
- Added the new fancy Skull ‘n’ Crossfire skin. http://store.steampowered.com/itemstore/4920/detail/801/
- HMG
- Thanks for all your feedback on the HMG!
- Added new sounds
- Fixed the model textures
- Renamed it to Machine Gun (MG) because it’s not really a HMG
- Deals 6 damage to structures, 12 to players
- Spread is 4.5 degrees
- Weights twice as much as the rifle
- Magazine size is 100
- Has maximum 5 magazines
- Reload takes about 4.2 seconds
- Mines
- Increased cost to 10 pres (was 8)
- Lowered armor to 5 (was 10)
- Flamethrower
- Decreased cost to 10 pres
- Power nodes will no longer show enemies on the map unless it is under attack
- Rifle
- Aliens:
- Shade Hive – Added Focus
- Deals 50% more damage to primary attacks
- Increases the delay between attacks by 50% (slows rate of attacks)
- Crag Hive – Crush
- Increased extra damage to player to 7% for each shell (21% with 3 shells)
- Heal/Regeneration:
- If an alien gets healed by 20% of its total health in 2 seconds every further heal is reduced to 20%
- Hallucination Cloud:
- Spawns now 2 skulk hallucinations if no players were targeted.
- Revised nutrient mist cinematic to be less obscuring (Thanks IronHorse!)
- Cysts now have a unique nutrient mist cinematic (Thanks IronHorse!)
- Revised mucous membrane cinematic to be less obscuring (Thanks IronHorse!)
- Rupture parasite time reduced to 10 seconds ( was 44 seconds )
- Gorge Build Menu:
- Swapped position of Webs and Babbler Egg. Webs are now in slot 3
- Babblers now cling to their owner when they hatch from their egg
- Other:
- Increased the damage number animation speed
- Increased the health bars animation speed
- Disabled the consistency check for local servers
- Removed heavy damage effects
- The local player gets highlighted in the scoreboard
- Shade Hive – Added Focus
Fixes
- Fixed that the reserved slot count could be negative ending up with server having more slots in the server browser than they really have
- Fixed that the marine weapon icons were not displayed correctly in spectator view
- Fixed that the health bars were wrongly colored in spectator
- The give cheat command will no longer cause script errors with invalid command arguments
- Fixed that the Onos stomp sound repeated itself in spectator view
- Fixed that the Alien Commander did not re-cyst to ressource points correctly
- Fixed that in case a server reported a negative amount of reserved slots the server browser displayed more slots than available.
- Fixed that the Alien Vision wasn’t working on Linux (thanks rkfg)
Translations
- Swedish translations are at 88%, just a little more love!
SDK
- Added Shared.GetAnimationLength() callback. Accepts model name (with filepath) and animation name. Returns length of time for an animation (as a float).
- Added Client.GetClientUpdated which returns true if the client got updated before the last client start, otherwise it returns false.
Maps
ns2_derelict
- Improved FPS inside Nursery (specifically when entering from flooded biosphere) and Turbines.
- Several duplicated lights have been removed in Turbines.
- Added additional occlusion geometry around Heat Xfer and Geothermal.
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