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Outdated This is an old build of NS2

It may not represent the current game.

Date: December 16, 2021

Patch 340Balance

Highlights

  • Extensive balance changes
Blog Post

Changelog

Gameplay

General:

  • Resources:
    • Player PRes income rate is now 0.1 per tick (down from 0.125)
    • Alien starting PRes is now 15 (up from 12)
      • Fade Cost reduced to 35 (down from 37)
      • Onos Cost reduced to 55 (down from 62)
    • Increase Marine starting pres to 20 from 15
  • Healing Softcap:
    • Softcap is now 12% eHP/s with an 80% penalty for excess healing (from 14% / 66%)

Kharaa:

  • Commander:
    • Removed the ability to research Onos Charge as the onos now always has Charge
  • Lerk:
    • Movement
      • Strafe force changed to 8.3 (from 7)
      • Lerk glide makes a sound if a Lerk is gliding above 4.5 speed
      • Added an air brake functionality to the Movement Modifier key (default is Shift key) that will slow glide speed down to 4.5 speed for silent gliding. Lerks will maintain a 4.5 speed glide while the key is pressed.
      • Increased glide minimum speed clamp to 4.5 (up from 4)
    • Spikes
      • Reduce Spread to 3.3° (down from 3.8°)
      • Projectile size reduced to 45mm (from 60mm)
    • Spores
    • Umbra
      • Increase research cost to 30 (up from 20)
      • Increase research time to 75 seconds (up from 45 seconds)
  • Fade:
    • Blink energy cost changed to 12 (down from 14)
    • Metabolize
      • Cost changed to 10 (down from 25)
      • Now restores 20 energy (down from 35)
  • Tunnels:
    • Removed "Infested Tunnel" upgrade
    • Tunnels now become Infested Tunnels automatically upon reaching full maturity
    • Mature health changed to 1400/250 (up from 1250/200)
    • Time to Mature changed to 75 seconds (down from 120)
    • Tunnel resource cost changed to 8 tres (up from 6)
  • Bone Wall:
  • Shade/Shift/Crag:
    • Structure movement speed increased by 15%
  • Contamination:
    • Cooldown changed to 3 seconds (down from 6)
    • Health changed to 1500 (up from 1000)
    • No longer Flammable
    • Biomass Requirement changed to 12 (up from 10)
    • Can no longer be targeted by ARCs
  • Eggs:
    • Lerk Egg Drop Biomass requirement changed to 4 (from 2)
    • Lerk Egg Drop cost changed to 40 (from 30)
    • Gorge Egg Drop cost changed to 20 (from 15)
    • Fade Egg Drop Biomass requirement changed to 8 (from 9)
    • Fade Egg Drop cost changed to 80 (down from 100)
    • Fixed an issue where players can spawn out of a Lifeform Egg and delete it as a result
    • Clamped number of Lifeform Egg drops to 2 per Hive
  • Drifters:
    • Hover height to the ground was lowered
    • Drifters cloaked by the Shade Hive upgrade will now un-cloak from further away (3m up from 1.5)
    • Turn rate is instant on the first move command, but will return to the normal turn before moving behavior on subsequent move orders (this effect has a 4 second cooldown)
    • Abilities:
      • Enzyme
        • Cooldown changed to 3 seconds (from 12 seconds)
      • Hallucinations
        • No longer affected by mucous
        • Can no longer have babblers attached
        • Hallucination Onos now has 100 HP
      • Mucous
        • Cooldown changed to 3 second (from 12 seconds)
        • Cloud radius changed to 5 (from 8)
        • Shield values now match Babbler Shield values (except Skulk - remains at 15 HP)
  • Gorge:
  • Skulk:
    • Leap energy cost changed to 55 (up from 45)
    • Adrenaline upgrade now grants 60% increased energy regeneration (up from 50%)
  • Cysts:
    • Build time changed to 4.5 Seconds (up from 3.33) (MATCHED PLAY CHANGE ONLY)
    • Shade Hive Cyst reveal range changed to 8 (from 6)
    • Cyst health changed to 400 near the hive and 200 far away (up from 300 / 200)
      • Health falloff range from the Hive room decreased slightly
    • Damage bonus from Welders changed to 5x from 7x
  • Shift:
    • Echo upgrades cost changed to 2 (from 1)
    • Echo Egg cost changed to 1 (from 2)
  • Crag player healing:
    • Fixed issue where Heal Wave was not correctly increasing Crag healing by 30%
    • Changed Crag to heal eHP instead of a flat value
    • Crags now heal players with Lifeform specific healing values instead of a percentage:
      • Skulk: 10 (previously 7)
      • Gorge: 15 (previously 11)
      • Lerk: 16 (previously 10)
      • Fade: 25 (previously 17)
      • Onos: 80 (previously 42)
  • Carapace:
  • Regeneration:
    • Healing amount changed to 6% (from 8%)
    • Is now silent
  • Aura:
  • Vampirism:
    • Lerk
      • Vampirism percentage changed to 6% (from 8%)
  • Onos:
    • Charge is now a baseline ability and does not require research from the Commander.
    • Bone Shield has been reworked:
      • No longer uses “fuel”
      • Bone Shield now has 1000 hitpoints and prevents all damage
      • Bone Shield now encompasses the entire Onos (not just the front half)
      • While the shield is active, energy regeneration is reduced by 50% (this includes all sources)
      • Bone Shield recharge occurs immediately while out of combat, or 3 seconds after Bone Shield is deactivated while in combat. Recharge rate is 130 shield hitpoints per second.
      • When Bone Shield is broken, a unique sound will play and shield recharge penalty is increased to 6 seconds, visualized by a "broken" shield UI bar.

Frontiersmen:

Version 1.5

Phase Gates

  • Increased time before another Marine is allowed to phase through immediately after to 0.6 seconds (from 0.3)

Bone Shield (Onos)

Mucous Membrane

Heavy Machine Gun

  • Decreased base damage to 7 (from 8)

Skulk

  • Leap energy cost decreased to 45 (revert)

Fixes

  • Fixed Regen upgrade still applying when Bone Shield is blocking all damage.
  • Fixed Alien attacking silently on client-side when at extremely low Energy.
  • Fixed Phase Gates phase-back. (Thanks 4sdf!)
  • Fixed Webs not being 3 webs with 1 charge each in Matched Play servers.
  • Fixed Bone Shield not recovering fuel when holstered.
  • Fixed exploit with Robotics Factory being able to put structures inside it.
  • Fixed Bone Shield absorbed damage not accounting for weapon damage types.
  • Regen sound for players is now completely silent, instead of only audible for friends.
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