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Date: April 5, 2018
Highlights
- Tweaks and improvements
Changelog
Gameplay
- Improved sentries slightly (contributed by Nin)
- Prevent beeping noise while attacking and for 1.5 seconds afterwards
- Speed up barrel swivel when it has a target so you’re not getting shot at by a sentry facing the other way
- Add a delay after shooting at a target before starting to swivel and scan again
- Always show tracers from sentries so that players better know where they are getting shot at from
- Sentries will prioritize players over other things, and will shoot at the closest players. Previously, they would prioritize anything that wasn’t a cyst.
- Hydras do not block each other’s line of sight anymore (contributed by Katzenfleisch)
Tweaks/Improvements
- Tweaked some marine pickup icons to appear more stylistically consistent. (Thanks Sinakuwolf!)
- Metabolize is no longer a switchable weapon. This means you cannot accidentally switch to it any longer, and can only use it via the MovementModifier key.
- Drifter Eggs can now be issued orders that will be carried out by the drifter when it hatches. Before, drifters could only be issued rally-points.
- AI movers such as ARCs and movable alien structures like Crags would move on top of players, sometimes trapping them.
- Tweaked the infestation shader slightly to better hide the hard edges of infestation circles.
- Don’t show team resources for the Ready Room team at the scoreboard.
Fixes
- Fixed that servers could get stuck in a infinite loop while filling teams up with bots.
- Fixed that bots were not removed properly after they got kicked.
- Fixed an issue where ARCs would sometimes leave collision ghosts behind in PredictWorld.
- Fixed that the “They Came From Behind!” achievement was granted in some incorrect circumstances.
- Fixed that dying in an Exosuit would cause players to lose their unused grenades.
- Fixed issue where some commander buttons would not work if multiple entities were selected, despite the button being visible.
- Fixed issue where sometimes the lines connecting queued orders in the commander interface would be connected in the wrong order.
- Fixed issue where a marine’s welder and mines could be “stolen” from them at the map origin if that player was inside an exosuit.
- Fixed an issue where the build tool would be stuck building if the player picked up a welder while they were building a structure.
- Fixed an issue where players could be stuck attacking during a concede sequence.
- Fixed an issue where the wrong tech point would be visible during a concede sequence.
- Fixed an issue where MACs could not be told to repair destroyed power nodes.
- Fixed an issue where MACs would sometimes disregard their orders to move to some previous location.
- Fixed an issue where sometimes clicking the “refresh” button in the server browser would cause the game to crash.
- Fixed an issue where deploying an ARC would prevent all future corrosion damage to the ARC, including after un-deploying the ARC.
- Fixed a script error occuring if an Onos died while using stampede.
- Fixed that gorges couldn’t recycle the second tunnel entrance they placed (contributed to Katzenfleisch)
- Fixed a script error that occured if a marine had no active weapon (contributed to Katzenfleisch)
- Fixed various text positioning/visibility bugs of the GUIChat (contributed by Person8880)
- Fixed that the marine commander action notifications below the minimap often did not display the correct location name.
Maps
Veil
- Fixed the reflections in ns2_veil.
SDK
- Editor
- Exposed antialiasing and ambient occlusion settings for the map Editor.
- Changed some popup messages to be console messages instead.
- Added debug utility methods to simplify dealing with upvalues (locals inside method/file scope) (contributed by Las)
- Please read core/lua/DebugUtility.md for more details!
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