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Date: October 27, 2016
Highlights
- 4th anniversary of the release of NS2!
- New gamemode: The Infested
Changelog
Gameplay
- Players can now see who the enemy commander is during pre-game, to help get games started faster
- Made lights more spooky
Tweaks/Improvements
- Revamped Training menu to be more orderly and useful for new players
- Added the beginnings of a new Progression System to Hive
- Just a first step to pave the way for many future enhancements
- Moved player’s badge customization from old Hive website to be in-game via the Customize player menu
- Play now window restyled to fit new themes and look nicer
- Made some changes to prepare for Infested’s launch
- Added new Halloween effects to various parts of the game, which will automatically change per a server’s seasonal setting. (Thanks IronHorse!)
- You can now throw candy during warmup mode
Fixes
- Fixed several edge-case issues with Hive’s skill calculations
- Fixed edge-case issue that prevented Hive from updating round data when submitted
- Fixed conflicts with Hive changes within Hive Challenge and Tutorials
SDK
- Fixed Overview.exe to not render seasonal groups
- Fixed Decoda update.dll load error
- Added more non colliding and commander invisible seasonal groups for use by mappers
- Fixed that Modloader.SetupFileHook returned an error message even on success
- Fixed that Filehook entry files could not be used as filehook
- Added “Badges+” API to manage in-game badges
Maps
All Maps
- All map readyrooms have been made more spooky (Thanks Zavaro, Flatrectomy, and Samus!)
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