Sentry Turret | |
AI Sentry Gun | |
Frontiersmen | |
Team Resources 5 |
|
Supply 15 / 200 |
|
Health 500 |
Armor 100 |
Abilities: Recycle |
|
Miscellaneous | |
Tech Requirements: Robotics Factory or Arc Robotics Factory |
|
Builds From: | Marine Commander |
Buy From: | Advanced Tab |
Hotkey: | A
|
Limit: | 3 per Battery |
Introduction
The Sentry is a Marine structure that automatically targets and fires upon any aliens in its line of sight.
The Sentry
- operates on Battery power only
- Battery operates even without power in the Room
- field of vision is 160 degrees
- rotates with 60 degrees/second when an alien is detected
- has a range of 20 units
- deals 5 damage per shot
- fires 1 shot/0.15 seconds
- can be confused by Spores and Stomp
- fire rate drops to 1 shot/2 seconds when confused
- will be ready to fire 3.5 seconds after it is built
Tactical Summary - Sentries
Sentry Battery | |
Powers nearby sentries | |
Frontiersmen | |
Team Resources 15 |
|
Supply 25 / 200 |
|
Health 600 |
Armor 200 |
Abilities: Recycle |
|
Miscellaneous | |
Tech Requirements: Robotics Factory or Arc Robotics Factory |
|
Builds From: | Marine Commander |
Buy From: | Advanced Tab |
Hotkey: | Y /Z
|
Limit: | 1 per room |
Sentry Battery
The Sentry Battery is required for Sentries to function, without it they will be inactive until one is placed nearby. The Sentry Battery itself does not require a Power Node and is limited to 1 per room.
Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Mechanics - Marine Commander • Power Nodes • Resource Model
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges