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Date: October 27, 2016

Patch 311


Highlights

  • 4th anniversary of the release of NS2!
  • New gamemode: The Infested
Blog Post

Changelog

Gameplay

  • Players can now see who the enemy commander is during pre-game, to help get games started faster
  • Made lights more spooky

Tweaks/Improvements

  • Revamped Training menu to be more orderly and useful for new players
  • Added the beginnings of a new Progression System to Hive
    • Just a first step to pave the way for many future enhancements
  • Moved player’s badge customization from old Hive website to be in-game via the Customize player menu
  • Play now window restyled to fit new themes and look nicer
  • Made some changes to prepare for Infested’s launch
  • Added new Halloween effects to various parts of the game, which will automatically change per a server’s seasonal setting. (Thanks IronHorse!)
  • You can now throw candy during warmup mode

Fixes

  • Fixed several edge-case issues with Hive’s skill calculations
  • Fixed edge-case issue that prevented Hive from updating round data when submitted
  • Fixed conflicts with Hive changes within Hive Challenge and Tutorials

SDK

  • Fixed Overview.exe to not render seasonal groups
  • Fixed Decoda update.dll load error
  • Added more non colliding and commander invisible seasonal groups for use by mappers
  • Fixed that Modloader.SetupFileHook returned an error message even on success
  • Fixed that Filehook entry files could not be used as filehook
  • Added “Badges+” API to manage in-game badges

Maps

All Maps

  • All map readyrooms have been made more spooky (Thanks Zavaro, Flatrectomy, and Samus!)
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