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This is an old build of NS2 It may not represent the current game. |
Date: December 16, 2021
Highlights
- Extensive balance changes
Changelog
Gameplay
General:
- Resources:
- Healing Softcap:
- Softcap is now 12% eHP/s with an 80% penalty for excess healing (from 14% / 66%)
- Commander:
- Removed the ability to research Onos Charge as the onos now always has Charge
- Lerk:
- Movement
- Strafe force changed to 8.3 (from 7)
- Lerk glide makes a sound if a Lerk is gliding above 4.5 speed
- Added an air brake functionality to the Movement Modifier key (default is Shift key) that will slow glide speed down to 4.5 speed for silent gliding. Lerks will maintain a 4.5 speed glide while the key is pressed.
- Increased glide minimum speed clamp to 4.5 (up from 4)
- Spikes
- Reduce Spread to 3.3° (down from 3.8°)
- Projectile size reduced to 45mm (from 60mm)
- Spores
- Umbra
- Increase research cost to 30 (up from 20)
- Increase research time to 75 seconds (up from 45 seconds)
- Movement
- Fade:
- Blink energy cost changed to 12 (down from 14)
- Metabolize
- Cost changed to 10 (down from 25)
- Now restores 20 energy (down from 35)
- Tunnels:
- Removed "Infested Tunnel" upgrade
- Tunnels now become Infested Tunnels automatically upon reaching full maturity
- Mature health changed to 1400/250 (up from 1250/200)
- Time to Mature changed to 75 seconds (down from 120)
- Tunnel resource cost changed to 8 tres (up from 6)
- Bone Wall:
- No longer Flammable
- Shade/Shift/Crag:
- Structure movement speed increased by 15%
- Contamination:
- Eggs:
- Lerk Egg Drop Biomass requirement changed to 4 (from 2)
- Lerk Egg Drop cost changed to 40 (from 30)
- Gorge Egg Drop cost changed to 20 (from 15)
- Fade Egg Drop Biomass requirement changed to 8 (from 9)
- Fade Egg Drop cost changed to 80 (down from 100)
- Fixed an issue where players can spawn out of a Lifeform Egg and delete it as a result
- Clamped number of Lifeform Egg drops to 2 per Hive
- Drifters:
- Hover height to the ground was lowered
- Drifters cloaked by the Shade Hive upgrade will now un-cloak from further away (3m up from 1.5)
- Turn rate is instant on the first move command, but will return to the normal turn before moving behavior on subsequent move orders (this effect has a 4 second cooldown)
- Abilities:
- Enzyme
- Cooldown changed to 3 seconds (from 12 seconds)
- Hallucinations
- No longer affected by mucous
- Can no longer have babblers attached
- Hallucination Onos now has 100 HP
- Mucous
- Cooldown changed to 3 second (from 12 seconds)
- Cloud radius changed to 5 (from 8)
- Shield values now match Babbler Shield values (except Skulk - remains at 15 HP)
- Enzyme
- Gorge:
- Babblers
- Are now Flammable
- Bile Bomb
- Web
- Webs become visible from slightly farther away ( +1 meter)
- Webs have only 1 charge (down from 3) (MATCHED PLAY CHANGE ONLY)
- Health
- Gorge health changed to 190 (from 160) (MATCHED PLAY CHANGE ONLY)
- Spit
- Gorge Spit projectile speed changed to 45 (from 35)
- Babblers
- Skulk:
Leap energy cost changed to 55 (up from 45)- Adrenaline upgrade now grants 60% increased energy regeneration (up from 50%)
- Cysts:
- Build time changed to 4.5 Seconds (up from 3.33) (MATCHED PLAY CHANGE ONLY)
- Shade Hive Cyst reveal range changed to 8 (from 6)
- Cyst health changed to 400 near the hive and 200 far away (up from 300 / 200)
- Damage bonus from Welders changed to 5x from 7x
- Shift:
- Echo upgrades cost changed to 2 (from 1)
- Echo Egg cost changed to 1 (from 2)
- Crag player healing:
- Carapace:
- Regeneration:
- Healing amount changed to 6% (from 8%)
- Is now silent
- Aura:
- No longer reveals health (MATCHED PLAY CHANGE ONLY)
- Now has a unique UI element for the non-health revealing version (MATCHED PLAY CHANGE ONLY)
- Vampirism:
- Lerk
- Vampirism percentage changed to 6% (from 8%)
- Lerk
- Onos:
- Charge is now a baseline ability and does not require research from the Commander.
- Bone Shield has been reworked:
- No longer uses “fuel”
- Bone Shield now has 1000 hitpoints and prevents all damage
- Bone Shield now encompasses the entire Onos (not just the front half)
- While the shield is active, energy regeneration is reduced by 50% (this includes all sources)
- Bone Shield recharge occurs immediately while out of combat, or 3 seconds after Bone Shield is deactivated while in combat. Recharge rate is 130 shield hitpoints per second.
- When Bone Shield is broken, a unique sound will play and shield recharge penalty is increased to 6 seconds, visualized by a "broken" shield UI bar.
- Med Paks:
- ARCs:
- Health changed to 2000/500 (from 2600/400) (MATCHED PLAY CHANGE ONLY)
- Commanders can now only create a maximum of 4 ARCs (MATCHED PLAY CHANGE ONLY)
- Add tooltip to Robotics / ARC Factory regarding cap (MATCHED PLAY CHANGE ONLY)
- Pulse Grenade:
- Heavy Machinegun:
- Spread changed to 3.2° (from 4°)
- Shotgun:
- Shotgun damage per Weapon Upgrade changed to ~13.33 (from ~10) (Values for all 17 pellets combined)
- Gas Grenade:
- Made much less bouncy
- Observatory:
- Build time changed to 12 seconds (down from 17)
- Prototype Lab:
- Cost changed to 25 (from 35)
- Sentries:
- Supply:
- Sentry Supply cost changed to 15 (from 10)
- Sentry Battery Supply cost changed to 25 (from 15)
- Robotics Factory Supply cost increased to 10 (from 5)
Version 1.5
- Increased time before another Marine is allowed to phase through immediately after to 0.6 seconds (from 0.3)
- Now blocks damage from only the front again
- Railgun now damages both Bone Shield and Onos.
- All Hand Grenadeses ignore Bone Shield.
- Exo minigun, Rifle, HMG, Shotgun, Grenade Launcher, Welder and Pistol are blocked by Bone Shield.
- Added yellow damage numbers when Onos is blocking with Bone Shield.
- These show up separately for each hit.
- New third-person Bone Shield effect when it's active!
- Added new effects for Drifter's Mucous Membrane to distinguish from healing mechanics
- New effects for showing Mucous Membrane on Aliens
- New "blood" hit effects when Aliens are hit when Mucous Membrane is active
- Decreased base damage to 7 (from 8)
- Leap energy cost decreased to 45 (revert)
Fixes
- Fixed Regen upgrade still applying when Bone Shield is blocking all damage.
- Fixed Alien attacking silently on client-side when at extremely low Energy.
- Fixed Phase Gates phase-back. (Thanks 4sdf!)
- Fixed Webs not being 3 webs with 1 charge each in Matched Play servers.
- Fixed Bone Shield not recovering fuel when holstered.
- Fixed exploit with Robotics Factory being able to put structures inside it.
- Fixed Bone Shield absorbed damage not accounting for weapon damage types.
- Regen sound for players is now completely silent, instead of only audible for friends.
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