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Date: June 3, 2016
Highlights
- Brand new official map: Caged - a remake by community member Flaterectomy
- Ranged Spores for Lerks (à la NS1)
- 'Cystem' overhaul
Changelog
Tweaks/Improvements
- New Map Caged by Flaterectomy:
- Remake of the original NS1 map ns_caged
- 4 Tech Points and 10 Resource Points
- Added loading screens for Caged (thanks Samus)
- Added an achievement “Unleashed” for playing on Caged for 2 hours
- Added the new “Abyss” skulk skin, which is rewarded free for a limited time for unlocking “Unleashed”.
- Added a new main menu background.
- Remind the server operators to add the map to their mapcycle!
- Bot “Evolution”:
- Alien bots evolve now into Lerks, Fades and Oni.
- Improved the Lerks, Fade and Oni bot behavior.
- Alien commander bots now manage better with their team ressources
- Marine commander bots will also research The MG now.
- Aliens:
- Alien Vision
- Gorges and Babblers are highlighted and outlined in green
- Friendly units are highlighted orange instead of red and are less highlighted than enemies
- Enemy parasited outlines are now yellow to differentiate from friendlies
- Lerk:
- Spores:
- Spores are now a ranged ability like Umbra
- Spores require now biomass 4 (instead of 6)
- Lowered damage to 15 health points (was 20)
- Increased energy costs to 16 (was 8)
- Umbra:
- Umbra requires now biomass 5 (instead of 4)
- Spores:
- Onos:
- Boneshield
- Boneshield requires now biomass 6 (instead of 5)
- Added a new visual effects for bone shield
- The cooldown time of Boneshield now depends on how long it was used
- You can now trigger Boneshield again after a misclick, and not have it instantly go on full cooldown
- Boneshield now cost only 20 energy (instead of 40)
- Boneshield restores 112.5 armor per second
- The maximum cool down is 12.5 seconds
- Bone shield only blocks 50% of damage (from the front)
- Boneshield
- Cysts:
- The health points of a mature Cyst is now based on the length of the cyst chain to the hive. Cysts will have a minimum of 200 health points.
- The Cysts redeploy radius has been increased to 7 (was 6)
- The Cysts chains will now update when a hive is destroyed or completed.
- Optimized cyst chain code to run faster
- Hallucinations
- The cooldown of hallucinations has been increased to 12 (was 6)
- Silence Upgrade
- Silence also stops attack sounds from playing
- Marines:
- Flamethrower
- Increased rate of fire by 50%.
- Increased costs to 12 pres (was 10)
- Lowered damage to 8 (was 16)
- The Flamethrower now does more damage to structures over time (up to an additional 50% damage) when directly damaging a structure.
- Removed Flamethrower making hit targets weigh more.
- MG
- Improved the sounds
- Health bars
- Enemies are now marked (when first hit) based on server-authoritative damage, to make them more accurate
- Updated the line of sight routine to make the hide and show correctly
- Blood splatter HUD damage effects have been improved (Thanks IronHorse!)
- Flamethrower
- Server browser
- Ping and performance values will now be displayed via icons in the server list.
- Choosing a server list tab will also reset the server list slide bar.
Fixes
- Fixed a critical script error when babblers tried to cling to a dead gorge causing the server to lag until the map got changed.
- Fixed that the Alien Vision outlined the skybox.
- Fixed the dropped MG outline not being red.
- Fixed that marines with a MG didn’t have a red ammo bar for Commanders
- Fixed that Umbra didn’t block any damage from the MG.
- Fixed that Lerk ragdolls did not dissolve.
- Fixed Hive-UI Icons scaling misalignment for 16:10 resolutions
- Fixed that the Alien Vision made entities blur when you blinked as Fade.
- Updated a few outdated in-game descriptions.
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